C language function:ActivateAudioInterfaceAsync sample codes

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TITLE : Real-time Audio in Windows Store and Windows Phone Apps - Building Apps for WindowsBuilding Apps for Windows
HRESULT hr = ActivateAudioInterfaceAsync(.......
http://blogs.windows.com/buildingapps/2014/05/15/real-time-audio-in-windows-store-and-windows-phone-apps/


TITLE : Windows-universal-samples/WASAPIRenderer.cpp at master 揃 Microsoft/Windows-universal-samples 揃 GitHub
hr = ActivateAudioInterfaceAsync( m_DeviceIdString->Data(), __uuidof(IAudioClient3), nullptr, this, &asyncOp );.......
http://github.com/Microsoft/Windows-universal-samples/blob/master/Samples/WindowsAudioSession/cpp/WASAPICapture.cpp
TITLE : Windows-universal-samples/WASAPIRenderer.cpp at master 揃 Microsoft/Windows-universal-samples 揃 GitHub
hr = ActivateAudioInterfaceAsync( m_DeviceIdString->Data(), __uuidof(IAudioClient3), nullptr, this, &asyncOp );.......
http://github.com/Microsoft/Windows-universal-samples/blob/master/Samples/WindowsAudioSession/cpp/WASAPIRenderer.cpp
TITLE : ファイル詳細: /SynthApp/SoundDriver.cpp (master) - SynthApp (git) - Winx64Audio - OSDN
HRESULT hr = ActivateAudioInterfaceAsync(deviceID->Data(),__uuidof(IAudioClient2),nullptr,handler.Get(),&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/SynthApp/blobs/master/SynthApp/SoundDriver.cpp
TITLE : ファイル詳細: /SynthApp/SoundDriver.cpp (master) - SynthApp (git) - Winx64Audio - OSDN
HRESULT hr = ActivateAudioInterfaceAsync(deviceID->Data(),__uuidof(IAudioClient2),nullptr,&handler,&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/SynthApp/blobs/master/SynthApp/SoundDriver.cpp
TITLE : ファイル詳細: /SynthApp/SoundDriver.cpp (master) - SynthApp (git) - Winx64Audio - OSDN
// ThrowIfErr(ActivateAudioInterfaceAsync(deviceID->Data(),__uuidof(IAudioClient2),nullptr,this,&asyncOp));.......
http://ja.osdn.net/projects/winaudioj/scm/git/SynthApp/blobs/master/SynthApp/SoundDriver.cpp
TITLE : コミット: 011ed27321a656dad22a365eacc9ee2f6709fbe1 - wasapi2 (git) - Winx64Audio - OSDN
+ HRESULT hr = ActivateAudioInterfaceAsync(current_device_->id_.c_str(),__uuidof(IAudioClient2),nullptr,handler.Get(),&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/wasapi2/commits/011ed27321a656dad22a365eacc9ee2f6709fbe1
TITLE : コミット: 011ed27321a656dad22a365eacc9ee2f6709fbe1 - wasapi2 (git) - Winx64Audio - OSDN
+ HRESULT hr = ActivateAudioInterfaceAsync(device.id_.c_str(),__uuidof(IAudioClient2),nullptr,handler.Get(),&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/wasapi2/commits/011ed27321a656dad22a365eacc9ee2f6709fbe1
TITLE : コミット: 011ed27321a656dad22a365eacc9ee2f6709fbe1 - wasapi2 (git) - Winx64Audio - OSDN
+ HRESULT hr = ActivateAudioInterfaceAsync(device.id_.c_str(),__uuidof(IAudioClient2),nullptr,handler.Get(),&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/wasapi2/commits/011ed27321a656dad22a365eacc9ee2f6709fbe1
TITLE : コミット: 011ed27321a656dad22a365eacc9ee2f6709fbe1 - wasapi2 (git) - Winx64Audio - OSDN
+ HRESULT hr = ActivateAudioInterfaceAsync(output_device_infos_[d].id_.c_str(),__uuidof(IAudioClient2),nullptr,handler.Get(),&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/wasapi2/commits/011ed27321a656dad22a365eacc9ee2f6709fbe1
TITLE : コミット: 011ed27321a656dad22a365eacc9ee2f6709fbe1 - wasapi2 (git) - Winx64Audio - OSDN
+ HRESULT hr = ActivateAudioInterfaceAsync(input_device_infos_[d].id_.c_str(),__uuidof(IAudioClient2),nullptr,handler.Get(),&asyncOp);.......
http://ja.osdn.net/projects/winaudioj/scm/git/wasapi2/commits/011ed27321a656dad22a365eacc9ee2f6709fbe1
TITLE : ActivateAudioInterfaceAsync function (Windows)
HRESULT WINAPI ActivateAudioInterfaceAsync(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/jj128298(v=vs.85).aspx
TITLE : Newest 'wasapi' Questions - Stack Overflow
I was looking at the docs for the WASAPI ActivateAudioInterfaceAsync() function and it mentions passing DEVINTERFACE_AUDIO_CAPTURE as deviceInterfacePath to activate the interface on the default audio ..........
http://stackoverflow.com/questions/tagged/wasapi
TITLE : Recording audio to WAV with WASAPI in Windows Store apps - CodeProject
public static extern void ActivateAudioInterfaceAsync(.......
http://www.codeproject.com/Articles/525620/Recording-audio-to-WAV-with-WASAPI-in-Windows-Stor
TITLE : Recording audio to WAV with WASAPI in Windows Store apps - CodeProject
WindowsMultimediaDevice.ActivateAudioInterfaceAsync(.......
http://www.codeproject.com/Articles/525620/Recording-audio-to-WAV-with-WASAPI-in-Windows-Stor
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