C language function:glArrayElement sample codes

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void glArrayElement(GLint ith).......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php


TITLE : QOpenGLFunctions_3_2_Compatibility Class | Qt GUI 5.9
void glArrayElement(GLint i).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_3_2_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glArrayElement(GLint i).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_3_2_Compatibility Class | Qt GUI 5.9
void glArrayElement(GLint i).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_3_2_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : LordHavoc's DarkPlaces Quake Modification
gl_mesh_testarrayelement 0 use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements).......
http://icculus.org/twilight/darkplaces/readme.html
TITLE : iPhone Software Development: OpenGL ES for iPhone : Part 4 with More Drawings and OpenGL Screen Save
glArrayElement() Not supported........
http://iphonesdkdev.blogspot.com/2009/05/opengl-es-for-iphone-part-4-with-more.html
TITLE : glArrayElement function (Windows)
void WINAPI glArrayElement(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd318359(v=vs.85).aspx
TITLE : OpenGL Vertex Arrays OpenGL vertex arrays store vertex properties such as coordinates, normal vectors, color values and texture coordinates. These properties. - ppt download
De-reference a Single Array Element void glArrayElement(GLint i) Specify vertex properties for the ith vertex for all enabled arrays. This command is usually called between glBegin( ) and glEnd( ). This is equivalent to: if (color array is enabled) glColor*v(cpointer + i * cstride); if (normal array is enabled) glNormal*v(npointer + i * nstride); if (texture coordinate array is enabled) glTexCoord*v(tpointer + i * tstride); if (vertex array is enabled) glVertex*v(vpointer + i * vstride);.......
http://slideplayer.com/slide/9713385/
TITLE : Vertex Arrays (State Management and Drawing Geometric Objects) (OpenGL Programming) Part 2
glArrayElement() is good for randomly "hopping around" your data arrays. Similar routines, glDrawElements(), glMultiDrawElements(), and glDrawRangeElements(), are good for hopping around your data arrays in a more orderly manner........
http://what-when-how.com/opengl-programming-guide/vertex-arrays-state-management-and-drawing-geometric-objects-opengl-programming-part-2/
TITLE : Vertex Arrays (State Management and Drawing Geometric Objects) (OpenGL Programming) Part 2
Note: glInterleavedArrays() only enables and disables vertex arrays and specifies values for the vertex-array data. It does not render anything. You must still complete "Step 3: Dereferencing and Rendering" on page 71 and call glArrayElement(), glDrawElementsO, glDrawRangeElementsO, or glDrawArraysO to dereference the pointers and render graphics........
http://what-when-how.com/opengl-programming-guide/vertex-arrays-state-management-and-drawing-geometric-objects-opengl-programming-part-2/
TITLE : Chapter 7. Vertex Processing Extensions
glArrayElement().......
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch07.html
TITLE : Chapter 7. Vertex Processing Extensions
Compiled vertex arrays may be used to cache the transformed results of array data for reuse by several glDrawArrays(), glArrayElement(), or glDrawElements() commands. For example, you might get better performance when drawing a large mesh of quadrilaterals one strip at a time, where each successive strip shares half its vertices with the previous strip. It also allows transferring array data to faster memory for more efficient processing........
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch07.html
TITLE : Draw a sphere using a circle code - CodeProject
glArrayElement( (j+1)*(p+1) + i );.......
http://www.codeproject.com/Questions/368589/Draw-a-sphere-using-a-circle-code
TITLE : Draw a sphere using a circle code - CodeProject
glArrayElement( j*(p+1) + i );.......
http://www.codeproject.com/Questions/368589/Draw-a-sphere-using-a-circle-code
TITLE : Draw a sphere using a circle code - CodeProject
glArrayElement( (j+1)*(p+1) + i );.......
http://www.codeproject.com/Questions/368589/Draw-a-sphere-using-a-circle-code
TITLE : Draw a sphere using a circle code - CodeProject
glArrayElement( j*(p+1) + i );.......
http://www.codeproject.com/Questions/368589/Draw-a-sphere-using-a-circle-code
TITLE : BlitzMax - test page |
* glArrayElement().......
http://www.graphio.net/@page_id=1111
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
void glArrayElement(GLint ith).......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement() is usually called between glBegin() and glEnd(). (If called outside, glArrayElement() sets the current state for all enabled arrays, except for vertex, which has no current state.) In Example 2-10, a triangle is drawn using the third, fourth, and sixth vertices from enabled vertex arrays. (Again, remember that C programmers begin counting array locations with zero.).......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
Example 2-10. Using glArrayElement() to Define Colors and Vertices.......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement(2);.......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement(3);.......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement(5);.......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
Since glArrayElement() is only a single function call per vertex, it may reduce the number of function calls, which increases overall performance........
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement() is good for randomly ghopping aroundh your data arrays. Similar routines, glDrawElements(), glMultiDrawElements(), and glDrawRangeElements(), are good for hopping around your data arrays in a more orderly manner........
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement(indices[i]);.......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
While glArrayElement(), glDrawElements(), and glDrawRangeElements() ghop aroundh your data arrays, glDrawArrays() plows straight through them........
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glArrayElement(first + i);.......
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
This call also has the same effect as calling glColorPointer() and glVertexPointer() to specify the values for six vertices in each array. Now you are ready for Step 3: calling glArrayElement(), glDrawElements(), glDrawRangeElements(), or glDrawArrays() to dereference array elements........
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Vertex Arrays | OpenGL Programming Guide: State Management and Drawing Geometric Objects | InformIT
glInterleavedArrays() only enables and disables vertex arrays and specifies values for the vertex-array data. It does not render anything. You must still complete gStep 3: Dereferencing and Renderingh on page 77 and call glArrayElement(), glDrawElements(), glDrawRangeElements(), or glDrawArrays() to dereference the pointers and render graphics........
http://www.informit.com/articles/article.aspx@p=1377833&seqNum=6
TITLE : Console Variables - QuakeWiki
gl_mesh_testarrayelement is "0" ["0"] use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements).......
http://www.quakewiki.net/darkplaces-wiki/console-variables/
TITLE : Vertex Buffer Objects (VBOs)
While vertex buffer objects offer great potential in the efficiency of providing data to the GPU, they are often highly inefficient when coupled with operations that require CPU processing. As a result, feedback and selection may not perform well when combined with vertex buffer objects. Additionally, building display lists from data in a vertex buffer object or using glArrayElement() with vertex buffer objects will typically be highly inefficient........
http://www.spec.org/gwpg/gpc.static/vbo_whitepaper.html
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