C language function:glDepthFunc sample codes

Search sample code in the internet.It is the result.


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glDepthFunc(int func) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glDepthFunc(func);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : OpenGL ES 2.0 Sample Code
GLES20.glDepthFunc(GLES20.GL_LESS);.......
http://androidbook.com/item/4254
TITLE : : Recipe Drawing a Spinning Cube with OpenGL ES (Recipe 1529, Revision 4439) | Android Tutorial
gl.glDepthFunc(GL10.GL_LEQUAL);.......
http://androidcookbook.com/Recipe.seam@recipeId=1529
TITLE : Fragment Processing and the Framebuffer - In Depth - OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)
You can choose what comparison operator is used to figure out if the fragment gpassedh the depth test. To set the depth comparison operator (or depth function), call glDepthFunc(), whose prototype is.......
http://apprize.info/programming/opengl_1/11.html
TITLE : Fragment Processing and the Framebuffer - In Depth - OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)
void glDepthFunc(GLenum func);.......
http://apprize.info/programming/opengl_1/11.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glDepthFunc(GL_LEQUAL);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
gl.glDepthFunc(GL10.GL_LEQUAL);.......
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
gl.glDepthFunc(GL10.GL_LEQUAL);// OpenGL docs........
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glDepthFunc(GL_LESS).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : iPhone 3D Programming
glDepthFunc(GL_ALWAYS);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch08.html
TITLE : iPhone 3D Programming
glDepthFunc(GL_LESS);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch08.html
TITLE : Cocoa Dev Central: Write a Screen Saver: Part II
glShadeModel( GL_SMOOTH ); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );.......
http://cocoadevcentral.com/articles/000089.php
TITLE : OpenGL FAQ / 15 Transparency, Translucency, and Using Blending
Now, you need to add the specular highlight. Set your ambient and diffuse material colors to black, and your specular material and light colors to white. Enable lighting. Set glDepthFunc(GL_EQUAL), then render your glass object a second time........
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/transparency.htm

glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/sdl.php
TITLE : 2011-08-16 - vO~OL
GL.glDepthFunc(GL.GL_LESS).......
http://d.hatena.ne.jp/morchin/20110816
TITLE : GL10 | Android Developers
abstract void glDepthFunc(int func).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Add a video to BookOverlay in Cloud Reco sample | Vuforia Developer Portal
glDepthFunc(GL_LEQUAL);.......
http://developer.vuforia.com/forum/android/add-video-bookoverlay-cloud-reco-sample
TITLE : Add a video to BookOverlay in Cloud Reco sample | Vuforia Developer Portal
glDepthFunc(GL_LESS);.......
http://developer.vuforia.com/forum/android/add-video-bookoverlay-cloud-reco-sample
TITLE : Live Cards  |  Glass Explorer Edition  |  Google Developers
GLES20.glDepthFunc(GLES20.GL_LEQUAL);.......
http://developers.google.com/glass/develop/gdk/live-cards
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Core::glDepthFunc(GLenum func).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : A hardware shading node plug-in example
glDepthFunc(GL_LEQUAL);.......
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/files/Writing_a_Hardware_Shading_Node_A_hardware_shading_node_plugin_example.htm
TITLE : [SOLVED]OpenGL Colored Cube Render Issue SFML 2.3.2
//glDepthFunc(GL_LESS);.......
http://en.sfml-dev.org/forums/index.php@topic=20693.0
TITLE : OpenGL Programming/OpenGL ES Overview - Wikibooks, open books for an open world
* Depth buffer testing. If enabled using glEnable(GL_DEPTH_TEST), pixels are only drawn if passing the depth buffer test, implementing hidden-surface removal. Configure using glDepthFunc(). A depth buffer needs to be available........
http://en.wikibooks.org/wiki/OpenGL_Programming/OpenGL_ES_Overview
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : Intgration d'OpenGL dans une interface Qt
glDepthFunc(GL_LEQUAL);.......
http://fhalgand.developpez.com/tutoriels/qt/integration-opengl/01-premiere-application/
TITLE : jogl - FBO's - I cant make render to depth buffer work
gl.glDepthFunc(GL4.GL_LEQUAL);.......
http://forum.jogamp.org/FBO-s-I-cant-make-render-to-depth-buffer-work-td4037322.html
TITLE : Complete TrueTypeFont class that only requires LWJGL
GL11.glDepthFunc(GL11.GL_LESS); // Depth function less or equal.......
http://forum.lwjgl.org/index.php@topic=2951.0
TITLE : 3D pie chart
glDepthFunc(GL_LEQUAL);.......
http://forums.codeguru.com/showthread.php@125664-3D-pie-chart
TITLE : Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL) - Game Development Stack Exchange
glDepthFunc(GL_LEQUAL);.......
http://gamedev.stackexchange.com/questions/49051/jagged-transparency-when-rendering-translucent-textures-opengl-3-2-glsl
TITLE : openFrameworks/ofApp.cpp at master openframeworks/openFrameworks GitHub
glDepthFunc(GL_ALWAYS); // draw on top of everything.......
http://github.com/openframeworks/openFrameworks/blob/master/examples/3d/advanced3dExample/src/ofApp.cpp
TITLE : openFrameworks/ofApp.cpp at master openframeworks/openFrameworks GitHub
glDepthFunc(GL_LESS);.......
http://github.com/openframeworks/openFrameworks/blob/master/examples/3d/advanced3dExample/src/ofApp.cpp
TITLE : OpenGL/GLUT example
glDepthFunc(GL_LESS);.......
http://graphics.stanford.edu/courses/cs248-00/helpsession/opengl/code_example.html
search Google

https://www.google.com/#q=glDepthFunc