C language function:glLightfv sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLightfv(int light, int pname, float[] params, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLightfv(light, pname, params, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLightfv(int light, int pname, FloatBuffer params) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLightfv(light, pname, params);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(GL_LIGHT0, GL_POSITION, [15, 5, 15, 1]).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(GL_LIGHT0, GL_DIFFUSE, [1., 1., 1., 1.]).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
E glLightfv(): This sets the parameters of light source 0 (GL_LIGHT0). The following parameters are specified in our example:.......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(light_id, GL_POSITION, self.position).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(light_id, GL_DIFFUSE, color).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(light_id, GL_CONSTANT_ATTENUATION, 0.1).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glLightfv(light_id, GL_LINEAR_ATTENUATION, 0.05).......
http://apprize.info/python/game/5.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glLightfv(GL_LIGHT0, GL_POSITION, light_position);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : AntTweakBar with OpenGL - \”N–ˆê - CSDN”Ž‹q
glLightfv(GL_LIGHT0, GL_AMBIENT, v);.......
http://blog.csdn.net/seamanj/article/details/48935681
TITLE : AntTweakBar with OpenGL - \”N–ˆê - CSDN”Ž‹q
glLightfv(GL_LIGHT0, GL_DIFFUSE, v);.......
http://blog.csdn.net/seamanj/article/details/48935681
TITLE : AntTweakBar with OpenGL - \”N–ˆê - CSDN”Ž‹q
glLightfv(GL_LIGHT0, GL_POSITION, v);.......
http://blog.csdn.net/seamanj/article/details/48935681
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glLightfv(GL_LIGHT0,GL_POSITION,[ .0, 10.0, 10., 0. ] ).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glLightfv(GL_LIGHT0,GL_AMBIENT,[ .0, .0, .0, 1.0 ]);.......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glLightfv(GL_LIGHT0,GL_DIFFUSE,[ 1.0, 1.0, 1.0, 1.0 ]);.......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glLightfv(GL_LIGHT0,GL_SPECULAR,[ 1.0, 1.0, 1.0, 1.0 ]);.......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : iPhone 3D Programming
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch04.html
TITLE : iPhone 3D Programming
void glLightfv(GLenum light, GLenum pname, const GLfloat *params);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch04.html
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : Image Processing and the ARToolkit
glLightfv(GL_LIGHT0, GL_POSITION, light_position);.......
http://comptuicomputervision.blogspot.com/
TITLE : Image Processing and the ARToolkit
glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);.......
http://comptuicomputervision.blogspot.com/
TITLE : Image Processing and the ARToolkit
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);.......
http://comptuicomputervision.blogspot.com/
TITLE : lecture_05
We can specify a light source position and extent using the glLightfv( ) function. The array light_pos[ ] gives the position in 3-space and the extent (size) of the source. Setting the fourth parameter to 0.0 makes the light a distant source. This means that all the rays of light are passing through the viewing volume parallel........
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html

glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

glLightfv(GL_LIGHT0, GL_POSITION, light_position);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

glLightfv(GL_LIGHT0, GL_POSITION, light_position);.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php
TITLE : Simple Illumination Model
gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, lightColor);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
€E€E€ž€º/span>gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
€E€ž€ž€ž€Egl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, lightColor);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Chapter 13. Evaluators and NURBS
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glLightfv(GL_LIGHT0, GL_POSITION, position);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
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https://www.google.com/#q=glLightfv