C language function:glMaterialfv sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glMaterialfv(int face, int pname, float[] params, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glMaterialfv(face, pname, params, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glMaterialfv(int face, int pname, FloatBuffer params) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glMaterialfv(face, pname, params);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glMaterialfv(GL_FRONT, GL_DIFFUSE, [1., 1., 1., 1.]).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glMaterialfv(GL_FRONT, GL_DIFFUSE, [1.,0.4,0.4,1.0]).......
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
E glMaterialfv(): This sets the material parameters of the front face, as it is called with GL_FONT. With GL_DIFFUSE, we specify that we are setting the RGBA reflectance of the material........
http://apprize.info/python/game/5.html
TITLE : Pygame and 3D - Python Game Programming By Example (2015)
glMaterialfv(GL_FRONT, GL_DIFFUSE, self.color).......
http://apprize.info/python/game/5.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : OpenCV- Working with OpenCV: 2D/3D estimation using solvePnP in opencv (NOT SOLVED)
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);.......
http://areshopencv.blogspot.com/2011/09/2d3d-estimation-using-solvepnp-in.html
TITLE : iPhone 3D Programming
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch04.html
TITLE : iPhone 3D Programming
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch04.html
TITLE : iPhone 3D Programming
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch04.html
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glMaterialfv(GL_FRONT,GL_DIFFUSE,color).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : c++ - Efficient visualization of large number of particles using openGL - Code Review Stack Exchange
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, Col[i]);.......
http://codereview.stackexchange.com/questions/136293/efficient-visualization-of-large-number-of-particles-using-opengl
TITLE : c++ - Efficient visualization of large number of particles using openGL - Code Review Stack Exchange
glMaterialfv(GL_FRONT, GL_SPECULAR, materialSpecular);.......
http://codereview.stackexchange.com/questions/136293/efficient-visualization-of-large-number-of-particles-using-opengl
TITLE : c++ - Efficient visualization of large number of particles using openGL - Code Review Stack Exchange
glMaterialfv(GL_FRONT, GL_EMISSION, materialEmission);.......
http://codereview.stackexchange.com/questions/136293/efficient-visualization-of-large-number-of-particles-using-opengl
TITLE : c++ - Efficient visualization of large number of particles using openGL - Code Review Stack Exchange
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, Col[6]);.......
http://codereview.stackexchange.com/questions/136293/efficient-visualization-of-large-number-of-particles-using-opengl
TITLE : c++ - Efficient visualization of large number of particles using openGL - Code Review Stack Exchange
glMaterialfv(GL_FRONT, GL_SPECULAR, materialSpecular);.......
http://codereview.stackexchange.com/questions/136293/efficient-visualization-of-large-number-of-particles-using-opengl
TITLE : c++ - Efficient visualization of large number of particles using openGL - Code Review Stack Exchange
glMaterialfv(GL_FRONT, GL_EMISSION, materialEmission);.......
http://codereview.stackexchange.com/questions/136293/efficient-visualization-of-large-number-of-particles-using-opengl
TITLE : Image Processing and the ARToolkit
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash);.......
http://comptuicomputervision.blogspot.com/
TITLE : Image Processing and the ARToolkit
glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny);.......
http://comptuicomputervision.blogspot.com/
TITLE : Image Processing and the ARToolkit
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);.......
http://comptuicomputervision.blogspot.com/
TITLE : lecture_05
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
We have also set the surface properties of the facets with glMaterialfv( ), which is the vector form of the material property function. For now we have specified the ambient and diffuse components of the surface for both the front and the back of each facet. These values will remain valid until they are changed with another call to glMaterialfv( )........
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
Now for the bad news. The openGL function glMaterialfv( ) requires that the unit normal vectors on each surface be computed and specified using the glNormal3fv( ) before the corresponding quad (or triangle) is defined in a glBegin( )..glEnd( ) construct........
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html
TITLE : lecture_05
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_05.html

glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php

glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);.......
http://cse.csusb.edu/tongyu/courses/cs621/notes/color.php
TITLE : Chapter 13. Evaluators and NURBS
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : Chapter 13. Evaluators and NURBS
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
search Google

https://www.google.com/#q=glMaterialfv