C language function:DrawThemeTextEx sample codes

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TITLE : Vista Goodies in C++: Using Glass in Your UI - Woosa - CSDN博客
Draw the text onto the in-memory DIB with DrawThemeTextEx()........
http://blog.csdn.net/liu__ke/article/details/8909899


TITLE : Vista Goodies in C++: Using Glass in Your UI - Woosa - CSDN博客
Next, we fill in the BITMAPINFO struct to make a 32-bpp bitmap, with the same width and height as the glass area. One important thing to note is that the bitmap height (the biHeight member of the BITMAPINFOHEADER) is negative. This is done because normally, BMPs are stored in bottom-to-top order in memory; however, DrawThemeTextEx() needs the bitmap to be in top-to-bottom order. Setting the height to a negative value does this........
http://blog.csdn.net/liu__ke/article/details/8909899
TITLE : Bug 325795 – support Windows Vista and 7 Aero Glass shells
- the patch has a dependency on OS.DrawThemeTextEx(), which is not currently available in the swt.dll JNI library (we've been using our own JNI implementation as a temporary workaround).......
http://bugs.eclipse.org/bugs/show_bug.cgi@id=325795
TITLE : Bug 325795 – support Windows Vista and 7 Aero Glass shells
I think you could use the TextLayout to find the bounds of each text run and draw it using DrawThemeTextEx(), note that you need to draw the entire text everytime using clipping to preserve ligatures and clusters. You will need to draw the underline too, but that is the easy part........
http://bugs.eclipse.org/bugs/show_bug.cgi@id=325795
TITLE : fXNoh
DrawThemeTextEx(htheme, hdcPaint, 0, 0, szText, -1, DT_SINGLELINE | DT_CENTER | DT_VCENTER, &rc, &dttOpts);.......
http://eternalwindows.jp/shell/shellex/code/shellex13.html
TITLE : win - GoDoc
* func DrawThemeTextEx(hTheme HTHEME, hdc HDC, iPartId, iStateId int32, pszText *uint16, iCharCount int32, dwFlags uint32, pRect *RECT, pOptions *DTTOPTS) HRESULT.......
http://godoc.org/github.com/lxn/win
TITLE : win - GoDoc
func DrawThemeTextEx(hTheme HTHEME, hdc HDC, iPartId, iStateId int32, pszText *uint16, iCharCount int32, dwFlags uint32, pRect *RECT, pOptions *DTTOPTS) HRESULT.......
http://godoc.org/github.com/lxn/win
TITLE : jed-software.com » VCL
DrawThemeTextEx(ThemeServices.Theme[teEdit], ADC, LDetail.Part, LDetail.State, AText, Length(AText), ATextFlags, ATextRect, Options);.......
http://jed-software.com/blog/@cat=30
TITLE : DrawThemeTextEx function (Windows)
HRESULT DrawThemeTextEx(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/bb773317(v=vs.85).aspx
TITLE : DrawThemeTextEx function (Windows)
HRESULT DrawThemeTextEx(.......
http://msdn.microsoft.com/ja-jp/bb773317
TITLE : Using Visual Styles with Custom and Owner-Drawn Controls (Windows)
DrawThemeTextEx(theme, paint.hdc, BP_PUSHBUTTON, CBS_UNCHECKEDNORMAL,.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd373487(v=vs.85).aspx
TITLE : delphi - Drawing text on glass background becomes blurred as Alpha is lowered - Stack Overflow
DrawThemeTextEx(ThemeData, Canvas.Handle, TEXT_LABEL, TS_NORMAL,.......
http://stackoverflow.com/questions/11307509/drawing-text-on-glass-background-becomes-blurred-as-alpha-is-lowered
TITLE : delphi - Drawing text on glass background becomes blurred as Alpha is lowered - Stack Overflow
DrawThemeTextEx(ThemeData, Canvas.Handle, TEXT_BODYTITLE, 0,.......
http://stackoverflow.com/questions/11307509/drawing-text-on-glass-background-becomes-blurred-as-alpha-is-lowered
TITLE : c# - How to call DrawThemeTextEx in .NET - Stack Overflow
DrawThemeTextEx(renderer.Handle,.......
http://stackoverflow.com/questions/5461937/how-to-call-drawthemetextex-in-net
TITLE : c# - How to call DrawThemeTextEx in .NET - Stack Overflow
private extern static Int32 DrawThemeTextEx(IntPtr hTheme, IntPtr hdc, int iPartId, int iStateId, string pszText, int iCharCount, uint flags, ref RECT rect, ref DTTOPTS poptions);.......
http://stackoverflow.com/questions/5461937/how-to-call-drawthemetextex-in-net
TITLE : xIޗʁiyC...) - vcommon - q
// DrawThemeTextEx() needs the bitmap to be in top-to-bottom.......
http://www.cnblogs.com/vcommon/archive/2009/12/09/1620034.html
TITLE : xIޗʁiyC...) - vcommon - q
DrawThemeTextEx(hTheme, hdcPaint, 0, 0, szTitle, -1, DT_LEFT | DT_WORD_ELLIPSIS, &rcPaint, &DttOpts);.......
http://www.cnblogs.com/vcommon/archive/2009/12/09/1620034.html
TITLE : Vista Goodies in C++: Using Glass in Your UI - CodeProject
Draw the text onto the in-memory DIB with DrawThemeTextEx()........
http://www.codeproject.com/Articles/15770/Vista-Goodies-in-C-Using-Glass-in-Your-UI
TITLE : Vista Goodies in C++: Using Glass in Your UI - CodeProject
Next, we fill in the BITMAPINFO struct to make a 32-bpp bitmap, with the same width and height as the glass area. One important thing to note is that the bitmap height (the biHeight member of the BITMAPINFOHEADER) is negative. This is done because normally, BMPs are stored in bottom-to-top order in memory; however, DrawThemeTextEx() needs the bitmap to be in top-to-bottom order. Setting the height to a negative value does this........
http://www.codeproject.com/Articles/15770/Vista-Goodies-in-C-Using-Glass-in-Your-UI
TITLE : Using Visual Styles with Owner-Drawn Controls
DrawThemeTextEx(theme, paint.hdc, BP_PUSHBUTTON, CBS_UNCHECKEDNORMAL,.......
http://www.jose.it-berater.org/visualstyles/pages/using_visual_styles_with_ownerdraw_controls.htm
TITLE : Using Visual Styles with Owner-Drawn Controls
DrawThemeTextEx(theme, paint.hdc, %BP_PUSHBUTTON, %CBS_UNCHECKEDNORMAL, _.......
http://www.jose.it-berater.org/visualstyles/pages/using_visual_styles_with_ownerdraw_controls.htm
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