C language function:MFCreateAudioRendererActivate sample codes

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TITLE : Hackathon 2: Time lapse analysis of Unreal Engine 4 | Rogue Wave CodeBuzz
HResult = MFCreateAudioRendererActivate(&SinkActivate);.......
http://blog.klocwork.com/static-analysis/analysis-of-unreal-engine-4/


TITLE : mediafoundationsamples/MFTopology.cpp at master sipsorcery/mediafoundationsamples GitHub
CHECK_HR(MFCreateAudioRendererActivate(&pActivate), "Failed to create audio renderer activate object.\n");.......
http://github.com/sipsorcery/mediafoundationsamples/blob/master/MFTopology/MFTopology.cpp
TITLE : MFCreateAudioRendererActivate function (Windows)
HRESULT MFCreateAudioRendererActivate(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ms702998(v=vs.85).aspx
TITLE : Creating Playback Topologies (Windows)
hr = MFCreateAudioRendererActivate(&pActivate);.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/aa369729(v=vs.85).aspx
TITLE : Creating Playback Topologies (Windows)
hr = MFCreateAudioRendererActivate(&pActivate);.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/ms701605(v=vs.85).aspx
TITLE : c++ - Windows Media Foundation How to use IMFMediaSink::AddStreamSink - Stack Overflow
hr = MFCreateAudioRendererActivate(&pActivate);.......
http://stackoverflow.com/questions/42620870/windows-media-foundation-how-to-use-imfmediasinkaddstreamsink
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