C language function:glPolygonOffset sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glPolygonOffset(float factor, float units) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glPolygonOffset(factor, units);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : howto/rotate-cube — vispy v0.2 docs
gl.glPolygonOffset( 1, 1 ).......
http://api.vispy.org/en/v0.2.1/examples/howto/rotate-cube.html
TITLE : Rendering Techniques - In Practice - OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)
void glPolygonOffset(GLfloat factor,.......
http://apprize.info/programming/opengl_1/14.html
TITLE : GL10 | Android Developers
abstract void glPolygonOffset(float factor, float units).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void glPolygonOffset(GLfloat factor, GLfloat units).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void glPolygonOffset(GLfloat factor, GLfloat units).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : Dolphin Emulator - Dolphin Progress Report: January 2015
zfreeze was designed as a way to eliminate zfighting when rendering decals, instead of other hacks like OpenGL's glPolygonOffset(), but the developers never really use it for that. phire suspects that it's either just too expensive, since it requires a new drawcall for every set of decals on a different triangle and developers just manually bias vertices instead, or was poorly documented to the developer........
http://dolphin-emu.org/blog/2015/02/01/dolphin-progress-report-january-2015/
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