C language function:glFrontFace sample codes

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TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
gl.glFrontFace(GL10.GL_CCW);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml


TITLE : samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java - platform/development - Git at Google
gl.glFrontFace(GL10.GL_CW);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java
TITLE : : Recipe Drawing a Spinning Cube with OpenGL ES (Recipe 1529, Revision 4439) | Android Tutorial
gl.glFrontFace(GL10.GL_CW);.......
http://androidcookbook.com/Recipe.seam@recipeId=1529
TITLE : Vertex Buffer Objects - Anton's OpenGL 4 Notes
glFrontFace(GL_CW); // GL_CCW for counter clock-wise.......
http://antongerdelan.net/opengl/vertexbuffers.html
TITLE : Bastiaan's blog
glFrontFace(GL_CW); // clockwise.......
http://bastiaanolij.blogspot.com/
TITLE : All about OpenGL ES 2.x - (part 2/3)
GLvoid glFrontFace(GLenum mode).......
http://blog.db-in.com/all-about-opengl-es-2-x-part-2/
TITLE : All about OpenGL ES 2.x - (part 2/3)
As you can imagine, if you set the glCullFace(GL_FRONT) and glFrontFace(GL_CW) you will achieve the same behavior as default. Another way to change the default behavior is by changing the order which your 3D objects are constructed, but of course this is much more laborious, because you need to change your array of indices. The culling is the first thing to happens in the Rasterize step, so this can determine if a Fragment Shader (the next step) will be processed or not........
http://blog.db-in.com/all-about-opengl-es-2-x-part-2/
TITLE : OpenGL ES Tutorial for Android Part V - More on Meshes - Jayway
gl.glFrontFace(GL10.GL_CCW);.......
http://blog.jayway.com/2010/02/15/opengl-es-tutorial-for-android-part-v/
TITLE : OpenGL ES Tutorial for Android Part V - More on Meshes - Jayway
In the Plane constructor you create indices in the clockwise order, but render it in counterclockwise as in previous tutorials. I try it and it works only in this combination, if I replace CCW to CW in draw method (gl.glFrontFace(GL10.GL_CCW) -> gl.glFrontFace(GL10.GL_CW)) I’ll get an empty screen........
http://blog.jayway.com/2010/02/15/opengl-es-tutorial-for-android-part-v/
TITLE : iPhone 3D Programming
glFrontFace(GL_CW); // front faces go clockwise.......
http://chimera.labs.oreilly.com/books/1234000001814/ch09.html
TITLE : iPhone 3D Programming
glFrontFace(GL_CCW); // front faces go counterclockwise (default).......
http://chimera.labs.oreilly.com/books/1234000001814/ch09.html
TITLE : Sometimes the live2d model shows darkness Live2D Community
glFrontFace(GL_CCW);.......
http://community.live2d.com/discussion/251/sometimes-the-live2d-model-shows-darkness
TITLE : CSC 370
glFrontFace(GL_CCW); // Counter clock-wise polygons face out.......
http://csc370.blogspot.com/

glFrontFace( GL_CCW ); //counterclockwise.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php

glFrontFace( GL_CW ); //clockwise.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/drawing.php
TITLE : SDK1.5でOpenGLサンプル - Pashango’s Blog
gl.glFrontFace(GL10.GL_CCW);.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : Dali 3D User Interface Engine: Dali::Internal::Context Class Reference
Wrapper for OpenGL ES 2.0 glFrontFace() More..........
http://dalidocs.ahcox.com/d2/d0f/classDali_1_1Internal_1_1Context.html
TITLE : Dali 3D User Interface Engine: Dali::Internal::Context Class Reference
Wrapper for OpenGL ES 2.0 glFrontFace().......
http://dalidocs.ahcox.com/d2/d0f/classDali_1_1Internal_1_1Context.html
TITLE : GL10 | Android Developers
abstract void glFrontFace(int mode).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Native C/C++ (Rift) Getting Started
glFrontFace(GL_CW);.......
http://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-native-intro/
TITLE : Native C/C++ (Rift) Getting Started
glFrontFace(GL_CCW);.......
http://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-native-intro/
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Core::glFrontFace(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : OpenGL Programming/Basics/2DObjects - Wikibooks, open books for an open world
glFrontFace(GL_CW);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Basics/2DObjects
TITLE : Triangle strip - Wikipedia
glFrontFace(GL_CW);.......
http://en.wikipedia.org/wiki/Triangle_strip
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
gl.glFrontFace(GL10.GL_CW);.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : opengl - Problem using glm::lookAt and glm::perspective - Game Development Stack Exchange
glFrontFace(GL_CW);.......
http://gamedev.stackexchange.com/questions/67303/problem-using-glmlookat-and-glmperspective
TITLE : opengl - Problem using glm::lookAt and glm::perspective - Game Development Stack Exchange
glFrontFace(GL_CCW);.......
http://gamedev.stackexchange.com/questions/67303/problem-using-glmlookat-and-glmperspective
TITLE : GitHub - kosiara/artoolkit-android-studio-example: ARToolkit example "SimpleAR" project in Android Studio
gl.glFrontFace(GL10.GL_CW);.......
http://github.com/kosiara/artoolkit-android-studio-example
TITLE : JSparrow -A Java Binding for OpenGL- Samples
glFrontFace(GL_CW);.......
http://home.att.ne.jp/red/aruga/jsparrow/samples-j.html
TITLE : JSparrow -A Java Binding for OpenGL- Samples
glFrontFace(GL_CW);.......
http://home.att.ne.jp/red/aruga/jsparrow/samples-j.html
TITLE : JSparrow -A Java Binding for OpenGL- Samples
glFrontFace(GL_CW);.......
http://home.att.ne.jp/red/aruga/jsparrow/samples-j.html
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https://www.google.com/#q=glFrontFace