C language function:FlattenPath sample codes

Search sample code in the internet.It is the result.


TITLE : Class Acme.Psg
flattenpath().......
http://acme.com/java/software/Acme.Psg.html


TITLE : Class Acme.Psg
public void flattenpath().......
http://acme.com/java/software/Acme.Psg.html
TITLE : The latest TDL4 and CVE-2013-3660 exploit enhancements - Bromium
FlattenPath(Device);.......
http://blogs.bromium.com/the-latest-tdl4-and-cve-2013-3660-exploit-enhancements/
TITLE : GraphicsPath.Flatten method (Windows)
BOOL FlattenPath(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd162725(v=vs.85).aspx
TITLE : Triangulating and Extruding Arbitrary Polygons | realmike.org
FlattenPath(hDC);.......
http://realmike.org/blog/projects/triangulating-and-extruding-arbitrary-polygons/
TITLE : 【PB】PowerBuilder API Site
FUNCTION ulong FlattenPath(ulong hdc) LIBRARY "gdi32.dll".......
http://www.360doc.com/content/13/0216/20/11408198_266000549.shtml
TITLE : Drawing Rotated and Skewed Ellipses
The actual lines can be drawn via LineTo(...) or Polyline(...) GDI calls. One can perform the approximation of the ellipses oneself or take advantage of the GDI FlattenPath(...) function........
http://www.codeguru.com/cpp/g-m/gdi/article.php/c131/Drawing-Rotated-and-Skewed-Ellipses.htm
TITLE : Need help. 2D Text with transparency, without using ID3DXFont - Graphics and GPU Programming - GameDev.net
That would be the FlattenPath() API........
http://www.gamedev.net/forums/topic/671673-need-help-2d-text-with-transparency-without-using-id3dxfont/
TITLE : Need help. 2D Text with transparency, without using ID3DXFont - Graphics and GPU Programming - GameDev.net
GDI only works with integer coordinates, instead. After using FlattenPath() to simplify the Bezier curves into poli-lines, I find that the points in common between the input and output polygons have different coordinates. And so the polygon has been deformed........
http://www.gamedev.net/forums/topic/671673-need-help-2d-text-with-transparency-without-using-id3dxfont/
TITLE : Need help. 2D Text with transparency, without using ID3DXFont - Graphics and GPU Programming - GameDev.net
The FlattenPath() function does this through the GDI rasterizer, but the blasted thing only works with integer coordinates........
http://www.gamedev.net/forums/topic/671673-need-help-2d-text-with-transparency-without-using-id3dxfont/
TITLE : Need help. 2D Text with transparency, without using ID3DXFont - Graphics and GPU Programming - GameDev.net
I have to mimic the works of FlattenPath() while using floating point coordinates. How can I do it?.......
http://www.gamedev.net/forums/topic/671673-need-help-2d-text-with-transparency-without-using-id3dxfont/
search Google

https://www.google.com/#q=FlattenPath