C language function:glDrawArrays sample codes

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TITLE : C++ Rendering Engine I – Abstracting the Render Device | Andy's Game Development Resources | Page 2
Take, for example, the draw commands that use glDrawArrays(). Instead of translating from our own render device enum to OpenGLfs enum for primitive type on every call, we can abstract the draw operation into an object where this translation has already taken place........
http://amesgames.net/2017/06/27/c-rendering-engine-i-abstracting-the-render-device/2/


TITLE : C++ Rendering Engine I – Abstracting the Render Device | Andy's Game Development Resources | Page 2
A disadvantage is the proliferation of objects that can occur. Wrapping glDrawArrays() in an object can seem like overkill, when you are programming directly to the render device. We will mitigate this disadvantage by grouping render state changes into objects by functionality and frequency of update........
http://amesgames.net/2017/06/27/c-rendering-engine-i-abstracting-the-render-device/2/
TITLE : ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/MyGLSurfaceView.java - platform/development - Git at Google
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);.......
http://android.googlesource.com/platform/development/+/698cfb95876b55066f7b34879d03b6a4909d002f/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/MyGLSurfaceView.java
TITLE : OpenGL ES 2.0 Sample Code
GLES20.glDrawArrays(GLES20.GL_TRIANGLES, //what primitives to use.......
http://androidbook.com/item/4254
TITLE : OpenCV + OpenGL: proper camera pose using solvePnP - OpenCV Q&A Forum
glDrawArrays(GL_TRIANGLES, 0, 36); // draw previously prepared cube.......
http://answers.opencv.org/question/23089/opencv-opengl-proper-camera-pose-using-solvepnp/
TITLE : Vertex Buffer Objects - Anton's OpenGL 4 Notes
Write up a working demo that renders a triangle. You might use Hello Triangle if you haven't got one already. Then we can play with the glDrawArrays() function. So far, we have just looked at rendering triangles from sets of 3 points, but you can actually render in several different modes:.......
http://antongerdelan.net/opengl/vertexbuffers.html
TITLE : Vertex Buffer Objects - Anton's OpenGL 4 Notes
glDrawArrays(GL_TRIANGLES, 0, 3);.......
http://antongerdelan.net/opengl/vertexbuffers.html
TITLE : Hello Triangle: An OpenGL ES 3.0 Example - OpenGL ES 3.0: Programming Guide, Second Edition (2014)
glDrawArrays(GL_TRIANGLES, 0, 3);.......
http://apprize.info/programming/opengl/4.html
TITLE : Using Xcode OpenGL ES Frame Capture
glDrawArrays(GL_TRIANGLE_FAN, 0, 4) // draw 2 triangles (= 4 vertices in fan mode) for the sprite.......
http://blog.manbolo.com/2012/11/20/using-xcode-opengl-es-frame-capture
TITLE : Using Xcode OpenGL ES Frame Capture
glDrawArrays(GL_TRIANGLE_FAN, 0, 4).......
http://blog.manbolo.com/2012/11/20/using-xcode-opengl-es-frame-capture
TITLE : OpenGL 3.2 / GLSL 1.50 – A simple example using Visual Studio 2010, FreeGlut and GLEW | Morten Nobel's Blog
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);.......
http://blog.nobel-joergensen.com/2012/06/25/opengl-3-2-glsl-1-50-a-simple-example-using-visual-studio-2010-freeglut-and-glew/
TITLE : Diving into Mesa | Developer Log
Mesa also defines hooks for the parts where drivers may need to do hardware specific stuff, for example in the implementation of glDrawArrays()........
http://blogs.igalia.com/itoral/2014/08/08/diving-into-mesa/
TITLE : Diving into Mesa | Developer Log
Looking into glDrawArrays().......
http://blogs.igalia.com/itoral/2014/08/08/diving-into-mesa/
TITLE : Diving into Mesa | Developer Log
Letfs see an example of these hooks into a hardware driver by inspecting the stacktrace produced from a call to glDrawArrays() inside Mesa. In this case, I am using the Mesa Intel DRI driver and I am calling glDrawArrays() from a function named render() in my program. This is the relevant part of the stacktrace:.......
http://blogs.igalia.com/itoral/2014/08/08/diving-into-mesa/
TITLE : Diving into Mesa | Developer Log
In future posts we will discuss how the driver configures the pipeline in more detail, but for now letfs just see how the Intel driver registers its hook for the glDrawArrays() call. If we look at the stacktrace, and knowing that brw_draw_prims() is the hook into the Intel driver, we can just inspect how it is called from vbo_draw_arrays():.......
http://blogs.igalia.com/itoral/2014/08/08/diving-into-mesa/
TITLE : The Basic Usage of Box2D for iPhone/iPad Project. - Box2D Forums
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);.......
http://box2d.org/forum/viewtopic.php@t=7357
TITLE : The Basic Usage of Box2D for iPhone/iPad Project. - Box2D Forums
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);.......
http://box2d.org/forum/viewtopic.php@t=7357
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLES, 0, vertexCount);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLES, 0, sizeof(triangles) / stride);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLE_STRIP, 0, sizeof(triangleStrip) / stride);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLE_FAN, 0, sizeof(triangleFan) / stride);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_LINES, 0, sizeof(lines) / stride);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_LINE_STRIP, 0, sizeof(lineStrip) / stride);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_LINE_LOOP, 0, sizeof(lineLoop) / stride);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(...);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLES, 0, vertexCount);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays( ... ); // Upper arm.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays( ... ); // Forearm.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays( ... ); // Finger 0.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays( ... ); // Finger 1.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLE_STRIP, 0, m_cone.size());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLE_FAN, 0, m_disk.size());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLE_STRIP, 0, m_cone.size());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glDrawArrays(GL_TRIANGLE_FAN, 0, m_disk.size());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : How to quickly add bloom to your game engine
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);.......
http://chrismdp.com/2015/06/how-to-quickly-add-bloom-to-your-engine/
TITLE : Bartosz Ciechanowski
glDrawArrays(GL_POINTS, 0, count);.......
http://ciechanowski.me/blog/page/2
TITLE : Technology & Entertainment - Errata - OpenGLES_Ch4_1 example: error: Draw Call Exceeded Array BufferBounds
OpenGLES_Ch4_1 example have a error during frame debugging: ../../../AGLKit/AGLKVertexAttribArrayBuffer.m: error: Draw Call Exceeded Array Buffer Bounds: This draw call accessed a vertex outside the range of an array buffer in use. ("glDrawArrays(mode, first, count); // Step 6" in - (void)drawArrayWithMode:(GLenum)mode)........
http://cocoadesignpatterns.squarespace.com/learning-opengl-es-errata/post/2140432
TITLE : How to Use Android Media Effects With OpenGL ES
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);.......
http://code.tutsplus.com/tutorials/how-to-use-android-media-effects-with-opengl-es--cms-23650

void glDrawArrays(GLenum mode, GLint first, GLsizei count );.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php
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