C language function:glClearStencil sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glClearStencil(int s) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glClearStencil(s);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : OpenGL ES ͊Ix^B - NhsoftI - CSDNq
__declspec(dllexport) void GL_APIENTRY glClearStencil(GLint s) { funcPtr_glClearStencil( s); }.......
http://blog.csdn.net/nhsoft/article/details/6337434

glClearStencil(0); // Clear The Stencil Buffer To 0.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/sdl.php
TITLE : GL10 | Android Developers
abstract void glClearStencil(int s).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_1::glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-4-1-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-4-1-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_5_Core::glClearStencil(GLint s).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-core.html
TITLE : Stencil buffer - Wikipedia
glClearStencil(clearStencilValue); // clear stencil value, by default = 0.......
http://en.wikipedia.org/wiki/Stencil_buffer
TITLE : 2D Lighting and Shadows
glClearStencil(0);.......
http://forum.lwjgl.org/index.php@topic=5203.0
TITLE : Using stencil buffer on iOS « Sparrow Forum
glClearStencil(0);.......
http://forum.sparrow-framework.org/topic/using-stencil-buffer-on-ios
TITLE : Newest 'sharpdx' Questions - Game Development Stack Exchange
Here is a code from source: http://www.flipcode.com/archives/Object_Outlining.shtml outlined red mesh is exactly what I want. glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); // Render the mesh ..........
http://gamedev.stackexchange.com/questions/tagged/sharpdx
TITLE : skia/SkGLWidget.cpp at master google/skia GitHub
glClearStencil(0);.......
http://github.com/google/skia/blob/master/debugger/QT/SkGLWidget.cpp
TITLE : Lazy Foo' Productions - The Stencil Buffer
The function initGL() now has a call to glClearStencil() which ironically doesn't clear the stencil. This function works like glClearColor(), in that it defines what value the stencil value gets stencil buffer cleared with when you call glClear()........
http://lazyfoo.net/tutorials/OpenGL/26_the_stencil_buffer/index.php
TITLE : glClearStencil function (Windows)
void WINAPI glClearStencil(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd318385(v=vs.85).aspx
TITLE : Xlib and GLX: Part 1 - Sidvind
glClearStencil(0);.......
http://sidvind.com/wiki/Xlib_and_GLX%3A_Part_1
TITLE : Buffers c Jeff Parker, ppt download
Initialize glClearColor(0.0, 0.0, 0.0, 0.0); glClearStencil(0); glStencilMask(1); // Now we can only write LSBit glEnable(GL_STENCIL_TEST); // But not Depth Test glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); // ? Didnft we do this with glClearStencil(0)?.......
http://slideplayer.com/slide/3449472/
TITLE : Buffers c Jeff Parker, ppt download
Initialize glClearColor(0.0, 0.0, 0.0, 0.0); glClearStencil(0); glStencilMask(1); // Now we can only write LSBit glEnable(GL_STENCIL_TEST); // But not Depth Test glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); // ? Didnft we do this with glClearStencil(0)? The glClear() function sets the bitplane area of the window to values previously set by glClearStencil() ... glClearStencil() defines what 'clear' means........
http://slideplayer.com/slide/3449472/
TITLE : Buffers c Jeff Parker, ppt download
glutInitDisplayMode (... | GLUT_STENCIL); glClearStencil(0); glEnable(GL_STENCIL_TEST); glClear(...|GL_STENCIL_BUFFER_BIT); glStencilFunc (GL_EQUAL, // Comparison 0x1, // Reference value 0x1); // Mask Mask is applied to stencil pixels and reference value before comparison glStencilOp (GL_KEEP, // stencil fail GL_INCR, // stencil pass, depth fail GL_DECR); // stencil pass, depth pass /* draw things */.......
http://slideplayer.com/slide/3449472/
TITLE : opengl 4 - stencil buffer - understanding glStencilFuncSeparate - Stack Overflow
glClearStencil(2);.......
http://stackoverflow.com/questions/12591316/stencil-buffer-understanding-glstencilfuncseparate
TITLE : Generating Outlines in OpenGL - CodeProject
glClearStencil(0);.......
http://www.codeproject.com/Articles/8499/Generating-Outlines-in-OpenGL
TITLE : Built-in meta data for OpenGL, GLU and GLUT in C++ cpgf library
gl.glClearStencil(0).......
http://www.cpgf.org/document/metadata-opengl.html
TITLE : CsoundAV Graphic opcodes
void glClearStencil( GLint s ).......
http://www.csounds.com/maldonado/Manual/GraphicOpcodes.html
TITLE : Opengl Programming Guide 8th Edition Free Ebook To Read Online
that each type of buffer should be initialized to in init() (if we donft use the default values), and then clear all the buffers we need. The following commands set the clearing values for each buffer: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glClearDepth(GLclampd depth); void glClearDepthf(GLclampf depth); void glClearStencil(GLint s); Specifies read more.........
http://www.ebooksbucket.com/opengl-programming-guide-8th-edition-b93
TITLE : flipcode - Object Outlining
glClearStencil(0);.......
http://www.flipcode.com/archives/Object_Outlining.shtml
TITLE : Chapter 10 - OpenGL Programming Guide
void glClearStencil(GLint s);.......
http://www.glprogramming.com/red/chapter10.html
TITLE : Chapter 10 - OpenGL Programming Guide
glClearStencil(0x0);.......
http://www.glprogramming.com/red/chapter10.html
TITLE : BlitzMax - test page |
* glClearStencil().......
http://www.graphio.net/@page_id=1111
TITLE : Other Buffer Tricks | Drawing in Space: Geometric Primitives and Buffers in OpenGL | InformIT
glClearStencil(GLint s);.......
http://www.informit.com/articles/article.aspx@p=328646&seqNum=10
TITLE : Other Buffer Tricks | Drawing in Space: Geometric Primitives and Buffers in OpenGL | InformIT
glClearStencil(0.0f);.......
http://www.informit.com/articles/article.aspx@p=328646&seqNum=10
TITLE : Shadows - NeHe Tutorial JOGL Port - Java Tips
gl.glClearStencil(0); // Stencil Buffer Setup.......
http://www.java-tips.org/other-api-tips-100035/112-jogl/1702-shadows-nehe-tutorial-jogl-port.html
TITLE : How to clear stencil buffer after stencil test?
glClearStencil(0X0);.......
http://www.opengl.org/discussion_boards/showthread.php/125865-How-to-clear-stencil-buffer-after-stencil-test
TITLE : 27. OpenGL Basic Shadows Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glClearStencil(0);.......
http://www.swiftless.com/tutorials/opengl/basic_shadows.html
TITLE : 27. OpenGL Basic Shadows Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glClearStencil(0); //clear the stencil buffer.......
http://www.swiftless.com/tutorials/opengl/basic_shadows.html
TITLE : Vega Prime FAQ's Part 3 ( 101 thru 150 )
glClearStencil( 0 );.......
http://www.vis-sim.com/vegaprime/faq_vp3.htm
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