C language function:D2D_PS_ENTRY sample codes

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TITLE : UniversalDXSDK/d2d1effecthelpers.hlsli at master gongminmin/UniversalDXSDK GitHub
#define D2D_PS_ENTRY(name) float4 CONCAT(name, _Impl)().......
http://github.com/gongminmin/UniversalDXSDK/blob/master/Include/d2d1effecthelpers.hlsli


TITLE : PixelShaderEffect Constructor
D2D_PS_ENTRY(main).......
http://microsoft.github.io/Win2D/html/M_Microsoft_Graphics_Canvas_Effects_PixelShaderEffect__ctor.htm
TITLE : D2D_PS_ENTRY function (Windows)
void WINAPI D2D_PS_ENTRY(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dn879809(v=vs.85).aspx
TITLE : D2D_PS_ENTRY function (Windows)
D2D_PS_ENTRY(LinkingCompatiblePixelShader).......
http://msdn.microsoft.com/en-us/library/windows/desktop/dn879809(v=vs.85).aspx
TITLE : Effect Shader Linking (Windows)
D2D_PS_ENTRY(LinkingCompatiblePixelShader).......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dn879810(v=vs.85).aspx
TITLE : Effect Shader Linking (Windows)
/D D2D_ENTRY= Set to the name of the HLSL entry point you defined inside the D2D_PS_ENTRY() macro........
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dn879810(v=vs.85).aspx
TITLE : Effect Shader Linking (Windows)
/E Set to the name of the HLSL entry point you defined inside the D2D_PS_ENTRY() macro........
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dn879810(v=vs.85).aspx
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