C language function:glListBase sample codes

Search sample code in the internet.It is the result.



glListBase(base-32+(128*set));// Choose The Font Set (0 or 1).......
http://cse.csusb.edu/tongyu/courses/cs420/notes/sdl.php


TITLE : how to display a simple text on my imagetarget? | Vuforia Developer Portal
glListBase(nFontList);.......
http://developer.vuforia.com/forum/qcar-api/how-display-simple-text-my-imagetarget
TITLE : glListBase function (Windows)
void WINAPI glListBase(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373932(v=vs.85).aspx
TITLE : NeHe Productions: Bitmap Fonts
glListBase(base - 32); // Sets The Base Character to 32 ( NEW ).......
http://nehe.gamedev.net/tutorial/bitmap_fonts/17002/
TITLE : NeHe Productions: Bitmap Fonts
Finally we pop the GL_LIST_BIT setting GL back to how it was before we set our base setting using glListBase(base-32)........
http://nehe.gamedev.net/tutorial/bitmap_fonts/17002/
TITLE : NeHe Productions: Outline Fonts
The command glListBase(base) tells OpenGL where to find the proper display list for each character........
http://nehe.gamedev.net/tutorial/outline_fonts/15004/
TITLE : NeHe Productions: Outline Fonts
glListBase(base); // Sets The Base Character to 0.......
http://nehe.gamedev.net/tutorial/outline_fonts/15004/
TITLE : NeHe Productions: Outline Fonts
Finally we pop the GL_LIST_BIT setting GL back to how it was before we set our base setting using glListBase(base)........
http://nehe.gamedev.net/tutorial/outline_fonts/15004/
TITLE : Open GL Super Bible:OpenGL for Windows: OpenGL + Win32 = Wiggle
glListBase(1000);.......
http://opengl.czweb.org/ch04/104-106.html
TITLE : c++ - OpenGL glCallLists Drawing Incorrect Characters On Windows 7 - Stack Overflow
glListBase(m_id);.......
http://stackoverflow.com/questions/10782067/opengl-glcalllists-drawing-incorrect-characters-on-windows-7
TITLE : c++ - OpenGL glCallLists Drawing Incorrect Characters On Windows 7 - Stack Overflow
glListBase(m_id); // Sets The Base Character to 32 ( NEW ).......
http://stackoverflow.com/questions/10782067/opengl-glcalllists-drawing-incorrect-characters-on-windows-7
TITLE : c++ - OpenGL glCallLists Drawing Incorrect Characters On Windows 7 - Stack Overflow
glListBase(m_id); // Sets The Base Character to 32 ( NEW ).......
http://stackoverflow.com/questions/10782067/opengl-glcalllists-drawing-incorrect-characters-on-windows-7
TITLE : c++ - OpenGL glCallLists Drawing Incorrect Characters On Windows 7 - Stack Overflow
glListBase(m_id+1);.......
http://stackoverflow.com/questions/10782067/opengl-glcalllists-drawing-incorrect-characters-on-windows-7
TITLE : c++ - OpenGL glCallLists Drawing Incorrect Characters On Windows 7 - Stack Overflow
glListBase(base1); // Sets The Base Character to 32.......
http://stackoverflow.com/questions/10782067/opengl-glcalllists-drawing-incorrect-characters-on-windows-7
TITLE : c++ - OpenGL glCallLists Drawing Incorrect Characters On Windows 7 - Stack Overflow
glListBase(base1); // Sets The Base Character.......
http://stackoverflow.com/questions/10782067/opengl-glcalllists-drawing-incorrect-characters-on-windows-7
TITLE : Draw Text as 3D Objects with OpenGL - Qt Wiki
glListBase(base); // Sets The Base Character to 0.......
http://wiki.qt.io/Draw_Text_as_3D_Objects_with_OpenGL
TITLE : Chapter 3. OpenGL and X: Examples
To display a string, use glListBase() to set the display list base to the base for your character series. Then pass the string as an argument to glCallLists()........
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch03.html
TITLE : Chapter 3. OpenGL and X: Examples
glListBase(base);.......
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch03.html
TITLE : Drawing a Bitmapped Character or string in OpenGL sample example | Code in code::blocks
glListBase(fontOffset);.......
http://www.codeincodeblock.com/2011/11/bitmap-is-rectangular-array-of-0s-and.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
To set the offset, use the command glListBase(). For the preceding examples, it should be called with 1000 or 2000 as the (only) argument. Now what you need is a contiguous list of unused display-list numbers, which you can obtain from glGenLists():.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 9. Drawing Pixels, Bitmaps, Fonts, and Images
glListBase(fontOffset);.......
http://www.dei.isep.ipp.pt/~matos/cg/docs/OpenGL_PG/ch09.html
TITLE : Chapter 7 - OpenGL Programming Guide
void glListBase(GLuint base);.......
http://www.glprogramming.com/red/chapter07.html
TITLE : Chapter 7 - OpenGL Programming Guide
Executes n display lists. The indices of the lists to be executed are computed by adding the offset indicated by the current display-list base (specified with glListBase()) to the signed integer values in the array pointed to by lists........
http://www.glprogramming.com/red/chapter07.html
TITLE : Chapter 7 - OpenGL Programming Guide
glListBase(base);.......
http://www.glprogramming.com/red/chapter07.html
TITLE : BlitzMax - test page |
* glListBase().......
http://www.graphio.net/@page_id=1111
TITLE : OpenGLRenderer.C Source File
glListBase(font1pxListBase);.......
http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLRenderer_8C-source.html
TITLE : OpenGLRenderer.C Source File
glListBase(fontNpxListBase);.......
http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLRenderer_8C-source.html
TITLE : OpenGLRenderer.C Source File
glListBase(fontNpxListBase); // font stroke vectors only.......
http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLRenderer_8C-source.html
TITLE : OpenGLRenderer.C Source File
glListBase(font1pxListBase); // font stroke vectors+points.......
http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLRenderer_8C-source.html
TITLE : OpenGL Display Lists and Shaders
glListBase(base - 32);.......
http://www.opengl.org/discussion_boards/showthread.php/155366-OpenGL-Display-Lists-and-Shaders
TITLE : pinvoke.net: wglusefontoutlines (opengl32)
GL.glListBase(m_Parent.m_TagcWorkspaceControl.FontBase);.......
http://www.pinvoke.net/default.aspx/opengl32.wglusefontoutlines
TITLE : freetype_tut: Tutorial on using FreeType Fonts in OpenGL
glListBase(font);.......
http://www.sccs.swarthmore.edu/users/03/sven/freetype_tut/
search Google

https://www.google.com/#q=glListBase