C language function:glEvalMesh2 sample codes

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TITLE : CS307: Bézier Curves and Surfaces
glEvalMesh2(GL_FILL,u_start,u_stop,v_start,v_stop).......
http://cs.wellesley.edu/~cs307/readings/10-bezier.shtml


TITLE : Chapter 13. Evaluators and NURBS
Invoke them either by calling glEvalCoord2() between a glBegin() and glEnd() pair or by specifying and then applying a mesh with glMapGrid2() and glEvalMesh2()........
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
In two dimensions, the glMapGrid2*() and glEvalMesh2() commands are similar to the one-dimensional versions, except that both u and v information must be included........
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); ۼ/td>.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
Example2-3 shows the differences necessary to draw the same Bézier surface as Example2-2, but using glMapGrid2() and glEvalMesh2() to subdivide the square domain into a uniform 8x8 grid. This program also adds lighting and shading, as shown in Figure2-3........
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glEvalMesh2(GL_FILL, 0, 20, 0, 20);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2).......
http://doc.qt.io/qt-5/qopenglfunctions-3-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2).......
http://doc.qt.io/qt-5/qopenglfunctions-3-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : glEvalMesh2 function (Windows)
void WINAPI glEvalMesh2(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373529(v=vs.85).aspx
TITLE : glEvalMesh : PyOpenGL 3.1.0 GL Man Pages
glEvalMesh2( GLenum ( mode ) , GLint ( i1 ) , GLint ( i2 ) , GLint ( j1 ) , GLint ( j2 ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glEvalMesh.html
TITLE : glEvalMesh : PyOpenGL 3.1.0 GL Man Pages
glEvalMesh2( mode , i1 , i2 , j1 , j2 ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glEvalMesh.html
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