C language function:glLoadMatrixf sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLoadMatrixf(float[] m, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glLoadMatrixf(m, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLoadMatrixf(m, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLoadMatrixf(FloatBuffer m) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glLoadMatrixf(m);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLoadMatrixf(m);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Developing with ARToolKitWrapper and ARBaseLib [ARToolkit]
gl.glLoadMatrixf(ARToolKit.getInstance().getProjectionMatrix(),0);.......
http://archive.artoolkit.org/documentation/doku.php@id=4_Android%3Aandroid_developing
TITLE : Developing with ARToolKitWrapper and ARBaseLib [ARToolkit]
gl.glLoadMatrixf(ARToolKit.getInstance().queryMarkerTransformation(markerID),0);.......
http://archive.artoolkit.org/documentation/doku.php@id=4_Android%3Aandroid_developing
TITLE : Augmented Reality - Moving cars with virtual buttons - Augment My World
if (models[i].visible) { //Manipulate the x-Axis models[i].transformationMatrix[12] += models[i].offset; glLoadMatrixf(models[i].transformationMatrix); }.......
http://augmentmy.world/moving-cars-augmented-reality
TITLE : Augmented Reality - Moving cars with virtual buttons - Augment My World
glLoadMatrixf(models[i].transformationMatrix);.......
http://augmentmy.world/moving-cars-augmented-reality
TITLE : C++ Vertex Skinning Example
glLoadMatrixf(glm::value_ptr(matrixProj * matrixView));.......
http://blenderartists.org/forum/showthread.php@327885-C-Vertex-Skinning-Example
TITLE : SurfaceFlinger Layer Clip and Draw---‘ĺ–§“x’Ť - zirconsdu“I - CSDN”Ž‹q
glLoadMatrixf(textureMatrix);.......
http://blog.csdn.net/zirconsdu/article/details/9063601
TITLE : OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
glLoadMatrixf(b);.......
http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
TITLE : iPhone 3D Programming
glLoadMatrixf(projection);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glLoadMatrixf(modelview);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : GL10 | Android Developers
abstract void glLoadMatrixf(FloatBuffer m).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : GL10 | Android Developers
abstract void glLoadMatrixf(float[] m, int offset).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : target image not detecting | Vuforia Developer Portal
glLoadMatrixf(projectionMatrix.data);.......
http://developer.vuforia.com/forum/android/target-image-not-detecting
TITLE : target image not detecting | Vuforia Developer Portal
glLoadMatrixf(modelViewMatrix.data);.......
http://developer.vuforia.com/forum/android/target-image-not-detecting
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glLoadMatrixf(const GLfloat *m).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : Eigen: Space transformations
glLoadMatrixf(t.data());.......
http://eigen.tuxfamily.org/dox/group__TutorialGeometry.html
TITLE : Eigen: Space transformations
glLoadMatrixf(aux.data());.......
http://eigen.tuxfamily.org/dox/group__TutorialGeometry.html
TITLE : Easy Water 2.0 - Mobile Compatible [RELEASED] | Page 4 | Unity Community
By enabling detailed GL trace, you can see that under this scenearios IwGx is calling the fixed-point version of the relevant function (glLoadMatrixx()) instead of the floating-point one (glLoadMatrixf()), which is the one called usually.".......
http://forum.unity3d.com/threads/easy-water-2-0-mobile-compatible-released.134585/page-4
TITLE : opengl - Replace glTranslatef and glRotatef with matrixes - Game Development Stack Exchange
glLoadMatrixf(_matrixModel.getTranspose());.......
http://gamedev.stackexchange.com/questions/61740/replace-gltranslatef-and-glrotatef-with-matrixes
TITLE : GitHub - kosiara/artoolkit-android-studio-example: ARToolkit example "SimpleAR" project in Android Studio
gl.glLoadMatrixf(ARToolKit.getInstance().getProjectionMatrix(), 0);.......
http://github.com/kosiara/artoolkit-android-studio-example
TITLE : GitHub - kosiara/artoolkit-android-studio-example: ARToolkit example "SimpleAR" project in Android Studio
gl.glLoadMatrixf(ARToolKit.getInstance().queryMarkerTransformation(markerID), 0);.......
http://github.com/kosiara/artoolkit-android-studio-example
TITLE : OpenGL Mathematics
#define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases........
http://glm.g-truc.net/0.9.5/updates.html
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