C language function:glGetDoublev sample codes

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TITLE : python - How to get screen color under mouse cursor? - Blender Stack Exchange
bgl.glGetDoublev(bgl.GL_MODELVIEW_MATRIX, model_matrix).......
http://blender.stackexchange.com/questions/70808/how-to-get-screen-color-under-mouse-cursor


TITLE : python - How to get screen color under mouse cursor? - Blender Stack Exchange
bgl.glGetDoublev(bgl.GL_PROJECTION_MATRIX, proj_matrix).......
http://blender.stackexchange.com/questions/70808/how-to-get-screen-color-under-mouse-cursor

At any point, the programmer can query the system for any variable's current value. Typically, one of the four following commands is used glGetBooleanv(), glGetDoublev(), glGetFloatv(), or glGetIntegerv().......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
glGetDoublev(GL_MODELVIEW_MATRIX, ModelViewMat);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
glGetDoublev(GL_PROJECTION_MATRIX, ProjMat);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
glGetDoublev(GL_MODELVIEW_MATRIX, ModelViewMat);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
glGetDoublev(GL_PROJECTION_MATRIX, ProjMat);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
glGetDoublev(GL_MODELVIEW_MATRIX, ModelViewMat);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
glGetDoublev(GL_PROJECTION_MATRIX, ProjMat);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_0_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : tao/Shadow.cs at master 揃 mono/tao 揃 GitHub
Gl.glGetDoublev(Gl.GL_MODELVIEW_MATRIX, modelviewMatrix);.......
http://github.com/mono/tao/blob/master/examples/GeWangExamples/Shadow.cs
TITLE : tao/Shadow.cs at master 揃 mono/tao 揃 GitHub
Gl.glGetDoublev(Gl.GL_PROJECTION_MATRIX, projectionMatrix);.......
http://github.com/mono/tao/blob/master/examples/GeWangExamples/Shadow.cs
TITLE : tao/Shadow.cs at master 揃 mono/tao 揃 GitHub
Gl.glGetDoublev(Gl.GL_MODELVIEW_MATRIX, modelviewLight);.......
http://github.com/mono/tao/blob/master/examples/GeWangExamples/Shadow.cs
TITLE : Keyboard function in OpenGL - henry2005s jimdo page!
"glGetDoublev(GL_MODELVIEW_MATRIX,_matrix)"........
http://henry2005.jimdo.com/2010/02/14/keyboard-function-in-opengl/
TITLE : glGetDoublev function (Windows)
void WINAPI glGetDoublev(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ee872025(v=vs.85).aspx
TITLE : PlayTechs: Programming for fun: April 2007
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);.......
http://playtechs.blogspot.com/2007/04/
TITLE : PlayTechs: Programming for fun: April 2007
glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);.......
http://playtechs.blogspot.com/2007/04/
TITLE : glGet : PyOpenGL 3.1.0 GL Man Pages
glGetDoublev( GLenum ( pname ) , GLdouble * ( data ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glGet.html
TITLE : glGet : PyOpenGL 3.1.0 GL Man Pages
glGetDoublev( pname , data ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glGet.html
TITLE : Implementing custom globe layers with dynamic feed
GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX, m_modelViewMatrix);.......
http://resources.esri.com/help/9.3/arcgisengine/dotnet/b0e91ce8-c180-47dc-8323-06cac5d77064.htm
TITLE : Implementing custom globe layers with dynamic feed
GL.glGetDoublev(GL.GL_PROJECTION_MATRIX, m_projMatrix);.......
http://resources.esri.com/help/9.3/arcgisengine/dotnet/b0e91ce8-c180-47dc-8323-06cac5d77064.htm
TITLE : ScreenToWorld - プログラミングTipsWiki - Seesaa Wiki(ウィキ)
glGetDoublev(GL_MODELVIEW_MATRIX, @MVMat[0]);.......
http://seesaawiki.jp/w/eruvasu/d/ScreenToWorld
TITLE : ScreenToWorld - プログラミングTipsWiki - Seesaa Wiki(ウィキ)
glGetDoublev(GL_PROJECTION_MATRIX, @PJMat[0]);.......
http://seesaawiki.jp/w/eruvasu/d/ScreenToWorld
TITLE : OpenGL Basic Drawing Jian-Liang Lin A Smidgen of OpenGL Code #include main() { InitializeAWindowPlease(); glClearColor (0.0, 0.0, 0.0, 0.0); glClear. - ppt download
OpenGL as a State Machine -2 Each state variable or mode has a default value, and at any point you can query the system for each variable's current value. Typically, you use one of the six following commands to do this: glGetBooleanv(), glGetDoublev(), glGetFloatv(), glGetIntegerv(), glGetPointerv(), or glIsEnabled()........
http://slideplayer.com/slide/10049366/
TITLE : OpenGL Basic Drawing Jian-Liang Lin A Smidgen of OpenGL Code #include main() { InitializeAWindowPlease(); glClearColor (0.0, 0.0, 0.0, 0.0); glClear. - ppt download
A Drawing Survival Kit -6 Basic State Management glEnable( … ); Enable some state. Ex: glEnable( GL_LIGHTING ); glDisable( … ); Disable some state. Ex. glDisable( GL_TEXTURE_2D ); glIsEnabled( … ); Query if the specific state is enabled. Ex: glIsEnabled( GL_BLEND ); glGetBooleanv(…); glGetIntegerv(…); glGetFloatv(…); glGetDoublev( … ); glGetPointerv(…); Query the specific state value. Ex: glGetIntegerv( GL_VIEWPORT, vp );.......
http://slideplayer.com/slide/10049366/
TITLE : c++ - OpenGL transformations - Stack Overflow
glGetDoublev(GL_MODELVIEW_MATRIX, redTransformationMatrix);.......
http://stackoverflow.com/questions/9328992/opengl-transformations
TITLE : c++ - OpenGL transformations - Stack Overflow
glGetDoublev(GL_PROJECTION, projectionMatrix);.......
http://stackoverflow.com/questions/9328992/opengl-transformations
TITLE : c++ - OpenGL transformations - Stack Overflow
glGetDoublev(GL_MODELVIEW, modelViewMatrix);.......
http://stackoverflow.com/questions/9328992/opengl-transformations
TITLE : Zooming and Panning an Orthographic Projection
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);.......
http://www.codeguru.com/cpp/g-m/opengl/article.php/c2707/Zooming-and-Panning-an-Orthographic-Projection.htm
TITLE : Zooming and Panning an Orthographic Projection
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);.......
http://www.codeguru.com/cpp/g-m/opengl/article.php/c2707/Zooming-and-Panning-an-Orthographic-Projection.htm
TITLE : Zooming and Panning an Orthographic Projection
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);.......
http://www.codeguru.com/cpp/g-m/opengl/article.php/c2707/Zooming-and-Panning-an-Orthographic-Projection.htm
TITLE : Zooming and Panning an Orthographic Projection
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);.......
http://www.codeguru.com/cpp/g-m/opengl/article.php/c2707/Zooming-and-Panning-an-Orthographic-Projection.htm
TITLE : True OpenGL Zooming - CodeProject
glGetDoublev(GL_MODELVIEW_MATRIX, model_matrix);
.......
http://www.codeproject.com/Articles/1824/True-OpenGL-Zooming
TITLE : True OpenGL Zooming - CodeProject
glGetDoublev(GL_PROJECTION_MATRIX, project_matrix);
.......
http://www.codeproject.com/Articles/1824/True-OpenGL-Zooming
TITLE : OpenGL - Problems with zoom in/zoom out - Game Development | DaniWeb
glGetDoublev(GL_MODELVIEW_MATRIX, objectTransformationMatrix);.......
http://www.daniweb.com/programming/game-development/threads/192602/opengl-problems-with-zoom-in-zoom-out
TITLE : flipcode - Projecting 3D Points
glGetDoublev(GL_MODELVIEW_MATRIX, modelView);.......
http://www.flipcode.com/archives/Projecting_3D_Points.shtml
TITLE : flipcode - Projecting 3D Points
glGetDoublev(GL_PROJECTION_MATRIX, projection);.......
http://www.flipcode.com/archives/Projecting_3D_Points.shtml
TITLE : BlitzMax - test page |
* glGetDoublev().......
http://www.graphio.net/@page_id=1111
TITLE : Basic OpenGL reshape function question...
glGetDoublev(GL_PROJECTION_MATRIX, projection);.......
http://www.idevgames.com/forums/thread-8752.html
TITLE : Basic OpenGL reshape function question...
glGetDoublev(GL_MODELVIEW_MATRIX, modelview);.......
http://www.idevgames.com/forums/thread-8752.html
TITLE : Basic OpenGL reshape function question...
This is Nate Robin's code from his projection tutorial and I'm wondering why the reshape1 function has the glGetDoublev(GL_PROJECTION_MATRIX, projection); statement whereas reshape2 does not? And I'm correct in saying that the reshape2 function doesn't have a gluLookAt() function because it uses all default values?.......
http://www.idevgames.com/forums/thread-8752.html
TITLE : glGet
void glGetDoublev( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml
TITLE : Example of How To Subclass NSOpenGLView
glGetDoublev(GL_MODELVIEW_MATRIX, matrix);.......
http://www.mightwerk.com/blog/DC261D88-555B-494B-B563-DAC1271776FB/index.html
TITLE : Example of How To Subclass NSOpenGLView
glGetDoublev(GL_PROJECTION_MATRIX, matrix);.......
http://www.mightwerk.com/blog/DC261D88-555B-494B-B563-DAC1271776FB/index.html
TITLE : Example of How To Subclass NSOpenGLView
glGetDoublev(GL_MODELVIEW_MATRIX, modelViewMatrix);.......
http://www.mightwerk.com/blog/DC261D88-555B-494B-B563-DAC1271776FB/index.html
TITLE : Example of How To Subclass NSOpenGLView
glGetDoublev(GL_MODELVIEW_MATRIX, m);.......
http://www.mightwerk.com/blog/DC261D88-555B-494B-B563-DAC1271776FB/index.html
TITLE : Example of How To Subclass NSOpenGLView
glGetDoublev(GL_MODELVIEW_MATRIX, matrix);.......
http://www.mightwerk.com/blog/DC261D88-555B-494B-B563-DAC1271776FB/index.html
TITLE : Implementing PTAM: stereo, tracking and pose estimation for AR with OpenCV [w/ code] | More Than Technical
//glGetDoublev(GL_MODELVIEW_MATRIX,_d);.......
http://www.morethantechnical.com/2010/03/06/implementing-ptam-stereo-tracking-and-pose-estimation-for-ar-with-opencv-w-code/
TITLE : FAQ
glGetDoublev( GL_PROJECTION_MATRIX, glMat );.......
http://www.openscenegraph.org/index.php/support/faq
TITLE : FAQ
glGetDoublev( GL_MODELVIEW_MATRIX, glMat );.......
http://www.openscenegraph.org/index.php/support/faq
TITLE : world to screen
glGetDoublev(GL_PROJECTION_MATRIX,proj);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_MODELVIEW_MATRIX,model);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_PROJECTION_MATRIX,proj);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_MODELVIEW_MATRIX,model);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_PROJECTION_MATRIX,proj);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_MODELVIEW_MATRIX,model);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_PROJECTION_MATRIX,proj);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : world to screen
glGetDoublev(GL_MODELVIEW_MATRIX,model);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : SilverLining: Using SilverLining
glGetDoublev(GL_MODELVIEW_MATRIX, mv);.......
http://www.sundog-soft.com/docs/html/usage.html
TITLE : SilverLining: Using SilverLining
glGetDoublev(GL_PROJECTION_MATRIX, proj);.......
http://www.sundog-soft.com/docs/html/usage.html
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