C language function:glMateriali sample codes

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TITLE : Lectures_03
glMateriali(GL_FRONT, GL_SHININESS, Shine);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_03.html


TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glMateriali(GLenum face, GLenum pname, GLint param).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : ファイル詳細: /xqt1/tags/xc/v0_0_6/programs/Xserver/GL/glx/g_render.c (head) - xqt (svn) - X/Qt Server - OSDN
glMateriali(.......
http://ja.osdn.net/projects/xqt/scm/svn/blobs/head/xqt1/tags/xc/v0_0_6/programs/Xserver/GL/glx/g_render.c
TITLE : glMaterial Functions (Windows)
void WINAPI glMateriali(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373946(v=vs.85).aspx
TITLE : Open GL Super Bible:Lighting and Lamps
glMateriali(GL_FRONT, GL_SHININESS,128);.......
http://opengl.czweb.org/ch09/293-296.html
TITLE : glMaterial : PyOpenGL 3.1.0 GL Man Pages
glMateriali( GLenum ( face ) , GLenum ( pname ) , GLint ( param ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glMaterial.html
TITLE : glMaterial : PyOpenGL 3.1.0 GL Man Pages
glMateriali( face , pname , param ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glMaterial.html
TITLE : c++ - Fog seems not very obvious, how to adjust parameters? - Stack Overflow
glMateriali(GL_FRONT, GL_SHININESS, 128);.......
http://stackoverflow.com/questions/21588314/fog-seems-not-very-obvious-how-to-adjust-parameters
TITLE : Optimizing OpenGL (SwapBuffer being slow) - Software Development | DaniWeb
//glMateriali(GL_FRONT, GL_SHININESS, 120);.......
http://www.daniweb.com/programming/software-development/threads/135618/optimizing-opengl-swapbuffer-being-slow
TITLE : OpenGL Light - Creating Light Sources in OpenGL, Light Types (ambient, diffuse, material color and specular highlight).
glMateriali(GL_FRONT, GL_SHININESS, 96);.......
http://www.falloutsoftware.com/tutorials/gl/gl8.htm
TITLE : BlitzMax - test page |
* glMateriali().......
http://www.graphio.net/@page_id=1111
TITLE : Radial blur and rendering to a texture - NeHe Tutorial JOGL Port - Java Tips
gl.glMateriali(GL.GL_FRONT, GL.GL_SHININESS, 128);.......
http://www.java-tips.org/other-api-tips-100035/112-jogl/1708-radial-blur-and-rendering-to-a-texture-nehe-tutorial-jogl-port.html
TITLE : PPT - Modern OpenGL ES 3.0 and 3.1 Lighting and Materials PowerPoint Presentation - ID:2055638
glMateriali(GL.GL_FRONT, GL.GL_SHININESS, i*16);.......
http://www.slideserve.com/binh/modern-opengl-es-3-0-and-3-1-lighting-and-materials
search Google

https://www.google.com/#q=glMateriali