C language function:glLightf sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLightf(int light, int pname, float param) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLightf(light, pname, param);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/

glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 2.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 1.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.5);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.5);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.5);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.2);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php
TITLE : GL10 | Android Developers
abstract void glLightf(int light, int pname, float param).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : OpenGL Multicolor Tetrahedron (C++) - RAD Studio Code Examples
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f);.......
http://docwiki.embarcadero.com/CodeExamples/Tokyo/en/OpenGL_Multicolor_Tetrahedron_(C++)
TITLE : OpenGL Multicolor Tetrahedron (C++) - RAD Studio Code Examples
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 1e-3);.......
http://docwiki.embarcadero.com/CodeExamples/Tokyo/en/OpenGL_Multicolor_Tetrahedron_(C++)
TITLE : OpenGL Multicolor Tetrahedron (C++) - RAD Studio Code Examples
glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 1e-3);.......
http://docwiki.embarcadero.com/CodeExamples/Tokyo/en/OpenGL_Multicolor_Tetrahedron_(C++)
TITLE : Lighting Interfaces
gGLFT->glLightf(MGL_LIGHT0+i, MGL_SPOT_EXPONENT, 0.0);.......
http://help.autodesk.com/cloudhelp/2017/ENU/Maya-SDK/files/GUID-D1853655-D22D-4B1C-8CBD-528CD1903B0E.htm
TITLE : Lighting Interfaces
gGLFT->glLightf(MGL_LIGHT0+i, MGL_SPOT_CUTOFF, 20.0);.......
http://help.autodesk.com/cloudhelp/2017/ENU/Maya-SDK/files/GUID-D1853655-D22D-4B1C-8CBD-528CD1903B0E.htm
TITLE : Lighting Interfaces
gGLFT->glLightf(MGL_LIGHT0+i, MGL_SPOT_CUTOFF, 180.0);.......
http://help.autodesk.com/cloudhelp/2017/ENU/Maya-SDK/files/GUID-D1853655-D22D-4B1C-8CBD-528CD1903B0E.htm
TITLE : Lighting Interfaces
gGLFT->glLightf(MGL_LIGHT0+i, MGL_SPOT_CUTOFF, 180.0);.......
http://help.autodesk.com/cloudhelp/2017/ENU/Maya-SDK/files/GUID-D1853655-D22D-4B1C-8CBD-528CD1903B0E.htm
TITLE : glLightf function (Windows)
void WINAPI glLightf(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373577(v=vs.85).aspx
TITLE : Open GL Super Bible:Lighting and Lamps
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,60.0f);.......
http://opengl.czweb.org/ch09/293-296.html
TITLE : Open GL Super Bible:Lighting and Lamps
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,100.0f);.......
http://opengl.czweb.org/ch09/293-296.html
TITLE : Open GL Super Bible:Lighting and Lamps
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,60.0f);.......
http://opengl.czweb.org/ch09/293-296.html
TITLE : Open GL Super Bible:Lighting and Lamps
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,100.0f);.......
http://opengl.czweb.org/ch09/293-296.html
TITLE : glLight : PyOpenGL 3.1.0 GL Man Pages
glLightf( GLenum ( light ) , GLenum ( pname ) , GLfloat ( param ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glLight.html
TITLE : glLight : PyOpenGL 3.1.0 GL Man Pages
glLightf( light , pname , param ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glLight.html
TITLE : RENDERING Introduction to Shading models Flat and Smooth shading Adding texture to faces Adding shadows of objects Building a camera in a program. - ppt download
SPOTLIGHTS glLightf(GL_LIGHT0, GL_SPOT_CUTOFF,45.0); //a cutoff angle 45degree glLightf(GL_LIGHT0, GL_SPOT_EXPONENT,4.0); //=4.0 GLfloat dir[]={2.0, 1.0, -4.0}; // the spotlight s direction glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION,dir);.......
http://slideplayer.com/slide/8880570/
TITLE : python - Spot light shining on a flat surface - Stack Overflow
glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, spotAngle).......
http://stackoverflow.com/questions/11346956/spot-light-shining-on-a-flat-surface
TITLE : python - Spot light shining on a flat surface - Stack Overflow
glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 2).......
http://stackoverflow.com/questions/11346956/spot-light-shining-on-a-flat-surface
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT0, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
//glLightf(GL_LIGHT0, GL_DIFFUSE, 0.7);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT0, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT1, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT1, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT2, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT2, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT3, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT3, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT0, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT0, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT1, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT1, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT2, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT2, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT3, GL_SPECULAR, 1.0);.......
http://usi3.com/TankAction.html
TITLE : TankAction - Usipedia
glLightf(GL_LIGHT3, GL_AMBIENT, 0.2);.......
http://usi3.com/TankAction.html
TITLE : 3D C/C++ tutorials - OpenGL 2.1 - GLSL shadow mapping
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 1.0f / 128.0f);.......
http://www.3dcpptutorials.sk/index.php@id=11
TITLE : 3D C/C++ tutorials - OpenGL 2.1 - GLSL shadow mapping
glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 1.0f / 256.0f);.......
http://www.3dcpptutorials.sk/index.php@id=11
TITLE : Texturing and Lighting in OpenGL3D Game Engine Programming
glLightf( m_LightID, GL_SPOT_EXPONENT, m_SpotExponent );.......
http://www.3dgep.com/texturing-and-lighting-in-opengl/
TITLE : Texturing and Lighting in OpenGL3D Game Engine Programming
glLightf( m_LightID, GL_SPOT_CUTOFF, m_SpotCutoff );.......
http://www.3dgep.com/texturing-and-lighting-in-opengl/
TITLE : Texturing and Lighting in OpenGL3D Game Engine Programming
glLightf( m_LightID, GL_CONSTANT_ATTENUATION, m_ConstantAttenuation );.......
http://www.3dgep.com/texturing-and-lighting-in-opengl/
TITLE : Texturing and Lighting in OpenGL3D Game Engine Programming
glLightf( m_LightID, GL_LINEAR_ATTENUATION, m_LinearAttenuation );.......
http://www.3dgep.com/texturing-and-lighting-in-opengl/
TITLE : Texturing and Lighting in OpenGL3D Game Engine Programming
glLightf( m_LightID, GL_QUADRATIC_ATTENUATION, m_QuadraticAttenuation );.......
http://www.3dgep.com/texturing-and-lighting-in-opengl/
TITLE : sMFCIOpenGLtPart 17 Shadows - Shuffy - C++q
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,75.0f);.......
http://www.cppblog.com/Sandywin/articles/111216.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 2.0);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 1.0);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.5);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.5);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.5);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.2);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : Chapter 5 - OpenGL Programming Guide
glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);.......
http://www.glprogramming.com/red/chapter05.html
TITLE : OpenGL-ES - OOgtech.org
glLightf(GL_LIGHTn, GL_SPOT_CUTOFF, angle); // angle is 0 to 180.......
http://www.oogtech.org/content/tag/opengl-es/
TITLE : OpenGL-ES - OOgtech.org
glLightf(GL_LIGHTn, GL_SPOT_EXPONENT, exp); // exponent is 0 to 128.......
http://www.oogtech.org/content/tag/opengl-es/
TITLE : OpenGL-ES - OOgtech.org
glLightf(GL_LIGHTn, attenuation, value).......
http://www.oogtech.org/content/tag/opengl-es/
TITLE : Light does not work
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 2.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 2.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT2,GL_SPOT_CUTOFF,60.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT2,GL_SPOT_EXPONENT,60.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 2.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT2,GL_SPOT_CUTOFF,60.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT2,GL_SPOT_EXPONENT,60.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : Light does not work
glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 2.0);.......
http://www.opengl.org/discussion_boards/showthread.php/172611-Light-does-not-work
TITLE : oZone3D.Net Tutorials - Phong Lighting with GLSL - OpenGL Shading Language - Point Light - Spot Light - Attenuation
glLightf( GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.0f ); .......
http://www.ozone3d.net/tutorials/glsl_lighting_phong_p4.php
TITLE : oZone3D.Net Tutorials - Phong Lighting with GLSL - OpenGL Shading Language - Point Light - Spot Light - Attenuation
glLightf( GL_LIGHT0, GL_LINEAR_ATTENUATION , 0.0f ); .......
http://www.ozone3d.net/tutorials/glsl_lighting_phong_p4.php
TITLE : oZone3D.Net Tutorials - Phong Lighting with GLSL - OpenGL Shading Language - Point Light - Spot Light - Attenuation
glLightf( GL_LIGHT0, GL_QUADRATIC_ATTENUATION , 0.0002 );.......
http://www.ozone3d.net/tutorials/glsl_lighting_phong_p4.php
TITLE : Lightning in OpenGL with spot Light | Programming Techniques
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,95.0);.......
http://www.programming-techniques.com/2012/02/lightning-in-opengl-with-spot-light.html
TITLE : Lightning in OpenGL with spot Light | Programming Techniques
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,2.0);.......
http://www.programming-techniques.com/2012/02/lightning-in-opengl-with-spot-light.html
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https://www.google.com/#q=glLightf