C language function:glNormal3f sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glNormal3f(float nx, float ny, float nz) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glNormal3f(nx, ny, nz);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Creating Amazing 3D GUIs with PyOpenGL and PyGLet - Python GUI Programming Cookbook (2015)
glNormal3f( 0.0, 0.0, 1.0).......
http://apprize.info/python/gui/10.html
TITLE : Creating Amazing 3D GUIs with PyOpenGL and PyGLet - Python GUI Programming Cookbook (2015)
glNormal3f( 0.0, 0.0,-1.0).......
http://apprize.info/python/gui/10.html
TITLE : FBO - traceorigin“I - CSDN”Ž‹q
glNormal3f( 0.0f, 0.0f, 1.0f);.......
http://blog.csdn.net/traceorigin/article/details/9079521
TITLE : FBO - traceorigin“I - CSDN”Ž‹q
glNormal3f( 0.0f, 0.0f,-1.0f);.......
http://blog.csdn.net/traceorigin/article/details/9079521
TITLE : FBO - traceorigin“I - CSDN”Ž‹q
glNormal3f( 0.0f, 1.0f, 0.0f);.......
http://blog.csdn.net/traceorigin/article/details/9079521
TITLE : FBO - traceorigin“I - CSDN”Ž‹q
glNormal3f( 0.0f,-1.0f, 0.0f);.......
http://blog.csdn.net/traceorigin/article/details/9079521
TITLE : FBO - traceorigin“I - CSDN”Ž‹q
glNormal3f( 1.0f, 0.0f, 0.0f);.......
http://blog.csdn.net/traceorigin/article/details/9079521
TITLE : FBO - traceorigin“I - CSDN”Ž‹q
glNormal3f(-1.0f, 0.0f, 0.0f);.......
http://blog.csdn.net/traceorigin/article/details/9079521
TITLE : CSE 457 Project 2: Modeler
Surface normals are perpendicular to the plane that's tangent to a surface at a given vertex. Surface normals are used for lighting calculations, because they help determine how light reflects off of a surface. Each normal is sent by calling glNormal3f(x, y, z) before the call to glVertex3f(), much like texture mapping........
http://courses.cs.washington.edu/courses/cse457/13sp/projects/modeler/
TITLE : CSC 370
glNormal3f(0.0f, 1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(0.0f, -1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(1.0f, 1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(-1.0f, 1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(1.0f, -1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(-1.0f, -1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(0.0f, 1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(1.0f, 1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(-1.0f, 1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(0.0f, -1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(-1.0f, -1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : CSC 370
glNormal3f(1.0f, -1.0f, 0.0f);.......
http://csc370.blogspot.com/
TITLE : Simple Illumination Model
gl.glNormal3f(0.0f, 1.0f, 0.0f);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
gl.glNormal3f(0.0f, -1.0f, 0.0f);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
gl.glNormal3f(0.0f, 0.0f, 1.0f);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
gl.glNormal3f(0.0f, 0.0f, -1.0f);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
gl.glNormal3f(-1.0f, 0.0f, 0.0f);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
TITLE : Simple Illumination Model
gl.glNormal3f(1.0f, 0.0f, 0.0f);.......
http://csis.pace.edu/~marchese/CG/Lect10New/cg_l10new.htm
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