C language function:D3DReflect sample codes

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TITLE : D3D11Reflect function (Windows)
HRESULT WINAPI D3DReflect(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd607334(v=vs.85).aspx


TITLE : D3D11Reflect function (Windows)
D3DReflect( pPixelShaderBuffer->GetBufferPointer(), pPixelShaderBuffer->GetBufferSize(),.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd607334(v=vs.85).aspx
TITLE : direct3d - Reflecting texture register from a HLSL shader by name - Stack Overflow
D3DReflect(bytecode, bytecodeLength, IID_ID3D11ShaderReflection, (void**)&reflectionInterface);.......
http://stackoverflow.com/questions/17772130/reflecting-texture-register-from-a-hlsl-shader-by-name
TITLE : c++ - DirectX11 How to strip unused variables from constant buffer? - Stack Overflow
I am calling D3DReflect() to deduce the layout of the constant buffers used by a compiled shader, and I noticed that they often contain unused variables........
http://stackoverflow.com/questions/25859364/directx11-how-to-strip-unused-variables-from-constant-buffer
TITLE : c++ - DirectX11 How to strip unused variables from constant buffer? - Stack Overflow
I am already using D3DStripShader() to strip debug info, and I was wondering if there is a similar way to strip those unused variables from constant buffers before calling D3DReflect() ?.......
http://stackoverflow.com/questions/25859364/directx11-how-to-strip-unused-variables-from-constant-buffer
TITLE : DirectX 10/11 – Basic Shader Reflection – Automatic Input Layout Creation | Taking Initiative
if ( FAILED( D3DReflect( pShaderBlob->GetBufferPointer(), pShaderBlob->GetBufferSize(), IID_ID3D11ShaderReflection, (void**) &pVertexShaderReflection ) ) ).......
http://takinginitiative.wordpress.com/2011/12/11/directx-1011-basic-shader-reflection-automatic-input-layout-creation/
TITLE : DirectX 10/11 – Basic Shader Reflection – Automatic Input Layout Creation | Taking Initiative
HRESULT D3DReflect(.......
http://takinginitiative.wordpress.com/2011/12/11/directx-1011-basic-shader-reflection-automatic-input-layout-creation/
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