C language function:glColor4ub sample codes

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TITLE : Digesting Duck: Iterating Cube Vertices, Edges and Faces
glColor4ub(255,255,255,255);.......
http://digestingduck.blogspot.com/2011/02/iterating-cube-vertices-edges-and-faces.html


TITLE : Digesting Duck: Iterating Cube Vertices, Edges and Faces
glColor4ub(255,0,0,255);.......
http://digestingduck.blogspot.com/2011/02/iterating-cube-vertices-edges-and-faces.html
TITLE : Digesting Duck: Iterating Cube Vertices, Edges and Faces
glColor4ub(0,255,0,255);.......
http://digestingduck.blogspot.com/2011/02/iterating-cube-vertices-edges-and-faces.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : Implementing custom globe layers with dynamic feed
GL.glColor4ub(255, 255, 128, 255);.......
http://edndoc.esri.com/arcobjects/9.2/NET/b0e91ce8-c180-47dc-8323-06cac5d77064.htm
TITLE : OpenGL Background Image - PowerBASIC Peer Support Community
glColor4ub(255,255,255,255).......
http://forum.powerbasic.com/forum/user-to-user-discussions/special-interest-groups/programming-opengl/61533-opengl-background-image
TITLE : lodepng/example_opengl.cpp at master lvandeve/lodepng GitHub
glColor4ub(255, 255, 255, 255);.......
http://github.com/lvandeve/lodepng/blob/master/examples/example_opengl.cpp
TITLE : Introduction to Computer Graphics, Section 3.1 -- Shapes and Colors in OpenGL 1.1
glColor4ub( r, g, b, a); glColor4ub( rgbaArray );.......
http://math.hws.edu/graphicsbook/c3/s1.html
TITLE : glColor4ub function (Windows)
void WINAPI glColor4ub(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd318440(v=vs.85).aspx
TITLE : for reference: Using SDL_ttf with OpenGL - Engines and Middleware - GameDev.net
glColor4ub(_color.r, _color.g, _color.b, _color.a);.......
http://www.gamedev.net/forums/topic/284259-for-reference-using-sdl_ttf-with-opengl/
TITLE : for reference: Using SDL_ttf with OpenGL - Engines and Middleware - GameDev.net
glColor4ub(255, 255, 255, 255);.......
http://www.gamedev.net/forums/topic/284259-for-reference-using-sdl_ttf-with-opengl/
TITLE : for reference: Using SDL_ttf with OpenGL - Engines and Middleware - GameDev.net
glColor4ub(_color.r, _color.g, _color.b, _color.a);.......
http://www.gamedev.net/forums/topic/284259-for-reference-using-sdl_ttf-with-opengl/
TITLE : for reference: Using SDL_ttf with OpenGL - Engines and Middleware - GameDev.net
glColor4ub(255, 255, 255, 255);.......
http://www.gamedev.net/forums/topic/284259-for-reference-using-sdl_ttf-with-opengl/
TITLE : Android music applications - MUSICAL ANDROID
* new function: gl_draw_arrays() - hybrid of OpenGL functions glColor4ub(), glBindTexture(), glVertexPointer(), glColorPointer(), glTexCoordPointer(), glDrawArrays();.......
http://www.musicalandroid.com/blog/archives/09-2013
TITLE : Intermediate Box2D Physics: Forces, Ray Casts, and Sensors
glColor4ub(0, 255, 0, 255);.......
http://www.raywenderlich.com/4653/intermediate-box2d-physics-forces-ray-casts-and-sensors
TITLE : Intermediate Box2D Physics: Forces, Ray Casts, and Sensors
glColor4ub(255, 0, 0, 255);.......
http://www.raywenderlich.com/4653/intermediate-box2d-physics-forces-ray-casts-and-sensors
TITLE : code snippet « Zero Inverse
This new low-level datatype is introduced to replace a variety of datatypes normally presented. For example, there is no glColor4ub() function. Presumably this helps support devices which do not have a FPU........
http://zeroinverse.com/category/software/code-snippet/
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