C language function:glBegin sample codes

Search sample code in the internet.It is the result.


TITLE : Draw a grid (OpenGL) - 3Dengine.org
glBegin(GL_QUADS);.......
http://3dengine.org/Draw_a_grid


TITLE : Draw a grid (OpenGL) - 3Dengine.org
glBegin(GL_LINES);.......
http://3dengine.org/Draw_a_grid
TITLE : OpenGL2D: Draw points and lines. | Aland's Space
glBegin(GL_POINTS);.......
http://alala666888.wordpress.com/2010/06/06/opengl2d-draw-points-and-lines/
TITLE : OpenGL2D: Draw points and lines. | Aland's Space
glBegin(GL_LINES);.......
http://alala666888.wordpress.com/2010/06/06/opengl2d-draw-points-and-lines/
TITLE : OpenGL2D: Draw points and lines. | Aland's Space
glBegin(GL_POINTS).......
http://alala666888.wordpress.com/2010/06/06/opengl2d-draw-points-and-lines/
TITLE : OpenGL2D: Draw points and lines. | Aland's Space
glBegin(GL_LINES).......
http://alala666888.wordpress.com/2010/06/06/opengl2d-draw-points-and-lines/
TITLE : OpenGL interoperability - OpenCV Q&A Forum
glBegin(GL_QUADS);.......
http://answers.opencv.org/question/9827/opengl-interoperability/
TITLE : A real Python logging example
glBegin().......
http://antonym.org/2005/03/a-real-python-logging-example.html
TITLE : To be an Artgrammer: Drawing nearly perfect 2D line segments in OpenGL
glBegin(GL_LINES);.......
http://artgrammer.blogspot.com/2011/05/drawing-nearly-perfect-2d-line-segments.html
TITLE : To be an Artgrammer: Drawing nearly perfect 2D line segments in OpenGL
glBegin(GL_TRIANGLE_STRIP);.......
http://artgrammer.blogspot.com/2011/05/drawing-nearly-perfect-2d-line-segments.html
TITLE : C++ Vertex Skinning Example
glBegin(GL_LINE_STRIP);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_POINTS);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_LINES);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_LINE_STRIP);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_POINTS);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_LINES);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_LINE_STRIP);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_POINTS);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : C++ Vertex Skinning Example
glBegin(GL_LINES);.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glBegin(GL_QUADS);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : ASGP's Android Port Part III: from OpenGL Direct Mode to GLES - Stuffomatic
You may recognize this approach by the use of the glBegin()/glEnd() directives, as in the following code sample:.......
http://blog.stuff-o-matic.com/post/2013/10/08/ASGP-s-Android-Port-Part-III%3A-from-OpenGL-Direct-Mode-to-GLES
TITLE : ASGP's Android Port Part III: from OpenGL Direct Mode to GLES - Stuffomatic
glBegin( GL_QUADS );.......
http://blog.stuff-o-matic.com/post/2013/10/08/ASGP-s-Android-Port-Part-III%3A-from-OpenGL-Direct-Mode-to-GLES
TITLE : ASGP's Android Port Part III: from OpenGL Direct Mode to GLES - Stuffomatic
GLES 1 is interesting in the sense that it is widely available and requires minimum changes in the rendering process. The changes mostly consist into replacing the glBegin()/glEnd() sections with calls to glEnableClientState() and glVertexPointer() and similar. On the other hand, there is no shader support in GLES 1. Thus we'll have to disable this part of the engine and find a way to work without it........
http://blog.stuff-o-matic.com/post/2013/10/08/ASGP-s-Android-Port-Part-III%3A-from-OpenGL-Direct-Mode-to-GLES
TITLE : OpenGL: Driver crash on drawing just one line a... | Community
glBegin(GL_LINES);.......
http://community.amd.com/thread/202677
TITLE : OpenGL: Driver crash on drawing just one line a... | Community
glBegin(GL_TRIANGLES);.......
http://community.amd.com/thread/202677
TITLE : CSE 457: Introduction to Computer Graphics
void glBegin( GLenum mode ).......
http://courses.cs.washington.edu/courses/cse457/99sp/projects/impressionist/helpSession.html
TITLE : CSE 457: Introduction to Computer Graphics
glBegin( GL_POINTS );.......
http://courses.cs.washington.edu/courses/cse457/99sp/projects/impressionist/helpSession.html
TITLE : CSE 457: Introduction to Computer Graphics
glBegin( GL_LINE_STRIP );.......
http://courses.cs.washington.edu/courses/cse457/99sp/projects/impressionist/helpSession.html
TITLE : CSE 457: Introduction to Computer Graphics
glBegin( GL_POLYGON );.......
http://courses.cs.washington.edu/courses/cse457/99sp/projects/impressionist/helpSession.html
TITLE : openglexamples
glBegin(GL_POLYGON);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_LINES);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_TRIANGLE_STRIP);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_LINES);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_POINTS);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_QUADS);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_LINES);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_QUADS);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glBegin(GL_TRIANGLES);.......
http://cs.lmu.edu/~ray/notes/openglexamples/

glBegin(GL_LINES); // GL_LINES is a defined constant.......
http://cs.nyu.edu/~yap/classes/visual/01f/lect/l1.2/

glBegin(); // GLtype is some defined constant.......
http://cs.nyu.edu/~yap/classes/visual/01f/lect/l1.2/

If we have to explicitly list all the vertices between the glBegin() and glEnd(), this can be painful for large models. Fortunately, OpenGL actually allow iterative constructs. For instance, suppose you want to graph the integer function f(x) for integers 0 ? x ? 99. You can use the following construct:.......
http://cs.nyu.edu/~yap/classes/visual/01f/lect/l1.2/

glBegin(GL_POINTS); // Plotting the function y=f(x).......
http://cs.nyu.edu/~yap/classes/visual/01f/lect/l1.2/

glBegin(GL_POLYGON);.......
http://cs.nyu.edu/~yap/classes/visual/01f/lect/l1.2/
TITLE : GLUT_Intro
glBegin(GL_LINE_LOOP);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glBegin(GL_LINE_LOOP);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glBegin(GL_TRIANGLES);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glBegin(GL_POLYGON);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glBegin(GL_TRIANGLES);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html

#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

glBegin( GL_POLYGON ); //draw solid polygon.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

glBegin( GL_POLYGON ); //draw solid polygon.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

glBegin( GL_POLYGON ); //draw polygon.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

glBegin( GL_POLYGON ); //draw polygon points.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glBegin(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glBegin(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : glBegin - OpenGL 3 - docs.gl
void glBegin( GLenum mode);.......
http://docs.gl/gl3/glBegin
TITLE : Maya API: basicShape.py
glFT.glBegin(OpenMayaRender.MGL_POLYGON).......
http://download.autodesk.com/us/maya/2011help/api/basic_shape_8py-example.html
TITLE : Maya API: basicShape.py
glFT.glBegin(OpenMayaRender.MGL_QUADS).......
http://download.autodesk.com/us/maya/2011help/api/basic_shape_8py-example.html
TITLE : Maya API: basicShape.py
glFT.glBegin(OpenMayaRender.MGL_TRIANGLES).......
http://download.autodesk.com/us/maya/2011help/api/basic_shape_8py-example.html
TITLE : OpenGL with Delphi
The object drawing is very similar to Pascal programming. Each block should be surrounded by a begin-end pair...or actually, a glBegin() and glEnd() pair. Take a look at this:.......
http://edn.embarcadero.com/article/26401
TITLE : OpenGL with Delphi
glBegin(GL_TRIANGLES);.......
http://edn.embarcadero.com/article/26401
TITLE : OpenGL with Delphi
glBegin(GL_TRIANGLES);.......
http://edn.embarcadero.com/article/26401
TITLE : OpenGL with Delphi
glBegin(GL_TRIANGLES);.......
http://edn.embarcadero.com/article/26401
TITLE : OpenGL with Delphi
glBegin(GL_TRIANGLES);.......
http://edn.embarcadero.com/article/26401
TITLE : OpenGL with Delphi
Put this line just before you start your triangles in a glBegin() and your rotating shaded-body application is finished........
http://edn.embarcadero.com/article/26401
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
The easiest way to do drawing in OpenGL is using the Immediate Mode. For this, you use the glBegin() function which takes as one parameter the gmodeh or type of object you want to draw........
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
Now in the Render() function, before you write the glBegin() code, we will set the point size to be 10 pixels in size:.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
After that, any drawing of points will be drawn 10 pixels wide and high. Now write the glBegin() function with the GL_POINTS mode parameter. Then after that specify the vertices you want to use using the glVertex3f() function. For this example, we want the upper right corner (1.0,1.0,0.0) and the lower left corner (-1.0,-1.0,0.0) of the screen to have a point. After drawing those two points, make sure to end the drawing with the glEnd() function:.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
glBegin(GL_POINTS); //starts drawing of points.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
I would like to cover every single mode in the glBegin() function, but it would take up too much time and space. So I will cover the advanced ones and most likely cover the other ones when they are deemed useful........
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
glBegin(GL_LINE_LOOP);//start drawing a line loop.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
First we want a triangle to the left. So we need three vertices on the left side representing one triangle and three vertices on the right side of the window representing the second triangle. Note that you donft need two glBegin() functions to draw two triangles. Since the mode GL_TRIANGLES is plural, it can handle more than one triangle in between one glBegin() and glEnd() function call:.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
glBegin(GL_TRIANGLES);//start drawing triangles.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
glBegin(GL_POLYGON);//begin drawing of polygon.......
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : OpenGL Programming/GLStart/Tut3 - Wikibooks, open books for an open world
Using the OpenGL immediate mode has several drawbacks. For example, vertex data must be transferred on the fly to the graphics memory whenever drawing. This can be improved by using Display Lists. Display Lists essentially take a glBegin()/glEnd() command sequence and store that on the graphics card side in an efficient manner........
http://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3
TITLE : Triangle strip - Wikipedia
OpenGL has built-in support for triangle strips. Fixed function OpenGL (deprecated in OpenGL 3.0) has support for triangle strips using immediate mode and the glBegin(), glVertex*(), and glEnd() functions. Newer versions support triangle strips using glDrawElements and glDrawArrays........
http://en.wikipedia.org/wiki/Triangle_strip
TITLE : Triangle strip - Wikipedia
To draw a triangle strip using immediate mode OpenGL, glBegin() must be passed the argument GL_TRIANGLE_STRIP, which notifies OpenGL a triangle strip is about to be drawn. The glVertex*() family of functions specify the coordinates for each vertex in the triangle strip. For more information, consult The OpenGL Redbook.[3].......
http://en.wikipedia.org/wiki/Triangle_strip
TITLE : Triangle strip - Wikipedia
glBegin(GL_TRIANGLE_STRIP); .......
http://en.wikipedia.org/wiki/Triangle_strip
TITLE : FORM+CODE In Design, Art, and Architecture by Casey Reas, Chandler McWilliams, and LUST
glBegin(GL_TRIANGLES);.......
http://formandcode.com/code-examples/simulate-particles
TITLE : FORM+CODE In Design, Art, and Architecture by Casey Reas, Chandler McWilliams, and LUST
glBegin(GL_LINE_STRIP);.......
http://formandcode.com/code-examples/simulate-particles
TITLE : How can I render an easy triangle with LWJGL 3
glBegin(GL_TRIANGLES);.......
http://forum.lwjgl.org/index.php@topic=5553.0
TITLE : CGTalk - Draw Lines in Maya Scene using OpenGL
mGLFT->glBegin(MGL_LINE);.......
http://forums.cgsociety.org/archive/index.php@t-976319.html
TITLE : How to compile OpenGL programs - FedoraForum.org
glBegin(GL_POINTS);.......
http://forums.fedoraforum.org/showthread.php@t=191630
TITLE : How to compile OpenGL programs - FedoraForum.org
glBegin(GL_POINTS);.......
http://forums.fedoraforum.org/showthread.php@t=191630
TITLE : How to compile OpenGL programs - FedoraForum.org
glBegin(GL_TRIANGLES);.......
http://forums.fedoraforum.org/showthread.php@t=191630
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glBegin(GL_QUADS);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glBegin(GL_QUADS);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
Although the glBegin()/glEnd() stuff is really bad. I think I'll combine with:.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glBegin(GL_QUADS);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : Drawing custom instruments using OpenGL - X-Plane Developers and Plugins - X-Plane.Org Forum
glBegin(GL_LINES);.......
http://forums.x-plane.org/index.php@%2Fforums%2Ftopic%2F73129-drawing-custom-instruments-using-opengl%2F
TITLE : Drawing custom instruments using OpenGL - X-Plane Developers and Plugins - X-Plane.Org Forum
glBegin(GL_LINES).......
http://forums.x-plane.org/index.php@%2Fforums%2Ftopic%2F73129-drawing-custom-instruments-using-opengl%2F
TITLE : Drawing custom instruments using OpenGL - X-Plane Developers and Plugins - X-Plane.Org Forum
glBegin(GL_LINES).......
http://forums.x-plane.org/index.php@%2Fforums%2Ftopic%2F73129-drawing-custom-instruments-using-opengl%2F
TITLE : GLUT and freeBASIC question - freebasic.net
glBegin(GL_POLYGON).......
http://freebasic.net/forum/viewtopic.php@f=2&t=348
TITLE : GLUT and freeBASIC question - freebasic.net
glBegin( GL_POLYGON ).......
http://freebasic.net/forum/viewtopic.php@f=2&t=348
TITLE : GLUT and freeBASIC question - freebasic.net
glBegin(GL_POLYGON).......
http://freebasic.net/forum/viewtopic.php@f=2&t=348
TITLE : OpenGL: why do I have to set a normal with glNormal? - Game Development Stack Exchange
glBegin(GL_TRIANGLES);.......
http://gamedev.stackexchange.com/questions/50653/opengl-why-do-i-have-to-set-a-normal-with-glnormal
TITLE : OpenGL: why do I have to set a normal with glNormal? - Game Development Stack Exchange
glBegin(GL_TRIANGLES);.......
http://gamedev.stackexchange.com/questions/50653/opengl-why-do-i-have-to-set-a-normal-with-glnormal
TITLE : Very basic SDL2 OpenGL application GitHub
glBegin( GL_TRIANGLES ); /* Drawing Using Triangles */.......
http://gist.github.com/exavolt/2360410
TITLE : Very basic SDL2 OpenGL application GitHub
glBegin( GL_QUADS ); /* Draw A Quad */.......
http://gist.github.com/exavolt/2360410
TITLE : OpenGL/GLUT example
glBegin(GL_QUADS);.......
http://graphics.stanford.edu/courses/cs248-00/helpsession/opengl/code_example.html
TITLE : Using JOGL in AWT SWT and Swing - JogampWiki
gl2.glBegin( GL.GL_TRIANGLES );.......
http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing
TITLE : Lazy Foo' Productions - The Viewport
//Full View if( gViewportMode == VIEWPORT_MODE_FULL ) { //Fill the screen glViewport( 0.f, 0.f, SCREEN_WIDTH, SCREEN_HEIGHT ); //Red quad glBegin( GL_QUADS ); glColor3f( 1.f, 0.f, 0.f ); glVertex2f( -SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f ); glVertex2f( SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f ); glVertex2f( SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); glVertex2f( -SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); glEnd(); }.......
http://lazyfoo.net/tutorials/OpenGL/03_the_viewport/index.php
TITLE : Lazy Foo' Productions - The Viewport
//View port at center of screen else if( gViewportMode == VIEWPORT_MODE_HALF_CENTER ) { //Center viewport glViewport( SCREEN_WIDTH / 4.f, SCREEN_HEIGHT / 4.f, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); //Green quad glBegin( GL_QUADS ); glColor3f( 0.f, 1.f, 0.f ); glVertex2f( -SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f ); glVertex2f( SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f ); glVertex2f( SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); glVertex2f( -SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); glEnd(); }.......
http://lazyfoo.net/tutorials/OpenGL/03_the_viewport/index.php
TITLE : Lazy Foo' Productions - The Viewport
//Viewport centered at the top else if( gViewportMode == VIEWPORT_MODE_HALF_TOP ) { //Viewport at top glViewport( SCREEN_WIDTH / 4.f, SCREEN_HEIGHT / 2.f, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); //Blue quad glBegin( GL_QUADS ); glColor3f( 0.f, 0.f, 1.f ); glVertex2f( -SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f ); glVertex2f( SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f ); glVertex2f( SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); glVertex2f( -SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f ); glEnd(); }.......
http://lazyfoo.net/tutorials/OpenGL/03_the_viewport/index.php
TITLE : libQGLViewer select example
glBegin(GL_QUAD_STRIP);.......
http://libqglviewer.com/examples/select.html
TITLE : libQGLViewer select example
glBegin(GL_LINES);.......
http://libqglviewer.com/examples/select.html
TITLE : libQGLViewer select example
glBegin(GL_POINTS);.......
http://libqglviewer.com/examples/select.html
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https://www.google.com/#q=glBegin