C language function:glDisable sample codes

Search sample code in the internet.It is the result.


TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
gl.glDisable(GL10.GL_DITHER);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml


TITLE : samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java - platform/development - Git at Google
gl.glDisable(GL10.GL_DITHER);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glDisable( gl.GL_BLEND ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glDisable( gl.GL_POLYGON_OFFSET_FILL ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : Using CEGUI with SDL and OpenGL - CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
glDisable(GL_FOG);.......
http://cegui.org.uk/wiki/Using_CEGUI_with_SDL_and_OpenGL
TITLE : iPhone 3D Programming
glDisable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_TEXTURE_2D);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_STENCIL_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_LIGHTING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_LIGHTING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_LIGHTING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_TEXTURE_2D);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_TEXTURE_2D);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glDisable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : [LibGDX] Draw transparent shapes (Example)
Gdx.gl.glDisable(GL10.GL_BLEND);.......
http://coderwall.com/p/udiz5w/libgdx-draw-transparent-shapes
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_CULL_FACE);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_DEPTH_TEST);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_DITHER);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_POLYGON_OFFSET_FILL);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_SAMPLE_COVERAGE);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_SCISSOR_TEST);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glDisable(GL_STENCIL_TEST);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : SDK1.5でOpenGLサンプル - Pashango’s Blog
gl.glDisable(GL10.GL_DITHER);.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
search Google

https://www.google.com/#q=glDisable