C language function:DwmEnableComposition sample codes

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TITLE : File Details: /winwrapper/sf_windows.cpp (master) - winwrapper (git) - Winx64Audio - OSDN
//DwmEnableComposition(DWM_EC_DISABLECOMPOSITION );.......
http://en.osdn.jp/projects/winaudioj/scm/git/winwrapper/blobs/master/winwrapper/sf_windows.cpp


TITLE : File Details: /sf_windows.cpp (master) - stedx (git) - Winx64Audio - OSDN
//DwmEnableComposition(DWM_EC_DISABLECOMPOSITION );.......
http://en.sourceforge.jp/projects/winaudioj/scm/git/stedx/blobs/master/sf_windows.cpp
TITLE : c++ - D3D/DXGI handle fullscreen transition - Game Development Stack Exchange
DwmEnableComposition(DWM_EC_DISABLECOMPOSITION);.......
http://gamedev.stackexchange.com/questions/47880/d3d-dxgi-handle-fullscreen-transition
TITLE : c++ - D3D/DXGI handle fullscreen transition - Game Development Stack Exchange
DwmEnableComposition(DWM_EC_ENABLECOMPOSITION);.......
http://gamedev.stackexchange.com/questions/47880/d3d-dxgi-handle-fullscreen-transition
TITLE : screen-capture-recorder-to-video-windows-free/DibHelper.cpp at master rdp/screen-capture-recorder-to-video-windows-free GitHub
aResult = DwmEnableComposition(DWM_EC_ENABLECOMPOSITION);.......
http://github.com/rdp/screen-capture-recorder-to-video-windows-free/blob/master/source_code/DibHelper.cpp
TITLE : screen-capture-recorder-to-video-windows-free/DibHelper.cpp at master rdp/screen-capture-recorder-to-video-windows-free GitHub
aResult = DwmEnableComposition(DWM_EC_DISABLECOMPOSITION);.......
http://github.com/rdp/screen-capture-recorder-to-video-windows-free/blob/master/source_code/DibHelper.cpp
TITLE : DwmSetWindowAttribute function (Windows)
HRESULT WINAPI DwmEnableComposition(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/aa969510(v=vs.85).aspx
TITLE : DwmSetWindowAttribute function (Windows)
hr = DwmEnableComposition(DWM_EC_DISABLECOMPOSITION);.......
http://msdn.microsoft.com/en-us/library/windows/desktop/aa969510(v=vs.85).aspx
TITLE : Commit: 011ed27321a656dad22a365eacc9ee2f6709fbe1 - wasapi2 (git) - Winx64Audio - OSDN
+ //DwmEnableComposition(DWM_EC_DISABLECOMPOSITION );.......
http://osdn.net/projects/winaudioj/scm/git/wasapi2/commits/011ed27321a656dad22a365eacc9ee2f6709fbe1
TITLE : Kenny Kerr - Archives - 2006 - August
HRESULT result = ::DwmEnableComposition(DWM_EC_DISABLECOMPOSITION);.......
http://weblogs.asp.net/kennykerr/archive/2006/8
TITLE : Kenny Kerr - Archives - 2006 - August
HRESULT result = ::DwmEnableComposition(DWM_EC_ENABLECOMPOSITION);.......
http://weblogs.asp.net/kennykerr/archive/2006/8
TITLE : [C++] DirectDraw Overlay Library - Graphics and GPU Programming - GameDev.net
You can probably just fire DwmEnableComposition() from DWMAPI.DLL, or something along those lines (And I guess check if it was enabled in the first place, using DwmIsCompositionEnabled()), inside any application using this........
http://www.gamedev.net/forums/topic/445141-c-directdraw-overlay-library/
TITLE : pinvoke.net: DwmEnableComposition (dwmapi)
public static extern void DwmEnableComposition(CompositionAction uCompositionAction);.......
http://www.pinvoke.net/default.aspx/dwmapi.DwmEnableComposition
TITLE : pinvoke.net: DwmEnableComposition (dwmapi)
Public Shared Sub DwmEnableComposition(ByVal uCompositionAction As CompositionAction).......
http://www.pinvoke.net/default.aspx/dwmapi.DwmEnableComposition
TITLE : pinvoke.net: DwmEnableComposition (dwmapi)
DwmEnableComposition(CompositionAction.DWM_EC_DISABLECOMPOSITION);.......
http://www.pinvoke.net/default.aspx/dwmapi.DwmEnableComposition
TITLE : pinvoke.net: DwmEnableComposition (dwmapi)
DwmEnableComposition(CompositionAction.DWM_EC_ENABLECOMPOSITION);.......
http://www.pinvoke.net/default.aspx/dwmapi.DwmEnableComposition
search Google

https://www.google.com/#q=DwmEnableComposition