C language function:GroupMemoryBarrierWithGroupSync sample codes

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TITLE : Reproducing DX11 SDK's nBodyGravity example - Unity Answers
GroupMemoryBarrierWithGroupSync();.......
http://answers.unity3d.com/questions/442604/reproducing-dx11-sdks-nbodygravity-example.html


TITLE : Reproducing DX11 SDK's nBodyGravity example - Unity Answers
GroupMemoryBarrierWithGroupSync();.......
http://answers.unity3d.com/questions/442604/reproducing-dx11-sdks-nbodygravity-example.html
TITLE : The Compute Shader - DIRECT 3D FOUNDATIONS - Introduction to 3D Game Programming with DirectX 12 (Computer Science) (2016)
GroupMemoryBarrierWithGroupSync();.......
http://apprize.info/game/3d/13.html
TITLE : Full text of "GDC 2016: Graham Wihlidal - "Optimizing the Graphics Pipeline With Compute""
GroupMemoryBarrierWithGroupSync( ) ;.......
http://archive.org/stream/GDC2016Wihlidal/GDC2016-Wihlidal_djvu.txt
TITLE : Diary of a Graphics Programmer: Compute Shader Optimizations for AMD GPUs: Parallel Reduction
GroupMemoryBarrierWithGroupSync(); // wait until everything is transfered from device memory to shared memory.......
http://diaryofagraphicsprogrammer.blogspot.com/2014/03/compute-shader-optimizations-for-amd.html
TITLE : Diary of a Graphics Programmer: Compute Shader Optimizations for AMD GPUs: Parallel Reduction
GroupMemoryBarrierWithGroupSync();.......
http://diaryofagraphicsprogrammer.blogspot.com/2014/03/compute-shader-optimizations-for-amd.html
TITLE : Diary of a Graphics Programmer: Compute Shader Optimizations for AMD GPUs: Parallel Reduction
GroupMemoryBarrierWithGroupSync(); // wait until everything is transfered from device memory to shared memory.......
http://diaryofagraphicsprogrammer.blogspot.com/2014/03/compute-shader-optimizations-for-amd.html
TITLE : Diary of a Graphics Programmer: Compute Shader Optimizations for AMD GPUs: Parallel Reduction
GroupMemoryBarrierWithGroupSync();.......
http://diaryofagraphicsprogrammer.blogspot.com/2014/03/compute-shader-optimizations-for-amd.html
TITLE : Diary of a Graphics Programmer: Compute Shader Optimizations for AMD GPUs: Parallel Reduction
GroupMemoryBarrierWithGroupSync();.......
http://diaryofagraphicsprogrammer.blogspot.com/2014/03/compute-shader-optimizations-for-amd.html
TITLE : Diary of a Graphics Programmer: Compute Shader Optimizations for AMD GPUs: Parallel Reduction
GroupMemoryBarrierWithGroupSync();.......
http://diaryofagraphicsprogrammer.blogspot.com/2014/03/compute-shader-optimizations-for-amd.html
TITLE : Supported Features | Diligent Graphics
* GroupMemoryBarrierWithGroupSync().......
http://diligentgraphics.com/diligent-engine/shader-converter/supported-features/
TITLE : opengl - deferred tiled lighting - Game Development Stack Exchange
GroupMemoryBarrierWithGroupSync();.......
http://gamedev.stackexchange.com/questions/108486/deferred-tiled-lighting
TITLE : DirectX-Graphics-Samples/ParticleTileCullingCS.hlsl at master Microsoft/DirectX-Graphics-Samples GitHub
GroupMemoryBarrierWithGroupSync();.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl
TITLE : DirectX-Graphics-Samples/ParticleTileCullingCS.hlsl at master Microsoft/DirectX-Graphics-Samples GitHub
GroupMemoryBarrierWithGroupSync();.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl
TITLE : GroupMemoryBarrierWithGroupSync function (Windows)
void GroupMemoryBarrierWithGroupSync(void);.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ff471404(v=vs.85).aspx
TITLE : Average luminance calculation using a compute shader – The Danger Zone
Actually, I take it back. You do need the GroupMemoryBarrierWithGroupSync() to avoid potential R/W hazards among different warps........
http://mynameismjp.wordpress.com/2011/08/10/average-luminance-compute-shader/
TITLE : SincConvolution.hlsl in bitspersampleconv2 | source code search engine
GroupMemoryBarrierWithGroupSync();.......
http://searchcode.com/codesearch/view/6432150/
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