C language function:glGetIntegerv sample codes

Search sample code in the internet.It is the result.


TITLE : Android example - ETC1Util.java - bytebuffer, etc1texture, illegalargumentexception, ioexception, pkm, unable
GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0);.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/ETC1Util.java.shtml


TITLE : Android example - ETC1Util.java - bytebuffer, etc1texture, illegalargumentexception, ioexception, pkm, unable
GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, results, 0);.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/ETC1Util.java.shtml
TITLE : Android Developers Blog: Game Performance: Geometry Instancing
glGetIntegerv( GL_MAX_UNIFORM_BLOCK_SIZE, &max_block_size );.......
http://android-developers.googleblog.com/2015/05/game-performance-geometry-instancing.html
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glGetIntegerv(int pname, int[] params, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glGetIntegerv(pname, params, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glGetIntegerv(int pname, IntBuffer params) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glGetIntegerv(pname, params);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glGetIntegerv(oesMode, mByteBuffer.asIntBuffer());.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Android Programming Blog | A real OpenGL ES 2.0 2D tutorial part 5 – Knowing the OpenGL texture system
GLES20.glGetIntegerv(GLES20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, i);.......
http://androidblog.reindustries.com/a-real-opengl-es-2-0-2d-tutorial-part-5-knowing-the-opengl-texture-system/
TITLE : Compute Shaders - Anton's OpenGL 4 Tutorials
glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv);.......
http://antongerdelan.net/opengl/compute.html
TITLE : pyglet / pyglet / issues / #68 - loading "big" images causes invalid enumerant error — Bitbucket
glGetIntegerv(GL_MAX_TEXTURE_SIZE, i).......
http://bitbucket.org/pyglet/pyglet/issues/68/loading-big-images-causes-invalid
TITLE : Athenstean / OpenGL Frame Buffer Objects, Blitting and Multi-Sampling
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&frameBufferObject);.......
http://blog.athenstean.com/post/88745931231/opengl-frame-buffer-objects-blitting-and
TITLE : Athenstean / OpenGL Frame Buffer Objects, Blitting and Multi-Sampling
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&frameBufferObject);.......
http://blog.athenstean.com/post/88745931231/opengl-frame-buffer-objects-blitting-and
TITLE : Athenstean / OpenGL Frame Buffer Objects, Blitting and Multi-Sampling
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&frameBufferObject);.......
http://blog.athenstean.com/post/88745931231/opengl-frame-buffer-objects-blitting-and
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_TEXTURE_SIZE = glGetIntegerv(GLES10.GL_MAX_TEXTURE_SIZE);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_TEXTURE_UNITS = glGetIntegerv(GLES10.GL_MAX_TEXTURE_UNITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_LIGHTS = glGetIntegerv(GLES10.GL_MAX_LIGHTS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_SUBPIXEL_BITS = glGetIntegerv(GLES10.GL_SUBPIXEL_BITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_ELEMENTS_VERTICES = glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_ELEMENTS_INDICES = glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_MODELVIEW_STACK_DEPTH = glGetIntegerv(GLES10.GL_MAX_MODELVIEW_STACK_DEPTH);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_PROJECTION_STACK_DEPTH = glGetIntegerv(GLES10.GL_MAX_PROJECTION_STACK_DEPTH);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_TEXTURE_STACK_DEPTH = glGetIntegerv(GLES10.GL_MAX_TEXTURE_STACK_DEPTH);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_DEPTH_BITS = glGetIntegerv(GLES10.GL_DEPTH_BITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_STENCIL_BITS = glGetIntegerv(GLES10.GL_STENCIL_BITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_VIEWPORT_DIMS = glGetIntegerv(GLES10.GL_MAX_VIEWPORT_DIMS, 2);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_TEXTURE_SIZE = glGetIntegerv(GLES10.GL_MAX_TEXTURE_SIZE);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_TEXTURE_UNITS = glGetIntegerv(GLES10.GL_MAX_TEXTURE_UNITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_VERTEX_ATTRIBS = glGetIntegerv(GLES20.GL_MAX_VERTEX_ATTRIBS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_VERTEX_UNIFORM_VECTORS = glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_FRAGMENT_UNIFORM_VECTORS = glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_VARYING_VECTORS = glGetIntegerv(GLES20.GL_MAX_VARYING_VECTORS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_TEXTURE_IMAGE_UNITS = glGetIntegerv(GLES20.GL_MAX_TEXTURE_IMAGE_UNITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_VIEWPORT_DIMS = glGetIntegerv(GLES10.GL_MAX_VIEWPORT_DIMS, 2);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_RENDERBUFFER_SIZE = glGetIntegerv(GLES20.GL_MAX_RENDERBUFFER_SIZE);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_CUBE_MAP_TEXTURE_SIZE = glGetIntegerv(GLES20.GL_MAX_CUBE_MAP_TEXTURE_SIZE);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = glGetIntegerv(GLES20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
public synchronized static int glGetIntegerv(int value) {.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GLES10.glGetIntegerv(value, buffer);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
public synchronized static int[] glGetIntegerv(int value, int size) {.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GLES10.glGetIntegerv(value, buffer);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : How To Get Android OpenGL 1.0 and 2.0 Information and Constrains - Revisited
GLES10.glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, arrayBuffer, 0);.......
http://blog.kibotu.net/3d/how-to-get-android-opengl-1-0-2-0-information-constrains-revisited
TITLE : GLKIT Object Picking | Burf Development
glGetIntegerv(GL_VIEWPORT, viewport);.......
http://burfdevelopment.com/glkit-object-picking/
TITLE : Fun Trick: Draw OpenGL on StaticImage - CEGUI (Crazy Eddie's GUI) Forums
glGetIntegerv(GL_VIEWPORT, viewport);.......
http://cegui.org.uk/forum/viewtopic.php@t=6714
TITLE : Maximum texture size on Arm Mali 400MP - Graphics Discussions - Graphics & Multimedia - Arm Community
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxGPUTextureSize);.......
http://community.arm.com/graphics/f/discussions/7412/maximum-texture-size-on-arm-mali-400mp

At any point, the programmer can query the system for any variable's current value. Typically, one of the four following commands is used glGetBooleanv(), glGetDoublev(), glGetFloatv(), or glGetIntegerv().......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php
TITLE : GL10 | Android Developers
abstract void glGetIntegerv(int pname, int[] params, int offset).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : GL10 | Android Developers
abstract void glGetIntegerv(int pname, IntBuffer params).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : 3D Graphics - Google Chrome
* If you are using textures in vertex shaders, make sure glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, ...) and glGetIntegerv(GL_MAX_TEXTURE_SIZE, ...) return values greater than 0........
http://developer.chrome.com/native-client/devguide/coding/3D-graphics
TITLE : 3D Graphics - Google Chrome
* If you are using more than 8 textures in a single shader, make sure glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, ...) returns a value greater than or equal to the number of simultaneous textures you need........
http://developer.chrome.com/native-client/devguide/coding/3D-graphics
TITLE : Nexus 7 OpenGL ES 3.0 Problem with framebuffer color attachments - Qualcomm Developer Network
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &n) returns:.......
http://developer.qualcomm.com/comment/6823
search Google

https://www.google.com/#q=glGetIntegerv