C language function:glColorMaterial sample codes

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TITLE : OpenGL 3D Graphics in Python - Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (2014)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE).......
http://apprize.info/python/practice/10.html


TITLE : CSC 370
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);.......
http://csc370.blogspot.com/
TITLE : Lectures_03
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_03.html
TITLE : Simple Illumination Model
gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE);€ž€E.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
€E€ž€ž€ž€Egl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE);€ž€ž€ž€ž€ž€ž€ž€E.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : ŽOŽŸŒ³“ϊŽ
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ).......
http://d.hatena.ne.jp/ousttrue/@of=22
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
void glColorMaterial(GLenum face, GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
void glColorMaterial(GLenum face, GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_4_5_Compatibility::glColorMaterial(GLenum face, GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-compatibility.html
TITLE : Maya API: hlslShader.cpp
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);.......
http://download.autodesk.com/us/maya/2011help/api/hlsl_shader_8cpp-example.html
TITLE : Section 4.4. Material Parameters - OpenGL Distilled
By default, this causes glColor3f() calls to change not only the current primary color, but also the current ambient and diffuse material colors. You can change which material parameters track the primary color by calling glColorMaterial()........
http://flylib.com/books/en/2.789.1.43/1/
TITLE : Section 4.4. Material Parameters - OpenGL Distilled
void glColorMaterial( GLenum face, GLenum mode );.......
http://flylib.com/books/en/2.789.1.43/1/
TITLE : Section 4.4. Material Parameters - OpenGL Distilled
For more information on glColorMaterial(), see Section 2.14.3, "Color-Material," of The OpenGL Graphics System and "glColorMaterial" in OpenGL(R) Reference Manual........
http://flylib.com/books/en/2.789.1.43/1/
TITLE : Section 4.4. Material Parameters - OpenGL Distilled
Applications most often use glColorMaterial() with its default mode of GL_AMBIENT_AND_DIFFUSE. This setting allows applications to change the current ambient and diffuse material colors efficiently with a single call to glColor3f()........
http://flylib.com/books/en/2.789.1.43/1/
TITLE : Simple renderer in .net with SharpGL (openGL)
I would suggest keeping lighting disabled until you can see proper geometry. Lighting should be disabled by default, and if it is, then things should show up in the color they're drawn in. However, I believe that glColor() only works as expected if you use glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE) and glEnable(GL_COLOR_MATERIAL)........
http://forums.ldraw.org/thread-10874.html
TITLE : OpenGL: why do I have to set a normal with glNormal? - Game Development Stack Exchange
glColorMaterial(GL_FRONT, GL_DIFFUSE);.......
http://gamedev.stackexchange.com/questions/50653/opengl-why-do-i-have-to-set-a-normal-with-glnormal
TITLE : pyOpenGL-Samples/sphere.py at master ‘΅ Somsubhra/pyOpenGL-Samples ‘΅ GitHub
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE).......
http://github.com/Somsubhra/pyOpenGL-Samples/blob/master/sphere.py
TITLE : ”@‰½Žg“§–Ύ”wŒi“IOpenGLυγ‰Ί•ΆH - ‹€‹
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);.......
http://gxnotes.com/article/41897.html
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