C language function:glFrustum sample codes

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TITLE : Creating Amazing 3D GUIs with PyOpenGL and PyGLet - Python GUI Programming Cookbook (2015)
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0).......
http://apprize.info/python/gui/10.html


TITLE : Maya Stereoscopic Cameras - Around the Corner
// fed into the GL window() call (or to the OpenGL glFrustum().......
http://around-the-corner.typepad.com/adn/2012/11/maya-stereoscopic.html
TITLE : 3D Graphics with OpenGL-Basic Theory - xak“I - CSDN”Ž‹q
Core GL function glFrustum():.......
http://blog.csdn.net/cubesky/article/details/39233483
TITLE : 3D Graphics with OpenGL-Basic Theory - xak“I - CSDN”Ž‹q
void glFrustum(GLdouble xLeft, GLdouble xRight, GLdouble yBottom, GLdouble yTop, GLdouble zNear, GLdouble zFar).......
http://blog.csdn.net/cubesky/article/details/39233483
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
Instead of gluPerspective(), your application might use glFrustum(). This gets tricky, because the left, right, bottom, and top parameters, along with the zNear plane distance, also affect the field of view. Assuming you desire to keep a constant zNear plane distance (a reasonable assumption), glFrustum() code might look like this:.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
glFrustum(left*zoomFactor, right*zoomFactor,.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : openglexamples
glFrustum(-2, 2, -1.5, 1.5, 1, 40);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : Lectures_04
The call glFrustum(l, r, b, t, n, f) generates R, where.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
TITLE : Lectures_04
Change the glFrustum( ) call to the more commonly used Utility Library routine gluPerspective( ) with parameters (60.0, 1.0, 1.5, 20.0). Then experiment with different values, especially for fovy and aspect........
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html

glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/glsl.php
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