C language function:glBitmap sample codes

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TITLE : CSE 457 OpenGL Examples
Draw bitmaps of "F" using glBitmap(), example 8-1. drawf.c.......
http://courses.cs.washington.edu/courses/cse457/98a/tech/opengl-examples.html


TITLE : CSE 457 OpenGL Examples
Draws text in a bitmapped font using glBitmap() and display lists, example 8-2. font.c.......
http://courses.cs.washington.edu/courses/cse457/98a/tech/opengl-examples.html
TITLE : openglexamples
glBitmap(27, 11, 0, 0, 0, 0, fish);.......
http://cs.lmu.edu/~ray/notes/openglexamples/

void glBitmap( GLsizei width,.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php
TITLE : The Developer’s Cry
* load a bitmap font and use glBitmap() to render the characters. This is acceptable but mind that bitmap fonts do not scale well to todayfs high resolution displays. The characters will look pixelated and blocky when scaled up........
http://devcry.heiho.net/html/2012/20120115-opengl-font-rendering.html
TITLE : QOpenGLFunctions_3_0 Class | Qt GUI 5.9
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap).......
http://doc.qt.io/qt-5/qopenglfunctions-3-0.html
TITLE : QOpenGLFunctions_3_0 Class | Qt GUI 5.9
void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap).......
http://doc.qt.io/qt-5/qopenglfunctions-3-0.html
TITLE : Displaying In-Memory Video using OpenGL - Lurker's Guide - lurkertech.com
glBitmap(0, 0, 0, 0, 0, -1, NULL);.......
http://lurkertech.com/lg/ogl.video.html
TITLE : glBitmap : PyOpenGL 3.1.0 GL Man Pages
glBitmap( GLsizei ( width ) , GLsizei ( height ) , GLfloat ( xorig ) , GLfloat ( yorig ) , GLfloat ( xmove ) , GLfloat ( ymove ) , const GLubyte * ( bitmap ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glBitmap.html
TITLE : glBitmap : PyOpenGL 3.1.0 GL Man Pages
glBitmap( width , height , xorig , yorig , xmove , ymove , bitmap ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glBitmap.html
TITLE : Graficacion Curso de Ingenieria en Computacion Clave - ppt download
Bitmaps(II): void glBitmap();.......
http://slideplayer.com/slide/5435414/
TITLE : c++ - How to draw text using only OpenGL methods? - Stack Overflow
I dont have options to use other than opengl methods (that is glxxx() methods()). I need to draw text using gl methods only. After reading the red book i understand that it is possible only through glBitmap() method. If this is the only possible way, then can any one help me with the pixel array information for all the characters. Is there is any other way to draw text?.......
http://stackoverflow.com/questions/8847899/how-to-draw-text-using-only-opengl-methods
TITLE : OpenGL - Redbook
Draws the bitmapped letter F on the screen (several times). This demonstrates use of the glBitmap() call........
http://users.polytech.unice.fr/~buffa/cours/synthese_image/DOCS/trant.sgi.com/opengl/examples/redbook/redbook.html
TITLE : Chapter 3. OpenGL and X: Examples
Each glyph display list contains a glBitmap() call to render the glyph and update the current raster position based on the glyph's width........
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch03.html
TITLE : Drawing a Bitmapped Character or string in OpenGL sample example | Code in code::blocks
void WINAPI glBitmap(.......
http://www.codeincodeblock.com/2011/11/bitmap-is-rectangular-array-of-0s-and.html
TITLE : Drawing a Bitmapped Character or string in OpenGL sample example | Code in code::blocks
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, letters[i]);.......
http://www.codeincodeblock.com/2011/11/bitmap-is-rectangular-array-of-0s-and.html
TITLE : Drawing a Bitmapped Character or string in OpenGL sample example | Code in code::blocks
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, space);.......
http://www.codeincodeblock.com/2011/11/bitmap-is-rectangular-array-of-0s-and.html
TITLE : Drawing a Bitmapped Character or string in OpenGL sample example | Code in code::blocks
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, dot);.......
http://www.codeincodeblock.com/2011/11/bitmap-is-rectangular-array-of-0s-and.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
The commands of interest in this example are glRasterPos2i() and glBitmap(); they're discussed in detail in the next section. For now, ignore the call to glPixelStorei(); it describes how the bitmap data is stored in computer memory. (See gControlling Pixel-Storage Modesh for more information.).......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
Once you've set the desired raster position, you can use the glBitmap() command to draw the data........
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
void glBitmap(GLsizei width, GLsizei height, GLfloat xbo,.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
glBitmap(....);.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
The glBitmap() command and the display-list mechanism described in the previous section make it easy to define a raster font. In Example€¶-2, the upper-case characters of an ASCII font are defined. In this example, each character has the same width, but this is not always the case. Once the characters are defined, the program prints the message gTHE QUICK BROWN FOX JUMPS OVER A LAZY DOGh........
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, letters[i]);.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, space);.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
single bits in unsigned 8-bit integers using the same format as glBitmap().......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
Figure 9-6. glBitmap() Pixel Path.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : BlitzMax - test page |
* glBitmap().......
http://www.graphio.net/@page_id=1111
TITLE : Integrating PerlMagick with Perl OpenGL (POGL) - ImageMagick
glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);.......
http://www.imagemagick.org/discourse-server/viewtopic.php@t=8976
TITLE : using glBitmap() and glDrawPixels()
* using glBitmap() and glDrawPixels().......
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
Thread: using glBitmap() and glDrawPixels().......
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
using glBitmap() and glDrawPixels().......
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
Could anyone give me an example of loading a bitmap and displaying it using glBitmap() and/or glDrawPixels() in windows? I have been having some trouble getting it to work........
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
Re: using glBitmap() and glDrawPixels().......
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
Also trying to use glBitmap()........
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
Re: using glBitmap() and glDrawPixels().......
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
I found that glBitmap() only supports 8-bit bitmaps which are greyscale. To display 16 or 24 bit bitmaps we need to use glDrawPixels(). The only problem is that I still don't know how to use it =(........
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : using glBitmap() and glDrawPixels()
Re: using glBitmap() and glDrawPixels().......
http://www.opengl.org/discussion_boards/showthread.php/130987-using-glBitmap()-and-glDrawPixels()
TITLE : freetype_tut: Tutorial on using FreeType Fonts in OpenGL
//glBitmap(0,0,0,0,face->glyph->advance.x >> 6,0,NULL);.......
http://www.sccs.swarthmore.edu/users/03/sven/freetype_tut/
TITLE : code snippet « Zero Inverse
Functions such as glBitmap() and glRasterPos*() do not exist. This means you cannot render simple bitmap fonts. Instead, textured quads must be rendered. Of course, you could always render vector fonts. Donft let me stop you........
http://zeroinverse.com/category/software/code-snippet/
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https://www.google.com/#q=glBitmap