C language function:glMultMatrixf sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glMultMatrixf(float[] m, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glMultMatrixf(m, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glMultMatrixf(m, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glMultMatrixf(FloatBuffer m) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glMultMatrixf(m);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glMultMatrixf(m);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java - platform/development - Git at Google
gl.glMultMatrixf(mRotationMatrix, 0);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java
TITLE : samples/Compass/src/com/example/android/compass/CompassActivity.java - platform/development - Git at Google
* glMultMatrixf() expects a column-major matrix, we can use mR.......
http://android.googlesource.com/platform/development/+/master/samples/Compass/src/com/example/android/compass/CompassActivity.java
TITLE : samples/Compass/src/com/example/android/compass/CompassActivity.java - platform/development - Git at Google
gl.glMultMatrixf(mR, 0);.......
http://android.googlesource.com/platform/development/+/master/samples/Compass/src/com/example/android/compass/CompassActivity.java
TITLE : samples/Compass/src/com/example/android/compass/CompassActivity.java - platform/development - Git at Google
//gl.glMultMatrixf(mI, 0);.......
http://android.googlesource.com/platform/development/+/master/samples/Compass/src/com/example/android/compass/CompassActivity.java
TITLE : AntTweakBar with OpenGL - \”N–ˆê - CSDN”Ž‹q
glMultMatrixf(mat);.......
http://blog.csdn.net/seamanj/article/details/48935681
TITLE : Skeletal Tracking 101: Getting Started with the Bone API
glMultMatrixf(bone_basis_values);.......
http://blog.leapmotion.com/skeletal-tracking-101-getting-started-with-the-bone-api-and-rigged-hands/
TITLE : Project 3
glMultMatrixf( (const GLfloat *) RotMatrix );.......
http://casimpkinsjr.radiantdolphinpress.com/pages/mae152/projects/project3/project3.html
TITLE : Graphics and Game Programming in OpenGL: 2014
glMultMatrixf(m41);//rotate wrt Z.......
http://cglabprojects.blogspot.com/2014/
TITLE : Graphics and Game Programming in OpenGL: 2014
glMultMatrixf(m31);//rotate wrt x.......
http://cglabprojects.blogspot.com/2014/
TITLE : Graphics and Game Programming in OpenGL: 2014
glMultMatrixf(m21);//rotate wrt z.......
http://cglabprojects.blogspot.com/2014/
TITLE : OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
glMultMatrixf(a);.......
http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
TITLE : iPhone 3D Programming
glMultMatrixf(view);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glMultMatrixf(model);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glMultMatrixf(scale);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glMultMatrixf(translation);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : iPhone 3D Programming
glMultMatrixf(rotation.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch02.html
TITLE : OpenCV - Posit - OpenCV DevZone
glMultMatrixf( posit.posePOSIT );.......
http://code.opencv.org/projects/opencv/wiki/Posit
TITLE : Lectures_04
glMultMatrixf(N); /* apply transformation N */.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
TITLE : Lectures_04
glMultMatrixf(M); /* apply transformation M */.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
TITLE : Lectures_04
glMultMatrixf(L); /* apply transformation L */.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
TITLE : Lectures_04
glMultMatrixf(T); /* translation */.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
TITLE : Lectures_04
glMultMatrixf(R); /* rotation */.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
TITLE : GL10 | Android Developers
abstract void glMultMatrixf(float[] m, int offset).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : GL10 | Android Developers
abstract void glMultMatrixf(FloatBuffer m).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Classes/GLGravityView.m
glMultMatrixf((GLfloat*)matrix);.......
http://developer.apple.com/library/content/samplecode/GLGravity/Listings/Classes_GLGravityView_m.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glMultMatrixf(const GLfloat *m).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Compatibility::glMultMatrixf(const GLfloat *m).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : The PhysX API — NVIDIA PhysX SDK 3.4.0 Documentation
glMultMatrixf(m.front());.......
http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/API.html
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