C language function:glClear sample codes

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TITLE : iOS+Objective-C: Create a real time photo filter app
glClear(GL_COLOR_BUFFER_BIT);.......
http://altitudelabs.com/blog/real-time-filter/


TITLE : Android example - CubeRenderer.java - android, cube, cuberenderer, eglconfig
* glClear()........
http://alvinalexander.com/java/jwarehouse/android-examples/platforms/android-6/samples/ApiDemos/src/com/example/android/apis/graphics/CubeRenderer.java.shtml
TITLE : Android example - CubeRenderer.java - android, cube, cuberenderer, eglconfig
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);.......
http://alvinalexander.com/java/jwarehouse/android-examples/platforms/android-6/samples/ApiDemos/src/com/example/android/apis/graphics/CubeRenderer.java.shtml
TITLE : Android Developers Blog: Introducing GLSurfaceView
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);.......
http://android-developers.googleblog.com/2009/04/introducing-glsurfaceview.html
TITLE : samples/Compass/src/com/example/android/compass/CompassActivity.java - platform/development - Git at Google
* glClear()........
http://android.googlesource.com/platform/development/+/master/samples/Compass/src/com/example/android/compass/CompassActivity.java
TITLE : samples/Compass/src/com/example/android/compass/CompassActivity.java - platform/development - Git at Google
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);.......
http://android.googlesource.com/platform/development/+/master/samples/Compass/src/com/example/android/compass/CompassActivity.java
TITLE : "Hello Triangle" - Anton's OpenGL 4 Tutorials
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);.......
http://antongerdelan.net/opengl/hellotriangle.html
TITLE : iOS shader tricks, or it's 2001 all over again · Aras' website
Ifll be testing on iPhone 3Gs with iOS 4.2.1. Timer is started before glClear() and stopped after glFinish() that I added just after drawing the mesh........
http://aras-p.info/blog/2011/02/01/ios-shader-tricks-or-its-2001-all-over-again/
TITLE : Debugging OpenGL part 1 – using glGetError() | Morten Nobel's Blog
glClear(GL_COLOR); // error - should be GL_COLOR_BUFFER_BIT.......
http://blog.nobel-joergensen.com/2013/01/29/debugging-opengl-using-glgeterror/
TITLE : iPhone 3D Programming
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_DEPTH_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_COLOR_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_COLOR_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_COLOR_BUFFER_BIT).......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_COLOR_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_DEPTH_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_DEPTH_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Mali Performance 2: How to correctly handle framebuffers - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glClear( ALL_BUFFERS ) // Clear initial state.......
http://community.arm.com/graphics/b/blog/posts/mali-performance-2-how-to-correctly-handle-framebuffers
TITLE : Mali Performance 2: How to correctly handle framebuffers - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
One common mistake which is seen here is only clearing part of the framebuffer; i.e. calling glClear() while only a portion of the render target is active because of a scissor rectangle with only partial screen coverage. We can only completely drop the render state when it applies to whole surfaces, so a clear of the whole render target should be performed where possible........
http://community.arm.com/graphics/b/blog/posts/mali-performance-2-how-to-correctly-handle-framebuffers
TITLE : Mali Performance 2: How to correctly handle framebuffers - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glClear( ALL_BUFFERS ) // Clear initial state.......
http://community.arm.com/graphics/b/blog/posts/mali-performance-2-how-to-correctly-handle-framebuffers
TITLE : Mali Performance 2: How to correctly handle framebuffers - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
* Calling glClear() at the start of each FBOfs rendering sequence, for all attachments where the old value is not needed........
http://community.arm.com/graphics/b/blog/posts/mali-performance-2-how-to-correctly-handle-framebuffers
TITLE : Mali Performance 2: How to correctly handle framebuffers - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
Yes, it should work exactly the same as a glClear() in terms of avoiding readback behavior........
http://community.arm.com/graphics/b/blog/posts/mali-performance-2-how-to-correctly-handle-framebuffers
TITLE : Mali Performance 2: How to correctly handle framebuffers - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
Belated question: will glClearBuffer() instead of glClear() also do the job ?.......
http://community.arm.com/graphics/b/blog/posts/mali-performance-2-how-to-correctly-handle-framebuffers
TITLE : iMX6DL Vivante (5.0.11.p8) banding (gradient) i... | NXP Community
glClear(GL_COLOR_BUFFER_BIT);.......
http://community.nxp.com/thread/443841
TITLE : iMX6DL Vivante (5.0.11.p8) banding (gradient) i... | NXP Community
// glClearColor(0.0f, 0.5f, 0.5f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f);glClear(GL_COLOR_BUFFER_BIT); // commenting this line makes the issue disappear glUniformMatrix4fv(m_locTransformMat, 1, GL_FALSE, g_transformMatrix /*m_matTransform.DirectAccess()*/);.......
http://community.nxp.com/thread/443841
TITLE : iMX6DL Vivante (5.0.11.p8) banding (gradient) i... | NXP Community
glClear(GL_COLOR_BUFFER_BIT);.......
http://community.nxp.com/thread/443841
TITLE : openglexamples
glClear(GL_COLOR_BUFFER_BIT);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glClear(GL_COLOR_BUFFER_BIT);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glClear(GL_COLOR_BUFFER_BIT);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : GLUT_Intro
glClear(GL_COLOR_BUFFER_BIT);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glClear(GL_COLOR_BUFFER_BIT);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : GLUT_Intro
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html

glClear( GL_COLOR_BUFFER_BIT ); //clear screen.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php

glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php
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https://www.google.com/#q=glClear