C language function:glHint sample codes

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TITLE : Adrian Boeing: Blog: Antialiasing (multisampling) OpenGL with SDL
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST );.......
http://adrianboeing.blogspot.com/2010/01/antialiasing-multisampling-opengl-with.html


TITLE : Adrian Boeing: Blog: Antialiasing (multisampling) OpenGL with SDL
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST );.......
http://adrianboeing.blogspot.com/2010/01/antialiasing-multisampling-opengl-with.html
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glHint(int target, int mode) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glHint(target, mode);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : How to draw a regular polygon using Android OpenGL
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,.......
http://androidbook.com/akc/display@url=DisplayNoteIMPURL&reportId=3189&ownerUserId=android
TITLE : : Recipe Drawing a Spinning Cube with OpenGL ES (Recipe 1529, Revision 4439) | Android Tutorial
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,.......
http://androidcookbook.com/Recipe.seam@recipeId=1529
TITLE : To be an Artgrammer: Drawing nearly perfect 2D line segments in OpenGL
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);.......
http://artgrammer.blogspot.com/2011/05/drawing-nearly-perfect-2d-line-segments.html
TITLE : Jump start OpenGL with GLFW | barkingbogart
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);.......
http://barkingbogart.wordpress.com/2012/02/22/jump-start-opengl-with-glfw/
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,.......
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, // OpenGL docs........
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : iPhone 3D Programming
glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch05.html
TITLE : iPhone 3D Programming
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch05.html
TITLE : iPhone 3D Programming
glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // this is the default.......
http://chimera.labs.oreilly.com/books/1234000001814/ch05.html

glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/sdl.php

glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/sdl.php
TITLE : SDK1.5でOpenGLサンプル - Pashango’s Blog
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : GL10 | Android Developers
abstract void glHint(int target, int mode).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : NativeActivity Class - Xamarin
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);.......
http://developer.xamarin.com/api/type/Android.App.NativeActivity/
TITLE : QOpenGLFunctions_3_2_Core Class | Qt GUI 5.9
void glHint(GLenum target, GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_3_2_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : A hardware shading node plug-in example
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);.......
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/files/Writing_a_Hardware_Shading_Node_A_hardware_shading_node_plugin_example.htm
TITLE : Android Open GL - Wiki
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_FASTEST);.......
http://ee72078.moo.jp/chinsan/pc/MobileApp/index.php@Android%20Open%20GL
TITLE : Android Open GL - Wiki
//gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_FASTEST);.......
http://ee72078.moo.jp/chinsan/pc/MobileApp/index.php@Android%20Open%20GL
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https://www.google.com/#q=glHint