C language function:glEnable sample codes

Search sample code in the internet.It is the result.


TITLE : iOS+Objective-C: Create a real time photo filter app
glEnable(GL_BLEND);.......
http://altitudelabs.com/blog/real-time-filter/


TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
gl.glEnable(GL10.GL_DEPTH_TEST);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml
TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
gl.glEnable(GL10.GL_TEXTURE_2D);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glEnable(int cap) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glEnable(cap);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Vertex Buffer Objects - Anton's OpenGL 4 Notes
glEnable(GL_CULL_FACE); // cull face.......
http://antongerdelan.net/opengl/vertexbuffers.html
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glEnable(gl.GL_DEPTH_TEST).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : howto/rotate-cube — vispy v0.2 docs
# gl.glEnable( gl.GL_LINE_SMOOTH ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glEnable( gl.GL_DEPTH_TEST ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glEnable( gl.GL_POLYGON_OFFSET_FILL ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glEnable( gl.GL_BLEND ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glEnable(GL_NORMALIZE).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glEnable(GL_LIGHT0).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glEnable(GL_LIGHTING).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glEnable(GL_DEPTH_TEST).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Using CEGUI with SDL and OpenGL - CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
glEnable(GL_CULL_FACE);.......
http://cegui.org.uk/wiki/Using_CEGUI_with_SDL_and_OpenGL
TITLE : iPhone 3D Programming
glEnable(GL_BLENDING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_ALPHA_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_STENCIL_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_TEXTURE_2D);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_LIGHTING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_LIGHTING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_LIGHTING);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_BLEND).......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_LINE_SMOOTH);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_TEXTURE_2D);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_BLEND);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glEnable(GL_DEPTH_TEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glEnable(GL_CULL_FACE).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glEnable(GL_DEPTH_TEST).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glEnable(GL_LIGHTING).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glEnable(GL_LIGHT0).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : [LibGDX] Draw transparent shapes (Example)
Gdx.gl.glEnable(GL10.GL_BLEND);.......
http://coderwall.com/p/udiz5w/libgdx-draw-transparent-shapes
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glEnable(GL_BLEND);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : openglexamples
glEnable(GL_CULL_FACE);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_DEPTH_TEST);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_CULL_FACE);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_DEPTH_TEST);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_LIGHTING); // so the renderer considers light.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_LIGHT0); // turn LIGHT0 on.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_DEPTH_TEST); // so the renderer considers depth.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_DEPTH_TEST);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_LIGHTING);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_LIGHT0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_DEPTH_TEST);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_LIGHTING);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_LIGHT0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
glEnable(GL_TEXTURE_2D);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : lecture_05
glEnable(GL_DEPTH_TEST);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glEnable(GL_DEPTH_TEST);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glEnable(GL_LIGHTING);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glEnable(GL_LIGHT0);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glEnable(GL_DEPTH_TEST);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glEnable(GL_LIGHTING);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glEnable(GL_LIGHT0);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html

glEnable( GL_LINE_STIPPLE );.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

enableb by glEnable( GL_CULL_FACE );.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

glEnable( GL_CULL_FACE );.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php
search Google

https://www.google.com/#q=glEnable