C language function:glGetBooleanv sample codes

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TITLE : emulator/opengl/host/libs/GLESv2_dec/gl2.attrib - platform/sdk - Git at Google
#void glGetBooleanv(GLenum pname, GLboolean *params).......
http://android.googlesource.com/platform/sdk/+/android-5.0.0_r2/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib


TITLE : OpenGL ES ͊Ix^B - NhsoftI - CSDNq
__declspec(dllexport) void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { funcPtr_glGetBooleanv( pname, params); }.......
http://blog.csdn.net/nhsoft/article/details/6337434

At any point, the programmer can query the system for any variable's current value. Typically, one of the four following commands is used glGetBooleanv(), glGetDoublev(), glGetFloatv(), or glGetIntegerv().......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php
TITLE : GLES20 | Android Developers
static void glGetBooleanv(int pname, IntBuffer params).......
http://developer.android.com/reference/android/opengl/GLES11.html
TITLE : GLES20 | Android Developers
static void glGetBooleanv(int pname, boolean[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES11.html
TITLE : GLES20 | Android Developers
static void glGetBooleanv(int pname, IntBuffer params).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : GLES20 | Android Developers
static void glGetBooleanv(int pname, boolean[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : Noesis Integration with cocos2dx? - cocos2d-x - Cocos2d-x Forums
glGetBooleanv(GL_DEPTH_WRITEMASK, &_isDepthWrite);.......
http://discuss.cocos2d-x.org/t/noesis-integration-with-cocos2dx/20339
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : ycocos2d-x 2.x w^pz11: CCGLProgram
glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);.......
http://elloop.github.io/cocos2d-x/2016-01-16/cocos2dx-2.x-glprogram
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glGetBooleanv(GL_COLOR_WRITEMASK, save_color_mask);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glGetBooleanv(GL_DEPTH_WRITEMASK, &save_depth_mask);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : jogl - How to enable quad-buffered stereo rendering
I set GLCapabilties.setStereo(true), but the flag is false in the chosen caps of the GLDrawable - a GLCanvas in my case. Actually, using a GLCapabiltiyChooser, none of the available modes has the stereo flag set to true. Accordringly a later query to glGetBooleanv(GL_STEREO, ..) returns GL_FALSE........
http://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-td938684.html
TITLE : jogl - How to enable quad-buffered stereo rendering
I added the glGetBooleanv(GL_STEREO, ..) to these scripts and the returned value is GL_TRUE........
http://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-td938684.html
TITLE : jogl - How to enable quad-buffered stereo rendering
> are no right buffers because glGetBooleanv(GL_STEREO, ..) returns GL_FALSE........
http://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-td938684.html
TITLE : ogl-samples/dsa.cpp at master g-truc/ogl-samples GitHub
glGetBooleanv(pname, param);.......
http://github.com/g-truc/ogl-samples/blob/master/framework/dsa.cpp
TITLE : glGetBooleanv function (Windows)
void WINAPI glGetBooleanv(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ee872024(v=vs.85).aspx
TITLE : glGet : PyOpenGL 3.1.0 GL Man Pages
glGetBooleanv( GLenum ( pname ) , GLboolean * ( data ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glGet.html
TITLE : glGet : PyOpenGL 3.1.0 GL Man Pages
glGetBooleanv( pname , data ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glGet.html
TITLE : OpenGL Basic Drawing Jian-Liang Lin A Smidgen of OpenGL Code #include main() { InitializeAWindowPlease(); glClearColor (0.0, 0.0, 0.0, 0.0); glClear. - ppt download
OpenGL as a State Machine -2 Each state variable or mode has a default value, and at any point you can query the system for each variable's current value. Typically, you use one of the six following commands to do this: glGetBooleanv(), glGetDoublev(), glGetFloatv(), glGetIntegerv(), glGetPointerv(), or glIsEnabled()........
http://slideplayer.com/slide/10049366/
TITLE : OpenGL Basic Drawing Jian-Liang Lin A Smidgen of OpenGL Code #include main() { InitializeAWindowPlease(); glClearColor (0.0, 0.0, 0.0, 0.0); glClear. - ppt download
A Drawing Survival Kit -6 Basic State Management glEnable( c ); Enable some state. Ex: glEnable( GL_LIGHTING ); glDisable( c ); Disable some state. Ex. glDisable( GL_TEXTURE_2D ); glIsEnabled( c ); Query if the specific state is enabled. Ex: glIsEnabled( GL_BLEND ); glGetBooleanv(c); glGetIntegerv(c); glGetFloatv(c); glGetDoublev( c ); glGetPointerv(c); Query the specific state value. Ex: glGetIntegerv( GL_VIEWPORT, vp );.......
http://slideplayer.com/slide/10049366/
TITLE : cocos2d x - Cocos2dx: Sprite3D won't render to texture - Stack Overflow
glGetBooleanv(GL_DEPTH_WRITEMASK, &oldDepthWrite);.......
http://stackoverflow.com/questions/34595594/cocos2dx-sprite3d-wont-render-to-texture
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
To obtain the current raster position, you can use the query command glGetFloatv() with GL_CURRENT_RASTER_POSITION as the first argument. The second argument should be a pointer to an array that can hold the (x, y, z, w) values as floating-point numbers. Call glGetBooleanv() with GL_CURRENT_RASTER_POSITION_VALID as the first argument to determine whether the current raster position is valid........
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : BlitzMax - test page |
* glGetBooleanv().......
http://www.graphio.net/@page_id=1111
TITLE : GLAPI/glGet - OpenGL Wiki
void glGetBooleanv(GLenum pname, GLboolean * params);.......
http://www.khronos.org/opengl/wiki/GLAPI/glGet
TITLE : glGet
void glGetBooleanv( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/es1.1/xhtml/glGet.xml
TITLE : glGet
void glGetBooleanv( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glGet.xml
TITLE : glGet
void glGetBooleanv( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml
TITLE : The Mesa 3D Graphics Library
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken.......
http://www.mesa3d.org/
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