C language function:glNormalPointer sample codes

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void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php


TITLE : GL10 | Android Developers
abstract void glNormalPointer(int type, int stride, Buffer pointer).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Hello GL Example | Qt 4.8
glNormalPointer(GL_FLOAT,0,createdNormals);.......
http://doc.qt.io/qt-4.8/qt-opengl-hellogl-es-example.html
TITLE : BumpMapping with GLSL
glNormalPointer(GL_FLOAT,0, 0);.......
http://fabiensanglard.net/bumpMapping/index.php
TITLE : CGTalk - some problem of using openGL in maya c++
glNormalPointer(GL_FLOAT, 0, normal.data());.......
http://forums.cgsociety.org/archive/index.php@t-1001043.html
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 - Page 2 Oculus
GL11.glNormalPointer(GL11.GL_FLOAT, l_VANormals);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1/p2
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 - Page 2 Oculus
glNormalPointer(GL_FLOAT, 0, l_VANormals);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1/p2
TITLE : c++ - OpenGL VBO - load a normals index - Game Development Stack Exchange
glNormalPointer(GL_FLOAT, 0, (void*)0 );.......
http://gamedev.stackexchange.com/questions/56377/opengl-vbo-load-a-normals-index
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glNormalPointer(GL_FLOAT, 0, bananaNormals);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glNormalPointer(GL_FLOAT, cubeStride, cubeNormals);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glNormalPointer(GL_FLOAT, 0, clock_01_objNormals);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
// glNormalPointer(GL_FLOAT, sizeof(TexturedVertexData3D), &PineappleVertexData[0].normal);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
Do anyone know how to adapt the implementation to OpenGL 2.0? I think glVertexPointer(), glNormalPointer() and glTexCoordPointer() donft work for 2.0. Xcode is complaining about those functions. Any ideas?.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glNormalPointer(GL_FLOAT, 0, bananaNormals);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : Introduction to Computer Graphics, Section 4.2 -- Light and Material in OpenGL 1.1
glNormalPointer( type, stride, data );.......
http://math.hws.edu/graphicsbook/c4/s2.html
TITLE : glNormalPointer function (Windows)
void WINAPI glNormalPointer(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373963(v=vs.85).aspx
TITLE : glNormalPointer : PyOpenGL 3.1.0 GL Man Pages
glNormalPointer( GLenum ( type ) , GLsizei ( stride ) , const GLvoid * ( pointer ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glNormalPointer.html
TITLE : glNormalPointer : PyOpenGL 3.1.0 GL Man Pages
glNormalPointer( type , stride , pointer ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glNormalPointer.html
TITLE : glNormalPointer : PyOpenGL 3.1.0 GL Man Pages
glNormalPointers( pointer ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glNormalPointer.html
TITLE : Vertex Arrays - Game Programming
//GL11.glNormalPointer(stride, normal data);.......
http://relativity.net.au/gaming/java/VertexArrays.html
TITLE : Vertex Arrays - Game Programming
GL11.glNormalPointer(0,norms);.......
http://relativity.net.au/gaming/java/VertexArrays.html
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