C language function:glGetTexLevelParameteriv sample codes

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TITLE : GLES31 | Android Developers
static void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params).......
http://developer.android.com/reference/android/opengl/GLES31.html


TITLE : GLES31 | Android Developers
static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES31.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglextrafunctions.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void QOpenGLExtraFunctions::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglextrafunctions.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
Convenience function that calls glGetTexLevelParameteriv(target, level, pname, params)........
http://doc.qt.io/qt-5/qopenglextrafunctions.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
For more information, see the OpenGL ES 3.x documentation for glGetTexLevelParameteriv()........
http://doc.qt.io/qt-5/qopenglextrafunctions.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : ogl-samples/dsa.cpp at master g-truc/ogl-samples GitHub
glGetTexLevelParameteriv(target, level, pname, params);.......
http://github.com/g-truc/ogl-samples/blob/master/framework/dsa.cpp
TITLE : Deeper understanding of graphic manipulation | Kineme
Size of a GL Texture can be queried internally: glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, ¶m), so declaring size isn't necessary. flippedness would be necessary, not sure about format etc........
http://kineme.net/forum/Discussion/General/Deeperunderstandinggraphicmanipulation
TITLE : glGetTexLevelParameteriv function (Windows)
void WINAPI glGetTexLevelParameteriv(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ee872045(v=vs.85).aspx
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