C language function:countbits sample codes

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TITLE : chessprogramming - Population Count
* Countbits() Function by Roberto Waldteufel, CCC, January 03, 1999.......
http://chessprogramming.wikispaces.com/Population+Count


TITLE : Algorithm: Negascout « Equilibrium of Nothing
int countBits(unsigned int bset) {.......
http://equilibriumofnothing.wordpress.com/2013/10/15/algorithm-negascout/
TITLE : Algorithm: Negascout « Equilibrium of Nothing
return (s.marks[1-player] & bset) ? 0 : countBits(s.marks[player] & bset);.......
http://equilibriumofnothing.wordpress.com/2013/10/15/algorithm-negascout/
TITLE : DirectX-Graphics-Samples/ParticleTileCullingCS.hlsl at master Microsoft/DirectX-Graphics-Samples GitHub
uint NextPow2 = countbits(ParticleCountInBin) <= 1 ? ParticleCountInBin : (2 << firstbithigh(ParticleCountInBin));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl
TITLE : DirectX-Graphics-Samples/ParticleTileCullingCS.hlsl at master Microsoft/DirectX-Graphics-Samples GitHub
InterlockedAdd(gs_TileParticleCounts[TileIndex], countbits(Mask));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl
TITLE : DirectX-Graphics-Samples/ParticleTileCullingCS.hlsl at master Microsoft/DirectX-Graphics-Samples GitHub
InterlockedAdd(gs_TileParticleCounts[GI], countbits(Mask0) + countbits(Mask1));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl
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