C language function:glDrawElements sample codes

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TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml


TITLE : Android Developers Blog: Game Performance: Vertex Array Objects
glDrawElements( GL_TRIANGLES, count, GL_UNSIGNED_SHORT, 0 );.......
http://android-developers.googleblog.com/2015/10/game-performance-vertex-array-objects.html
TITLE : samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java - platform/development - Git at Google
GLES20.glDrawElements(.......
http://android.googlesource.com/platform/development/+/master/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java
TITLE : Android Programming Blog | A real OpenGL ES 2.0 2D tutorial part 2
GLES20.glDrawElements(GLES20.GL_TRIANGLES, indices.length,.......
http://androidblog.reindustries.com/a-real-opengl-es-2-0-2d-tutorial-part-2/
TITLE : How to draw a regular polygon using Android OpenGL
gl.glDrawElements(GL10.GL_TRIANGLES, this.numOfIndecies,.......
http://androidbook.com/akc/display@url=DisplayNoteIMPURL&reportId=3189&ownerUserId=android
TITLE : OpenGL Multi-Context ‘Fact’ Sheet | Perfect Internal Disorder
glDrawElements() // context 2.......
http://blog.gvnott.com/some-usefull-facts-about-multipul-opengl-contexts/
TITLE : OpenGL Multi-Context ‘Fact’ Sheet | Perfect Internal Disorder
glDrawElements() // context 1.......
http://blog.gvnott.com/some-usefull-facts-about-multipul-opengl-contexts/
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
public abstract void glDrawElements(int mode, int count, int type, Buffer indices).......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
public abstract void glDrawElements(int mode, int count, int type,.......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
gl.glDrawElements(GL10.GL_TRIANGLES, indices.length,.......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : iPhone 3D Programming
glDrawElements(...);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : How to Use OpenGL ES in AndroidApps
The glDrawElements() method allows you to use the faces buffer to create triangles. As its arguments, it expects the total number of vertex indices, the type of each index, and the faces buffer........
http://code.tutsplus.com/tutorials/how-to-use-opengl-es-in-android-apps--cms-28464
TITLE : How to Use OpenGL ES in AndroidApps
GLES20.glDrawElements(GLES20.GL_TRIANGLES,.......
http://code.tutsplus.com/tutorials/how-to-use-opengl-es-in-android-apps--cms-28464
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL);.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, triangle_indices);.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug

void glDrawElements(GLenum mode, GLsizei count, GLenum type, void *indices );.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

Example: Two Ways to Use glDrawElements().......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, frontIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, rightIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, bottomIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, backIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, leftIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, topIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glDrawElements(GL_QUADS, 24, GL_UNSIGNED_BYTE, allIndices);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

Note: It is an error to encapsulate glDrawElements() between a glBegin()/glEnd() pair........
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php
TITLE : GLES20 | Android Developers
static void glDrawElements(int mode, int count, int type, int offset).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : GLES20 | Android Developers
static void glDrawElements(int mode, int count, int type, Buffer indices).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : Best Practices for Working with Vertex Data
glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html
TITLE : Best Practices for Working with Vertex Data
glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, (void*)0);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html
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https://www.google.com/#q=glDrawElements