C language function:glLogicOp sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLogicOp(int opcode) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLogicOp(opcode);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Fragment Processing and the Framebuffer - In Depth - OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)
Logic operations use the values of the incoming pixel and the existing framebuffer to compute a final value. You can pick the operation that computes the final value by calling glLogicOp(). The possible options are listed in Table 9.6. The prototype of glLogicOp() is.......
http://apprize.info/programming/opengl_1/11.html
TITLE : Fragment Processing and the Framebuffer - In Depth - OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)
glLogicOp(GLenum op);.......
http://apprize.info/programming/opengl_1/11.html

* void glLogicOp( GLenum opcode ).......
http://cse.csusb.edu/tongyu/courses/cs520/notes/raster.php
TITLE : GLES10 | Android Developers
static void glLogicOp(int opcode).......
http://developer.android.com/reference/android/opengl/GLES10.html
TITLE : QOpenGLFunctions_3_1 Class | Qt GUI 5.9
void glLogicOp(GLenum opcode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : QOpenGLFunctions_3_1 Class | Qt GUI 5.9
void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-1.html
TITLE : glLogicOp function (Windows)
void WINAPI glLogicOp(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373936(v=vs.85).aspx
TITLE : 1 Input and Interaction. 2 Input Devices Physical input devices Keyboard devices and pointing devices Logical input devices. - ppt download
23 Logic Operation Copy or replacement mode There are 16 possible operations between 2 bits Source pixel and destination pixel d=d s, where means XOR (exclusive or) d=(d s) s, which means drawing something twice will erase it OpenGL support all 16 logic modes, GL_COPY is the default glEnable(GL_COLOR_LOGIC_OP); glLogicOP(GL_XOR); /* change it to XOR mode */.......
http://slideplayer.com/slide/7765434/
TITLE : line - passive motion in opengl - Stack Overflow
glLogicOp(GL_XOR);.......
http://stackoverflow.com/questions/5443414/passive-motion-in-opengl@rq=1
TITLE : line - passive motion in opengl - Stack Overflow
glLogicOp(GL_COPY);.......
http://stackoverflow.com/questions/5443414/passive-motion-in-opengl@rq=1
TITLE : line - passive motion in opengl - Stack Overflow
glLogicOp(GL_XOR);.......
http://stackoverflow.com/questions/5443414/passive-motion-in-opengl@rq=1
TITLE : line - passive motion in opengl - Stack Overflow
glLogicOp(GL_COPY);.......
http://stackoverflow.com/questions/5443414/passive-motion-in-opengl@rq=1
TITLE : line - passive motion in opengl - Stack Overflow
glLogicOp(GL_XOR);.......
http://stackoverflow.com/questions/5443414/passive-motion-in-opengl@rq=1
TITLE : line - passive motion in opengl - Stack Overflow
glLogicOp(GL_COPY);.......
http://stackoverflow.com/questions/5443414/passive-motion-in-opengl@rq=1
TITLE : Rubber-Banding with OpenGL - CodeProject
The source code here includes a simple C++ class called jxglTracker. The two main member functions in the class are DrawTrackRect() and Track(). In the DrawTrackRect() function, the logic op is enabled by calling glEnable(GL_COLOR_LOGIC_OP) and the XOR mode is set by calling glLogicOp(GL_XOR). The rubber-banding rectangle is drawn using glRecti()........
http://www.codeproject.com/Articles/12989/Rubber-Banding-with-OpenGL
TITLE : Rubber-Banding with OpenGL - CodeProject
glLogicOp(GL_XOR);.......
http://www.codeproject.com/Articles/12989/Rubber-Banding-with-OpenGL
TITLE : Chapter 10 - OpenGL Programming Guide
You enable and disable logical operations by passing GL_INDEX_LOGIC_OP or GL_COLOR_LOGIC_OP to glEnable() and glDisable() for color-index mode or RGBA mode, respectively. You also must choose among the sixteen logical operations with glLogicOp(), or you'll just get the effect of the default value, GL_COPY. (For backward compatibility with OpenGL Version 1.0, glEnable(GL_LOGIC_OP) also enables logical operation in color-index mode.).......
http://www.glprogramming.com/red/chapter10.html
TITLE : Chapter 10 - OpenGL Programming Guide
void glLogicOp(GLenum opcode);.......
http://www.glprogramming.com/red/chapter10.html
TITLE : BlitzMax - test page |
* glLogicOp().......
http://www.graphio.net/@page_id=1111
TITLE : Logical Operation - OpenGL Wiki
void glLogicOp(GLenum opcode);.......
http://www.khronos.org/opengl/wiki/Logical_Operation
TITLE : glLogicOp()
* glLogicOp().......
http://www.opengl.org/discussion_boards/showthread.php/131781-glLogicOp()
TITLE : glLogicOp()
Thread: glLogicOp().......
http://www.opengl.org/discussion_boards/showthread.php/131781-glLogicOp()
TITLE : glLogicOp()
glLogicOp().......
http://www.opengl.org/discussion_boards/showthread.php/131781-glLogicOp()
TITLE : glLogicOp()
I've been trying to make glLogicOp() work but doesn't do anything (?).......
http://www.opengl.org/discussion_boards/showthread.php/131781-glLogicOp()
TITLE : glLogicOp()
glLogicOp(GL_CLEAR);.......
http://www.opengl.org/discussion_boards/showthread.php/131781-glLogicOp()
TITLE : glLogicOp()
Re: glLogicOp().......
http://www.opengl.org/discussion_boards/showthread.php/131781-glLogicOp()
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