C language function:D3DXCreateTexture sample codes

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TITLE : GameDev.net - High Dynamic Range Rendering
if( FAILED( D3DXCreateTexture( g_pd3dDevice, g_iWidth, g_iHeight, 1, D3DUSAGE_DYNAMIC,.......
http://archive.gamedev.net/archive/reference/articles/article2108.html


TITLE : GameDev.net - High Dynamic Range Rendering
D3DXCreateTexture( g_pd3dDevice, 1024, 768, 1, D3DUSAGE_RENDERTARGET, FORMAT64,.......
http://archive.gamedev.net/archive/reference/articles/article2108.html
TITLE : GameDev.net - High Dynamic Range Rendering
D3DXCreateTexture( g_pd3dDevice, 512, 384, 1, D3DUSAGE_RENDERTARGET, FORMAT64,.......
http://archive.gamedev.net/archive/reference/articles/article2108.html
TITLE : Maya API: D3DViewportRenderer.cpp
hr = D3DXCreateTexture( m_pD3DDevice,.......
http://download.autodesk.com/us/maya/2010help/api/_d3_d_viewport_renderer_8cpp-example.html
TITLE : Maya API: D3DViewportRenderer.cpp
hr = D3DXCreateTexture( m_pD3DDevice,.......
http://download.autodesk.com/us/maya/2010help/api/_d3_d_viewport_renderer_8cpp-example.html
TITLE : Maya API: D3DViewportRenderer.cpp
hr = D3DXCreateTexture( m_pD3DDevice,.......
http://download.autodesk.com/us/maya/2010help/api/_d3_d_viewport_renderer_8cpp-example.html
TITLE : c++ - UV Atlas Generation and Seam Removal - Game Development Stack Exchange
hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8,.......
http://gamedev.stackexchange.com/questions/60795/uv-atlas-generation-and-seam-removal
TITLE : c++ - UV Atlas Generation and Seam Removal - Game Development Stack Exchange
DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr );.......
http://gamedev.stackexchange.com/questions/60795/uv-atlas-generation-and-seam-removal
TITLE : ImageButton - white empty rectangle - why ? 揃 Issue #521 揃 ocornut/imgui 揃 GitHub
if (D3DXCreateTexture(g_pd3dDevice, width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &g_FontTexture) < 0).......
http://github.com/ocornut/imgui/issues/521
TITLE : コミット: 190 - dxruby (svn) - DXRuby - OSDN
+ hr = D3DXCreateTexture( g_pD3DDevice, width, height,.......
http://ja.osdn.net/projects/dxruby/scm/svn/commits/190
TITLE : コミット: 190 - dxruby (svn) - DXRuby - OSDN
+ hr = D3DXCreateTexture( g_pD3DDevice, x, y,.......
http://ja.osdn.net/projects/dxruby/scm/svn/commits/190
TITLE : コミット: 190 - dxruby (svn) - DXRuby - OSDN
+ hr = D3DXCreateTexture( g_pD3DDevice, srcimage->width, srcimage->height,.......
http://ja.osdn.net/projects/dxruby/scm/svn/commits/190
TITLE : Maverick Project
D3DXCreateTexture( m_pd3dDevice,.......
http://maverickproj.web.fc2.com/pg88.html
TITLE : D3DXCreateTexture function (Windows)
HRESULT D3DXCreateTexture(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172800(v=vs.85).aspx
TITLE : c++ - Directx9 surface to texture - Stack Overflow
D3DXCreateTexture(g_pd3dDevice, 640, 480, D3DUSAGE_DYNAMIC,.......
http://stackoverflow.com/questions/14279843/directx9-surface-to-texture
TITLE : c++ - Directx9 surface to texture - Stack Overflow
Try changing the 0 parameter in Create texture to 1. D3DXCreateTexture(g_pd3dDevice,640,480,D3DUSAGE_DYNAMIC, 1,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, &My_3DTexture); ? Carlos Ch Jan 11 '13 at 19:31.......
http://stackoverflow.com/questions/14279843/directx9-surface-to-texture
TITLE : c++ - Directx9 surface to texture - Stack Overflow
D3DXCreateTexture(device, width, height, D3DX_DEFAULT, D3DUSAGE_RENDERTARGET,.......
http://stackoverflow.com/questions/14279843/directx9-surface-to-texture
TITLE : c++ - How to load a RGB format texture from memory using dx? - Stack Overflow
err = D3DXCreateTexture(g_pd3dDevice, in->width, in->height, 1, 0 , D3DFMT_R8G8B8, D3DPOOL_MANAGED, &g_pTexture);.......
http://stackoverflow.com/questions/25299280/how-to-load-a-rgb-format-texture-from-memory-using-dx
TITLE : Flash Library for C++, VB6
D3DXCreateTexture(g_PDIRECT3DDEVICE8,.......
http://www.f-in-box.com/dll/
TITLE : Hi need a tutorial for IDirect3DDevice9::CreateTexture - Graphics and GPU Programming - GameDev.net
D3DXCreateTexture(m_pD3DDevice, iTextureSize, iTextureSize, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_pTexture);.......
http://www.gamedev.net/forums/topic/433778-hi-need-a-tutorial-for-idirect3ddevice9createtexture/
TITLE : Rendering Full Screen Images from Textures
if (FAILED(D3DXCreateTexture(lpDevice,.......
http://www.mvps.org/directx/articles/splash_screen.htm
TITLE : Problem D3D9 Client Problems on Linux Mint 17 - Orbiter-Forum
\D3D9Surface.cpp Line:610 Error:-2005532292 D3DXCreateTexture(pDevice, desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, desc.Format, D3DPOOL_DEFAULT, &pNew).......
http://www.orbiter-forum.com/showthread.php@t=34769
TITLE : Problem D3D9 Client Problems on Linux Mint 17 - Orbiter-Forum
(143: 159.68s 29716950115us)(0x24)[ERROR] .\D3D9Surface.cpp Line:610 Error:-2005532292 D3DXCreateTexture(pDevice, desc.Width, desc.Height, 1, D3DUSAGE_RENDERTARGET, desc.Format, D3DPOOL_DEFAULT, &pNew).......
http://www.orbiter-forum.com/showthread.php@t=34769
TITLE : Direct3D YV12 Rendering - D3DLoadSurfaceFromMemory -> D3DX: Unsupported image format - Xbox LIVE Indie Games Forums
if(SUCCEEDED(D3DXCreateTexture(lpDevice, rWidth, rHeight, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &_texture)) ).......
http://xboxforums.create.msdn.com/forums/p/16368/240439.aspx
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