C language function:glGetFloatv sample codes

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TITLE : emulator/opengl/host/libs/GLESv2_dec/gl2.attrib - platform/sdk - Git at Google
#void glGetFloatv(GLenum pname, GLfloat *params).......
http://android.googlesource.com/platform/sdk/+/android-5.0.0_r2/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib


TITLE : OpenGL ES –ÍŠí“IŽxŽ—^”äB - Nhsoft“I - CSDN”Ž‹q
__declspec(dllexport) void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { funcPtr_glGetFloatv( pname, params); }.......
http://blog.csdn.net/nhsoft/article/details/6337434
TITLE : How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?
glGetFloatv(GL_MODELVIEW_MATRIX, mat);.......
http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html
TITLE : OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
glGetFloatv(GL_PROJECTION_MATRIX,p);.......
http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
TITLE : OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
glGetFloatv(GL_MODELVIEW_MATRIX,m);.......
http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
TITLE : OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
glGetFloatv(GL_MODELVIEW_MATRIX, res);.......
http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
TITLE : iPhone 3D Programming
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch08.html
TITLE : CSE 557 Project 3: Animator
glGetFloatv(GL_MODELVIEW_MATRIX, m);.......
http://courses.cs.washington.edu/courses/cse557/13au/projects/animator/

At any point, the programmer can query the system for any variable's current value. Typically, one of the four following commands is used glGetBooleanv(), glGetDoublev(), glGetFloatv(), or glGetIntegerv().......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php
TITLE : Dali 3D User Interface Engine: Dali::Internal::Context Class Reference
Wrapper for OpenGL ES 2.0 glGetFloatv() More..........
http://dalidocs.ahcox.com/d2/d0f/classDali_1_1Internal_1_1Context.html
TITLE : Dali 3D User Interface Engine: Dali::Internal::Context Class Reference
Wrapper for OpenGL ES 2.0 glGetFloatv().......
http://dalidocs.ahcox.com/d2/d0f/classDali_1_1Internal_1_1Context.html
TITLE : GL11 | Android Developers
abstract void glGetFloatv(int pname, FloatBuffer params).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11.html
TITLE : GL11 | Android Developers
abstract void glGetFloatv(int pname, float[] params, int offset).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11.html
TITLE : QOpenGLFunctions_4_2_Core Class | Qt GUI 5.9
void glGetFloatv(GLenum pname, GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_2_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_2_Core Class | Qt GUI 5.9
void glGetFloatv(GLenum pname, GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_2_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : ARToolkit extension | Unity Community
- Thanks to openGL I have access to 2 matrices [16] of 16 elements that I convert in 2 matrices [3][4] so i can extract easily a position vector and a quaternion with an ARToolkit function "arUtilMat2QuatPos". The first one is the projection matrix for the Unity Camera (the real webcam is not in the position (0,0,0) and rotation (0,0,0) in Unity world, this is due to camera calibration). --> "glGetFloatv(GL_PROJECTION_MATRIX,MatrixProjection);".......
http://forum.unity3d.com/threads/artoolkit-extension.11191/
TITLE : ARToolkit extension | Unity Community
The other one is the model-view matrix for the Unity object which will appear on the pattern. -->"glGetFloatv(GL_MODELVIEW_MATRIX,MatrixModelView);".......
http://forum.unity3d.com/threads/artoolkit-extension.11191/
TITLE : ARToolkit extension | Unity Community
glGetFloatv(GL_MODELVIEW_MATRIX,matriceModelView);.......
http://forum.unity3d.com/threads/artoolkit-extension.11191/
TITLE : c++ - How does gluLookAt work? - Game Development Stack Exchange
glGetFloatv(GL_MODELVIEW_MATRIX, m);.......
http://gamedev.stackexchange.com/questions/41940/how-does-glulookat-work
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_POINT_SIZE, ¤tPtSize);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, sizeRange);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_LINE_WIDTH, ¤tLineWidth);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, widthRange);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_POINT_SIZE, ¤tPtSize);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, sizeRange);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_LINE_WIDTH, ¤tLineWidth);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
TITLE : opengl-examples/explode.c at master ‘µ skuhl/opengl-examples ‘µ GitHub
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, widthRange);.......
http://github.com/skuhl/opengl-examples/blob/master/samples/explode.c
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