C language function:glGetTexEnviv sample codes

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TITLE : GL11 | Android Developers
abstract void glGetTexEnviv(int env, int pname, IntBuffer params).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11.html


TITLE : GL11 | Android Developers
abstract void glGetTexEnviv(int env, int pname, int[] params, int offset).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : NyARToolkit/NyARGLDrawUtil.java at master nyatla/NyARToolkit GitHub
i_gl.glGetTexEnviv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave); // Save GL texture environment mode........
http://github.com/nyatla/NyARToolkit/blob/master/utils/jogl/src/jp/nyatla/nyartoolkit/jogl/utils/NyARGLDrawUtil.java
TITLE : Commit: a6ec8a06e00feafd56fb379727868a0bc01ccf09 - nyartoolkit-and (git) - NyARToolkit for Android - OSDN
- i_gl.glGetTexEnviv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave); // Save GL texture environment mode........
http://osdn.net/projects/nyartoolkit-and/scm/git/nyartoolkit-and/commits/a6ec8a06e00feafd56fb379727868a0bc01ccf09
TITLE : BlitzMax - test page |
* glGetTexEnviv().......
http://www.graphio.net/@page_id=1111
TITLE : General FAQ|NVIDIA
* glTexEnv/glGetTexEnviv(GL_TEXTURE_SHADER_NV, ...).......
http://www.nvidia.com/object/General_FAQ.html
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