C language function:D3D11CreateDevice sample codes

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TITLE : GPU染代2D形像中的用(二) - CSDN博客
D3D11CreateDevice(.......
http://blog.csdn.net/crazycooler/article/details/37304045


TITLE : Anatomy of Direct3D 11 Create Device – Games for Windows and the DirectX SDK
HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE,.......
http://blogs.msdn.microsoft.com/chuckw/2014/02/05/anatomy-of-direct3d-11-create-device/
TITLE : Anatomy of Direct3D 11 Create Device – Games for Windows and the DirectX SDK
HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr,.......
http://blogs.msdn.microsoft.com/chuckw/2014/02/05/anatomy-of-direct3d-11-create-device/
TITLE : Anatomy of Direct3D 11 Create Device – Games for Windows and the DirectX SDK
hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr,.......
http://blogs.msdn.microsoft.com/chuckw/2014/02/05/anatomy-of-direct3d-11-create-device/
TITLE : 1245309 - D3D11CreateDevice fails with E_FAIL with low integrity content sandbox
On my Desktop, Firefox is not using hardware acceleration for content when E10s is enabled. The D3D11CreateDevice() call is returning E_FAIL instead of S_OK. If I change "security.sandbox.content.level" to 0 then it success. "1" does not work........
http://bugzilla.mozilla.org/show_bug.cgi@id=1245309
TITLE : src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp - angle/angle - Git at Google
result = D3D11CreateDevice(nullptr, mRequestedDriverType, nullptr,.......
http://chromium.googlesource.com/angle/angle/+/master/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
TITLE : src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp - angle/angle - Git at Google
result = D3D11CreateDevice(.......
http://chromium.googlesource.com/angle/angle/+/master/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
TITLE : src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp - angle/angle - Git at Google
HRESULT result = D3D11CreateDevice(.......
http://chromium.googlesource.com/angle/angle/+/master/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
TITLE : code4k: A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers
/// HRESULT D3D11CreateDevice([In, Optional] IDXGIAdapter* pAdapter,[None] D3D_DRIVER_TYPE DriverType,[None] HMODULE Software,[None] D3D11_CREATE_DEVICE_FLAG Flags,[In, Buffer, Optional] const D3D_FEATURE_LEVEL* pFeatureLevels,[None] UINT FeatureLevels,[None] UINT SDKVersion,[Out,Optional] ID3D11Device** ppDevice,[Out, Optional] D3D_FEATURE_LEVEL* pFeatureLevel,[Out, Optional] ID3D11DeviceContext** ppImmediateContext).......
http://code4k.blogspot.com/2010/10/managed-netc-direct3d-11-api-generated.html
TITLE : C++ code- 219 lines - codepad
hr = D3D11CreateDevice(.......
http://codepad.org/EzGY0YtL
TITLE : C++ code- 219 lines - codepad
hr = D3D11CreateDevice(.......
http://codepad.org/EzGY0YtL
TITLE : ES-335
hr = D3D11CreateDevice( NULL,.......
http://d.hatena.ne.jp/qweruiopasdfjkl/@of=5
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