C language function:D3DXMatrixMultiply sample codes

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TITLE : Simple renderer in .net with SharpGL (openGL)
D3DXMatrixMultiply(mat, mat, matrix);.......
http://forums.ldraw.org/thread-10874.html


TITLE : Simple renderer in .net with SharpGL (openGL)
D3DXMatrixMultiply(matrix, mat, rh2lhflip);.......
http://forums.ldraw.org/thread-10874.html
TITLE : directx9 - Rendering skinned model with DirectX - Game Development Stack Exchange
D3DXMatrixMultiply(&boneMesh->currentBoneMatrices[i],.......
http://gamedev.stackexchange.com/questions/17289/rendering-skinned-model-with-directx
TITLE : KinectBook1/MotionCapture.cpp at master E UnaNancyOwen/KinectBook1 E GitHub
D3DXMatrixMultiply( &mat, &matScale, &matRotate );.......
http://github.com/UnaNancyOwen/KinectBook1/blob/master/Sample/MotionCapture/MotionCapture.cpp
TITLE : KinectBook1/MotionCapture.cpp at master E UnaNancyOwen/KinectBook1 E GitHub
D3DXMatrixMultiply( &state->localTrans[ end ], &mat, &matTrans );.......
http://github.com/UnaNancyOwen/KinectBook1/blob/master/Sample/MotionCapture/MotionCapture.cpp
TITLE : KinectBook1/MotionCapture.cpp at master E UnaNancyOwen/KinectBook1 E GitHub
D3DXMatrixMultiply( &matWorld, &matSkeleTrans, &matTiltRot );.......
http://github.com/UnaNancyOwen/KinectBook1/blob/master/Sample/MotionCapture/MotionCapture.cpp
TITLE : KinectBook1/MotionCapture.cpp at master E UnaNancyOwen/KinectBook1 E GitHub
D3DXMatrixMultiply( &matLocalWorld, &skeleState->localTrans[ i ], &matWorld );.......
http://github.com/UnaNancyOwen/KinectBook1/blob/master/Sample/MotionCapture/MotionCapture.cpp
TITLE : Working with D3DXMath (Windows)
D3DXMATRIX* D3DXMatrixMultiply(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205344(v=vs.85).aspx
TITLE : Reverse Engineering "Ultima VII" Isometrics: WIP | OpenGameArt.org
D3DXMatrixMultiply(&a, &a, &b);.......
http://opengameart.org/forumtopic/reverse-engineering-ultima-vii-isometrics-wip
TITLE : Reverse Engineering "Ultima VII" Isometrics: WIP | OpenGameArt.org
D3DXMatrixMultiply(&myLocationMatrix, &a, &swizzle);.......
http://opengameart.org/forumtopic/reverse-engineering-ultima-vii-isometrics-wip
TITLE : Reverse Engineering "Ultima VII" Isometrics: WIP | OpenGameArt.org
D3DXMatrixMultiply(&myViewMatrix, &myLocationMatrix, &myViewMatrix);.......
http://opengameart.org/forumtopic/reverse-engineering-ultima-vii-isometrics-wip
TITLE : [SDK ]DirectX Tutorial5 - Meshes
//D3DXMatrixMultiply(&matWorld, &matWorld, &Moving);.......
http://robodream.tistory.com/548
TITLE : [SDK ]DirectX Tutorial5 - Meshes
//D3DXMatrixMultiply(&matWorld, &matWorld ,&Rotation);.......
http://robodream.tistory.com/548
TITLE : [SDK ]DirectX Tutorial5 - Meshes
//D3DXMatrixMultiply(&matWorld, &matWorld, &PrevPosition);.......
http://robodream.tistory.com/548
TITLE : c++ - Shadow Mapping Issue with DirectX9 and HLSL - Stack Overflow
D3DXMatrixMultiply( &tFinal, &tView, &tProj);.......
http://stackoverflow.com/questions/25695601/shadow-mapping-issue-with-directx9-and-hlsl
TITLE : DirectX10 Tutorial 10: Shadow Mapping Part 1 | Taking Initiative
D3DXMatrixMultiply(&lightViewProjTex, &lightViewProj, &clip2tex);.......
http://takinginitiative.wordpress.com/2011/05/15/directx10-tutorial-10-shadow-mapping/
TITLE : D3DXQUATERNION-Based Camera for Flight Simulations
D3DXMatrixMultiply(&m_matView , &matTranslation , &matRotation );.......
http://www.codeguru.com/cpp/w-d/dislog/win32/article.php/c8279/D3DXQUATERNIONBased-Camera-for-Flight-Simulations.htm
TITLE : How to create a DirectX 3D virtual world - CodeProject
D3DXMatrixMultiply( m_pTranslationMatrix, &Mat, m_pTranslationMatrix );.......
http://www.codeproject.com/Articles/19643/How-to-create-a-DirectX-D-virtual-world
TITLE : Trying to rotate a triangle in DirectX9 - C++ Forum
D3DXMatrixMultiply(&finalmat,&finalmat,&translatemat);.......
http://www.cplusplus.com/forum/windows/35530/
TITLE : Trying to rotate a triangle in DirectX9 - C++ Forum
//D3DXMatrixMultiply(&finalmat,&finalmat,&translatemat);.......
http://www.cplusplus.com/forum/windows/35530/
TITLE : Drunken Hyena : DirectX 9 Tutorials - C++ - World Transform
D3DXMATRIX *D3DXMatrixMultiply(.......
http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl@chapter=2;article=28
TITLE : Drunken Hyena : DirectX 9 Tutorials - C++ - World Transform
D3DXMatrixMultiply(&world_matrix,&translation_matrix,&rotation_matrix);.......
http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl@chapter=2;article=28
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matWorld, &matWorldX, &matWorldY);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matWorld, &matWorld, &matWorldZ);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation2, &matMoveRight9, &matRotationY);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation2, &matTransformation2, &matMoveLeft9);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation3, &matMoveLeft9, &matRotationZ);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation3, &matTransformation3, &matMoveRight9);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation4, &matMoveLeft27, &matRotationUser1);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation4, &matTransformation4, &matMoveRight27);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matMoveDown15, &matRotationY);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matRotationX);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matRotationZ);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matMoveUp15);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matScaleUp1p5);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation2, &matMoveRight9, &matRotationY);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation2, &matTransformation2, &matMoveLeft9);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation3, &matMoveLeft9, &matRotationZ);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation3, &matTransformation3, &matMoveRight9);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation4, &matMoveLeft27, &matRotationUser1);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation4, &matTransformation4, &matMoveRight27);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matMoveDown15, &matRotationY);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matRotationX);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matRotationZ);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matMoveUp15);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matTransformation5, &matTransformation5, &matScaleUp1p5);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matEarth, &matScale, &matRotate);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matEarth, &matEarth, &matEarthRoll);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : „K„~„y„s„p: DirectX 8 Programming Tutorial
D3DXMatrixMultiply(&matEarth, &matEarth, &matEarthMove);.......
http://www.e-reading.club/bookreader.php/143437/Pike_-_DirectX_8_Programming_Tutorial.html
TITLE : Updates to my plug-ins, QT work around for segment selector, something new. | Macromonkey
What you see here are three APIs (operator delete(void *)(), D3DXMatrixMultiply(), and operator new(uint)()) enclosed in a function named gKeyInput_Handler_Func00_01h........
http://www.macromonkey.com/updates-to-my-plug-ins-qt-work-around-for-segment-selector-something-new/
TITLE : Blind Renderer: 2015
Now itfs time to multiply world, view and projection matrices together. To do so, we use D3DXMatrixMultiply() function like this:.......
http://www.popekim.com/2015/
TITLE : Blind Renderer: 2015
D3DXMatrixMultiply(&matWorldView, &matWorld, &matView);.......
http://www.popekim.com/2015/
TITLE : Blind Renderer: 2015
D3DXMatrixMultiply(&matWorldViewProjection, &matWorldView, &matProjection);.......
http://www.popekim.com/2015/
TITLE : Tutorial 47: Picking
D3DXMatrixMultiply(&worldMatrix, &worldMatrix, &translateMatrix);.......
http://www.rastertek.com/dx11tut34.html
TITLE : Tutorial 47: Picking
D3DXMatrixMultiply(&worldMatrix, &worldMatrix, &translateMatrix);.......
http://www.rastertek.com/dx11tut47.html
TITLE : DirectX 9 Tutorial using C#, C++ and Visual Basic > Rotation - Translation
D3DXMatrixMultiply(&m_World, &m_Translation, &m_Rotation);.......
http://www.riemers.net/eng/Tutorials/DirectX/C++/Series1/tut8.php
TITLE : DirectX 9 Tutorial using C#, C++ and Visual Basic > Rotation - Translation
D3DXMatrixMultiply(&m_World, &m_Rotation, &m_Translation);.......
http://www.riemers.net/eng/Tutorials/DirectX/C++/Series1/tut8.php
TITLE : DirectX 9 Tutorial using C#, C++ and Visual Basic > Rotation - Translation
D3DXMatrixMultiply(&m_World, &m_Rotation, &m_Translation);.......
http://www.riemers.net/eng/Tutorials/DirectX/C++/Series1/tut8.php
TITLE : SilverLining: Using SilverLining
D3DXMatrixMultiply(&Rot, &Yaw, &Pitch);.......
http://www.sundog-soft.com/docs/html/usage.html
TITLE : SilverLining: Using SilverLining
D3DXMatrixMultiply(&view, &Pos, &Rot);.......
http://www.sundog-soft.com/docs/html/usage.html
TITLE : SilverLining: Using SilverLining
D3DXMatrixMultiply(&textureMatrix, &invView, &worldToTextureMatrix);.......
http://www.sundog-soft.com/docs/html/usage.html
TITLE : ƒXƒLƒ“ƒƒbƒVƒ…ƒAƒjƒ[ƒVƒ‡ƒ“ - DirectX9 ƒvƒƒOƒ‰ƒ~ƒ“ƒOƒƒ‚ - ƒAƒbƒgƒEƒBƒL
D3DXMatrixMultiply( &matTemp, &pMeshContainer->pBoneOffsetMatrices[iMatrixIndex], pMeshContainer->ppBoneMatrixPtrs[iMatrixIndex] );.......
http://www36.atwiki.jp/directx/pages/33.html
TITLE : ƒXƒLƒ“ƒƒbƒVƒ…ƒAƒjƒ[ƒVƒ‡ƒ“ - DirectX9 ƒvƒƒOƒ‰ƒ~ƒ“ƒOƒƒ‚ - ƒAƒbƒgƒEƒBƒL
D3DXMatrixMultiply(&matTemp, &pMeshContainer->pBoneOffsetMatrices[iMatrixIndex], pMeshContainer->ppBoneMatrixPtrs[iMatrixIndex]);.......
http://www36.atwiki.jp/directx/pages/33.html
TITLE : ƒXƒLƒ“ƒƒbƒVƒ…ƒAƒjƒ[ƒVƒ‡ƒ“ - DirectX9 ƒvƒƒOƒ‰ƒ~ƒ“ƒOƒƒ‚ - ƒAƒbƒgƒEƒBƒL
D3DXMatrixMultiply(&g_pBoneMatrices[iPaletteEntry], &matTemp, &g_matView);.......
http://www36.atwiki.jp/directx/pages/33.html
TITLE : ƒXƒLƒ“ƒƒbƒVƒ…ƒAƒjƒ[ƒVƒ‡ƒ“ - DirectX9 ƒvƒƒOƒ‰ƒ~ƒ“ƒOƒƒ‚ - ƒAƒbƒgƒEƒBƒL
D3DXMatrixMultiply(&pFrame->CombinedTransformationMatrix, &pFrame->TransformationMatrix, pParentMatrix);.......
http://www36.atwiki.jp/directx/pages/33.html
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