C language function:glAccum sample codes

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glAccum(GL_ACCUM, 0.25);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/3dmovies2.php



glAccum(GL_RETURN, 1.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/3dmovies2.php

glAccum(GL_LOAD,1.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/3dmovies2.php

glAccum(GL_ACCUM,1.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/3dmovies2.php

glAccum(GL_RETURN,1.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/3dmovies2.php
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glAccum(GLenum op, GLfloat value).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glAccum(GLenum op, GLfloat value).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Compatibility::glAccum(GLenum op, GLfloat value).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
* glAccum(GL_LOAD, value): Copy the contents of the normal color buffer, multiplied by value, to the accumulation buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
* glAccum(GL_RETURN, value): Copy the contents of the accumulation buffer, multiplied by value, to the color buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
* glAccum(GL_ACCUM, value): Add the contents of the normal color buffer, multiplied by value, to the accumulation buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
* glAccum(GL_ADD, value): Add value to all the pixels in the accumulation buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
* glAccum(GL_MULT, value): Multiply all the pixels in the accumulation buffer by value........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
glAccum(GL_LOAD, 1.0 / n);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
glAccum(GL_ACCUM, 1.0 / n);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
glAccum(GL_RETURN, 1.0);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Motion Blur - Wikibooks, open books for an open world
* In case your GPU doesn't provide an accumulation buffer, could you recreate glAccum() functionality by rendering to textures?.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : glAccum function (Windows)
void WINAPI glAccum(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd318351(v=vs.85).aspx
TITLE : Anaglyphs
glAccum(GL_LOAD,1.0);.......
http://paulbourke.net/stereographics/anaglyph/
TITLE : Anaglyphs
glAccum(GL_ACCUM,1.0);.......
http://paulbourke.net/stereographics/anaglyph/
TITLE : Anaglyphs
glAccum(GL_RETURN,1.0);.......
http://paulbourke.net/stereographics/anaglyph/
TITLE : Anaglyphs
The glAccum() functions act upon the current read and write buffers, for example these might be set as follows:.......
http://paulbourke.net/stereographics/anaglyph/
TITLE : How To: Create a Simple Fireworks Effect in OpenGL and SDL – r3dux.org
glAccum(GL_RETURN, 0.95f);.......
http://r3dux.org/2010/10/how-to-create-a-simple-fireworks-effect-in-opengl-and-sdl/
TITLE : How To: Create a Simple Fireworks Effect in OpenGL and SDL – r3dux.org
glAccum(GL_ACCUM, 0.9f);.......
http://r3dux.org/2010/10/how-to-create-a-simple-fireworks-effect-in-opengl-and-sdl/
TITLE : How To: Create a Simple Fireworks Effect in OpenGL and SDL – r3dux.org
glAccum(GL_RETURN, 1.0f);.......
http://r3dux.org/2010/10/how-to-create-a-simple-fireworks-effect-in-opengl-and-sdl/
TITLE : How To: Create a Simple Fireworks Effect in OpenGL and SDL – r3dux.org
glAccum(GL_ACCUM, 0.99f);.......
http://r3dux.org/2010/10/how-to-create-a-simple-fireworks-effect-in-opengl-and-sdl/
search Google

https://www.google.com/#q=glAccum