C language function:glDepthRange sample codes

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TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html


TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-1-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-1-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-core.html
TITLE : Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL) - Game Development Stack Exchange
glDepthRange(0, 1);.......
http://gamedev.stackexchange.com/questions/49051/jagged-transparency-when-rendering-translucent-textures-opengl-3-2-glsl
TITLE : [Source] OpenGL Hook + Counter Strike WallHack
glDepthRange(0, 0.5);.......
http://guidedhacking.com/showthread.php@3247-Source-OpenGL-Hook-Counter-Strike-WallHack
TITLE : [Source] OpenGL Hook + Counter Strike WallHack
glDepthRange(0.5, 1);.......
http://guidedhacking.com/showthread.php@3247-Source-OpenGL-Hook-Counter-Strike-WallHack
TITLE : [Source] OpenGL Hook + Counter Strike WallHack
glDepthRange(0, 0.5);.......
http://guidedhacking.com/showthread.php@3247-Source-OpenGL-Hook-Counter-Strike-WallHack
TITLE : [Source] OpenGL Hook + Counter Strike WallHack
glDepthRange(0.5, 1);.......
http://guidedhacking.com/showthread.php@3247-Source-OpenGL-Hook-Counter-Strike-WallHack
TITLE : GLBase (JOGL, NativeWindow and NEWT APIs)
void glDepthRange(double zNear, double zFar).......
http://jogamp.org/deployment/v2.1.5/javadoc/jogl/javadoc/javax/media/opengl/GLBase.html
TITLE : GLBase (JOGL, NativeWindow and NEWT APIs)
Aliased entrypoint of void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); ........
http://jogamp.org/deployment/v2.1.5/javadoc/jogl/javadoc/javax/media/opengl/GLBase.html
TITLE : GLBase (JOGL, NativeWindow and NEWT APIs)
void glDepthRange(double zNear,.......
http://jogamp.org/deployment/v2.1.5/javadoc/jogl/javadoc/javax/media/opengl/GLBase.html
TITLE : GLBase (JOGL, NativeWindow and NEWT APIs)
Aliased entrypoint of void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); ........
http://jogamp.org/deployment/v2.1.5/javadoc/jogl/javadoc/javax/media/opengl/GLBase.html
TITLE : The new Vulkan Coordinate System - Matthew Wellings
Where zd is zclip/wclip and f and n were set using glDepthRange(double n, double f). The default values of n and f were 0 and 1 respectively. Substituting in these defaults the z component of this transform simplifies to ‘»zd + ‘»........
http://matthewwellings.com/blog/the-new-vulkan-coordinate-system/
TITLE : glDepthRange function (Windows)
void WINAPI glDepthRange(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd318834(v=vs.85).aspx
TITLE : Reversed-Z in OpenGL | nlguillemot
For completeness, calling glDepthRange(1.0, 0.0) is a neat alternative to flipping depth in the projection matrix........
http://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/
TITLE : OpenGL Project Ideas For College Students
Various get methods of transformation like glDepthRange() etc.......
http://openglprojects.com/opengl-project-ideas/
TITLE : Optimized Stencil Shadow Volumes - ppt download
Depth Bounds Test Discards fragments when the depth of the pixel in the depth buffer (not the depth of the fragment) is outside the specified bounds Exposed in upcoming NV_depth_bounds_test extension Simple API glDepthBoundsNV( GLclampd zmin, GLclampd zmax ); glEnable( GL_DEPTH_BOUNDS_TEST_NV ); glDisable( GL_DEPTH_BOUNDS_TEST_NV ); The depths given are in the same [0,1] range as arguments given to glDepthRange().......
http://slideplayer.com/slide/3449396/
TITLE : opengl - how does glDepthRange work? - Stack Overflow
glDepthRange(0,10.0);.......
http://stackoverflow.com/questions/14195857/how-does-gldepthrange-work
TITLE : Chapter 13. Vertex and Fragment Program Extensions
Depth property bindings are only available within fragment programs. They provide access to the OpenGL state specified with glDepthRange(). Table 13-11 shows the possible depth property bindings........
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch13.html
TITLE : Chapter 13 - OpenGL Programming Guide
glDepthRange(0.0, 1.0); /* The default z mapping */.......
http://www.glprogramming.com/red/chapter13.html
TITLE : Chapter 13 - OpenGL Programming Guide
* By default, glDepthRange() sets the mapping of the z values to [0.0,1.0]. Try modifying the glDepthRange() values and see how it affects the z values that are returned in the selection array........
http://www.glprogramming.com/red/chapter13.html
TITLE : BlitzMax - test page |
* glDepthRange().......
http://www.graphio.net/@page_id=1111
TITLE : Geometry Shaders | Primitive Processing in Open GL | InformIT
Again, index may be between 0 and 15. In fact, glViewport() really sets the extent of all of the viewports to the same range, and glDepthRange() sets the depth range of all viewports to the same range. If you want to set more than one or two of the viewports at a time, you might consider using glViewportArrayv() and glDepthRangeArrayv(), whose prototypes are.......
http://www.informit.com/articles/article.aspx@p=2120983&seqNum=2
TITLE : Another picking example in JOGL - Java Tips
gl.glDepthRange(0.0, 1.0); /* The default z mapping */.......
http://www.java-tips.org/other-api-tips-100035/112-jogl/1674-another-picking-example-in-jogl.html
TITLE : GluProject and gluUnProject code - OpenGL Wiki
//This is only correct when glDepthRange(0.0, 1.0).......
http://www.khronos.org/opengl/wiki/GluProject_and_gluUnProject_code
TITLE : 3D Graphics with OpenGL - The Basic Theory
We can also set the z-range of viewport via glDepthRange():.......
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TITLE : 3D Graphics with OpenGL - The Basic Theory
glDepthRange(GLint minZ, GLint maxZ).......
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TITLE : glDepthRange()
* glDepthRange().......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
Thread: glDepthRange().......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
glDepthRange().......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
I am bit confused with working of glDepthRange(). I have following doubts:.......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
Therefore, if you call glDepthRange(0.1, 0.6), near clip-plane distance will be mapped to 0.1 and far to 0.6. You'll use just 50% of the range........
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
Answer to your second question is obvious; glDepthRange() does not perform any clipping. It is used just to manage how depth buffer values are calculated........
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
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https://www.google.com/#q=glDepthRange