C language function:glIsTexture sample codes

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TITLE : OpenGL ES 模器的支持与比。 - Nhsoft的 - CSDN博客
__declspec(dllexport) GLboolean GL_APIENTRY glIsTexture(GLuint texture) { return funcPtr_glIsTexture( texture); }.......
http://blog.csdn.net/nhsoft/article/details/6337434


TITLE : Dali 3D User Interface Engine: Dali::Internal::Context Class Reference
Wrapper for OpenGL ES 2.0 glIsTexture() More..........
http://dalidocs.ahcox.com/d2/d0f/classDali_1_1Internal_1_1Context.html
TITLE : Dali 3D User Interface Engine: Dali::Internal::Context Class Reference
Wrapper for OpenGL ES 2.0 glIsTexture().......
http://dalidocs.ahcox.com/d2/d0f/classDali_1_1Internal_1_1Context.html
TITLE : GLES30 | Android Developers
static boolean glIsTexture(int texture).......
http://developer.android.com/reference/android/opengl/GLES30.html
TITLE : QOpenGLFunctions_3_1 Class | Qt GUI 5.9
GLboolean glIsTexture(GLuint texture).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : QOpenGLFunctions_3_1 Class | Qt GUI 5.9
GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : And Some Extra Information From - ppt download
void glGenTextures(GLsizei n, GLuint *textureNames); glIsTexture() determines if a texture name is actually in use Bind a texture name to a texture object void glBindTexture(GLenum target, GLuint textureName); Cleaning up texture objects void glDeleteTextures(GLsizei n, const GLuint *textureNames);.......
http://slideplayer.com/slide/8016924/
TITLE : ios - glGenTextures returns an undefined texture soon after glDeleteTextures - Stack Overflow
I am facing a strange issue where I end with an undefined but somehow valid texture. The mesh with this texture applied is black. The glIsTexture(textureId) method for this texture returns 1 (!) but the texture is clearly wrong. It has undefined size........
http://stackoverflow.com/questions/29660600/glgentextures-returns-an-undefined-texture-soon-after-gldeletetextures
TITLE : ios - glGenTextures returns an undefined texture soon after glDeleteTextures - Stack Overflow
@Rhythmic - recycling IDs is perfectly fine. The problem is that in very rare cases when the ID is recycled in a short time interval the new texture is black with no defined dimensions, however valid (glIsTexture(textureId) returns 1). ? Greg Apr 16 '15 at 10:18.......
http://stackoverflow.com/questions/29660600/glgentextures-returns-an-undefined-texture-soon-after-gldeletetextures
TITLE : opengl - FBO Blitting is not working - Stack Overflow
ASSERT(glIsTexture(objectName) == GL_TRUE);.......
http://stackoverflow.com/questions/9248223/fbo-blitting-is-not-working
TITLE : IVRCompositor::WaitGetPoses() behavior :: SteamVR Developer Hardware General Discussions
if (glIsTexture(gltex)) { glBindTexture(GL_TEXTURE_2D, gltex); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texWidth); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texHeight); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &texFormat); }.......
http://steamcommunity.com/app/358720/discussions/0/517142253877107262/
TITLE : RendererVTBGL.cppソースを表示 - ダウンロードソースコードを - xbmc
if (planes[0].id && glIsTexture(planes[0].id)).......
http://www.bvbcode.com/jp/0efhkzgo-2795109
TITLE : RendererVTBGL.cppソースを表示 - ダウンロードソースコードを - xbmc
if (planes[1].id && glIsTexture(planes[1].id)).......
http://www.bvbcode.com/jp/0efhkzgo-2795109
TITLE : GPU Command Buffer - The Chromium Projects
printf("%s\n", glIsTexture(tex) ? "true" : "false"); // prints false.......
http://www.chromium.org/developers/design-documents/gpu-command-buffer
TITLE : GPU Command Buffer - The Chromium Projects
printf("%s\n", glIsTexture(tex) ? "true" : "false"); // prints true.......
http://www.chromium.org/developers/design-documents/gpu-command-buffer
TITLE : Chapter 9 - OpenGL Programming Guide
glIsTexture() determines if a texture name is actually in use. If a texture name was returned by glGenTextures() but has not yet been bound (calling glBindTexture() with the name at least once), then glIsTexture() returns GL_FALSE........
http://www.glprogramming.com/red/chapter09.html
TITLE : Chapter 9 - OpenGL Programming Guide
GLboolean glIsTexture(GLuint textureName);.......
http://www.glprogramming.com/red/chapter09.html
TITLE : BlitzMax - test page |
* glIsTexture().......
http://www.graphio.net/@page_id=1111
TITLE : Determine the texture target from the GLuint
if I just have the GLuint from a texture object, I can check whether it is in fact a texture (glIsTexture()) but I can't check what target it has, right? I can try to bind it to GL_TEXTURE_2D, GL_TEXTURE_3D etc.. and test which call generated errors and which succeeded. Bound to the right target I can query all kinds of parameters (glGetTexParameter*)........
http://www.opengl.org/discussion_boards/showthread.php/180238-Determine-the-texture-target-from-the-GLuint
TITLE : Java Code Example
if (!GLES20.glIsTexture(textureHandles[0])) {.......
http://www.programcreek.com/java-api-examples/index.php@class=android.opengl.GLES20&method=glGenTextures
TITLE : 36. OpenGL Framebuffers Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
if(t[i] && glIsTexture(t[i])).......
http://www.swiftless.com/tutorials/opengl/framebuffer.html
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