C language function:D3DXCompileShaderFromFile sample codes

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TITLE : Video pixel shader pack [Archive] - Page 2 - Doom9's Forum
D3DXCompileShaderFromFile( buffer, NULL, NULL, "main", "ps_2_a",dwShaderFlags, &pCode,&pBufferErrors, &g_pConstantTablePS[i] );.......
http://forum.doom9.org/archive/index.php/t-157634-p-2.html


TITLE : Video pixel shader pack [Archive] - Page 2 - Doom9's Forum
D3DXCompileShaderFromFile( buffer, NULL, NULL, "main", "ps_3.0",dwShaderFlags, &pCode,&pBufferErrors, &g_pConstantTablePS[i] );.......
http://forum.doom9.org/archive/index.php/t-157634-p-2.html
TITLE : c++ - Run Simple HLSL Pixel Shader with DirectX 9 - Game Development Stack Exchange
if (FAILED(D3DXCompileShaderFromFile("F:\AVSMeter\MPDN_Extensions-master\Extensions\RenderScripts\SuperRes\Diff.hlsl", NULL, NULL, "main", "ps_3_0", 0, &dxShaderCode, &errors, &dxShaderConstantTable))) {.......
http://gamedev.stackexchange.com/questions/103898/run-simple-hlsl-pixel-shader-with-directx-9
TITLE : D3DXCompileShaderFromFile function (Windows)
HRESULT D3DXCompileShaderFromFile(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172732(v=vs.85).aspx
TITLE : an introduction to the High Level Shading Language with a simple example : 2-sided shader
hrErr = D3DXCompileShaderFromFile("dx9/vshader.fx",NULL,NULL,"VShade","vs_1_1",dwFlags,&pCode,&pErrors,&m_pVertexConstants);.......
http://www.fairyengine.com/articles/hlsl2sided.htm
TITLE : an introduction to the High Level Shading Language with a simple example : 2-sided shader
hrErr = D3DXCompileShaderFromFile("dx9/pshader.fx",NULL,NULL,"PShade","ps_1_1",dwFlags,&pCode,&pErrors,&m_pPixelConstants);.......
http://www.fairyengine.com/articles/hlsl2sided.htm
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