C language function:D3DReadFileToBlob sample codes

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TITLE : shaders - VS2012 C++: Unable to ID3D11Device::CreateVertexShader when loading compiled CSO file - Game Development Stack Exchange
hr = D3DReadFileToBlob(L"shaders.cso", &VS);.......
http://gamedev.stackexchange.com/questions/46047/vs2012-c-unable-to-id3d11devicecreatevertexshader-when-loading-compiled-cso


TITLE : D3DReadFileToBlob function (Windows)
HRESULT WINAPI D3DReadFileToBlob(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/hh446877(v=vs.85).aspx
TITLE : DirectX 12 by example
if (FAILED(D3DReadFileToBlob(L"VertexShader.cso", vertexShaderBlob.ReleaseAndGetAddressOf()))).......
http://nikitablack.github.io/2016/07/23/Direct-X-12-by-example.html
TITLE : DirectX 12 by example
if (FAILED(D3DReadFileToBlob(L"HullShader.cso", hullShaderBlob.ReleaseAndGetAddressOf()))).......
http://nikitablack.github.io/2016/07/23/Direct-X-12-by-example.html
TITLE : DirectX 12 by example
if (FAILED(D3DReadFileToBlob(L"DomainShader.cso", domainShaderBlob.ReleaseAndGetAddressOf()))).......
http://nikitablack.github.io/2016/07/23/Direct-X-12-by-example.html
TITLE : DirectX 12 by example
if (FAILED(D3DReadFileToBlob(L"PixelShader.cso", pixelShaderBlob.ReleaseAndGetAddressOf()))).......
http://nikitablack.github.io/2016/07/23/Direct-X-12-by-example.html
TITLE : c++ - How do I use Shader Model 5.0 compiled shaders in Visual Studio 11? - Stack Overflow
D3DReadFileToBlob(L"PixelShader.cso", &PS_Buffer);.......
http://stackoverflow.com/questions/10759300/how-do-i-use-shader-model-5-0-compiled-shaders-in-visual-studio-11
TITLE : c++ - How do I use Shader Model 5.0 compiled shaders in Visual Studio 11? - Stack Overflow
instead of D3DReadFileToBlob(..), there is still no triangle rendered........
http://stackoverflow.com/questions/10759300/how-do-i-use-shader-model-5-0-compiled-shaders-in-visual-studio-11
TITLE : c++ - Error creating shader from memory - Stack Overflow
Old code with D3DReadFileToBlob() works fine. Blob returns buffer of the same size that is my char* or std::vector and its equal to .cso file size. I know, there are new Windows 8 examples on MSDN, but they use some new Metro stuff. I want to do It with plain C++........
http://stackoverflow.com/questions/13070167/error-creating-shader-from-memory
TITLE : Introduction to DirectX 113D Game Engine Programming
hr = D3DReadFileToBlob( compiledVertexShaderObject, &vertexShaderBlob );.......
http://www.3dgep.com/introduction-to-directx-11/
TITLE : Introduction to DirectX 113D Game Engine Programming
hr = D3DReadFileToBlob( compiledPixelShaderObject, &pixelShaderBlob );.......
http://www.3dgep.com/introduction-to-directx-11/
TITLE : How to compile shaders in DX11 - Graphics and GPU Programming - GameDev.net
D3DReadFileToBlob(L"SimpleVertexShader.cso", &vShaderBlob);.......
http://www.gamedev.net/forums/topic/676516-how-to-compile-shaders-in-dx11/
TITLE : How to compile shaders in DX11 - Graphics and GPU Programming - GameDev.net
D3DReadFileToBlob(L"SimplePixelShader.cso", &pShaderBlob);.......
http://www.gamedev.net/forums/topic/676516-how-to-compile-shaders-in-dx11/
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